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- /**
- * @author felixturner / http://airtight.cc/
- *
- * RGB Shift Shader
- * Shifts red and blue channels from center in opposite directions
- * Ported from http://kriss.cx/tom/2009/05/rgb-shift/
- * by Tom Butterworth / http://kriss.cx/tom/
- *
- * amount: shift distance (1 is width of input)
- * angle: shift angle in radians
- */
- THREE.RGBShiftShader = {
- uniforms: {
- "tDiffuse": { value: null },
- "amount": { value: 0.005 },
- "angle": { value: 0.0 }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- "vUv = uv;",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform sampler2D tDiffuse;",
- "uniform float amount;",
- "uniform float angle;",
- "varying vec2 vUv;",
- "void main() {",
- "vec2 offset = amount * vec2( cos(angle), sin(angle));",
- "vec4 cr = texture2D(tDiffuse, vUv + offset);",
- "vec4 cga = texture2D(tDiffuse, vUv);",
- "vec4 cb = texture2D(tDiffuse, vUv - offset);",
- "gl_FragColor = vec4(cr.r, cga.g, cb.b, cga.a);",
- "}"
- ].join( "\n" )
- };
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