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- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * Focus shader
- * based on PaintEffect postprocess from ro.me
- * http://code.google.com/p/3-dreams-of-black/source/browse/deploy/js/effects/PaintEffect.js
- */
- THREE.FocusShader = {
- uniforms : {
- "tDiffuse": { value: null },
- "screenWidth": { value: 1024 },
- "screenHeight": { value: 1024 },
- "sampleDistance": { value: 0.94 },
- "waveFactor": { value: 0.00125 }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- "vUv = uv;",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform float screenWidth;",
- "uniform float screenHeight;",
- "uniform float sampleDistance;",
- "uniform float waveFactor;",
- "uniform sampler2D tDiffuse;",
- "varying vec2 vUv;",
- "void main() {",
- "vec4 color, org, tmp, add;",
- "float sample_dist, f;",
- "vec2 vin;",
- "vec2 uv = vUv;",
- "add = color = org = texture2D( tDiffuse, uv );",
- "vin = ( uv - vec2( 0.5 ) ) * vec2( 1.4 );",
- "sample_dist = dot( vin, vin ) * 2.0;",
- "f = ( waveFactor * 100.0 + sample_dist ) * sampleDistance * 4.0;",
- "vec2 sampleSize = vec2( 1.0 / screenWidth, 1.0 / screenHeight ) * vec2( f );",
- "add += tmp = texture2D( tDiffuse, uv + vec2( 0.111964, 0.993712 ) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
- "add += tmp = texture2D( tDiffuse, uv + vec2( 0.846724, 0.532032 ) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
- "add += tmp = texture2D( tDiffuse, uv + vec2( 0.943883, -0.330279 ) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
- "add += tmp = texture2D( tDiffuse, uv + vec2( 0.330279, -0.943883 ) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
- "add += tmp = texture2D( tDiffuse, uv + vec2( -0.532032, -0.846724 ) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
- "add += tmp = texture2D( tDiffuse, uv + vec2( -0.993712, -0.111964 ) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
- "add += tmp = texture2D( tDiffuse, uv + vec2( -0.707107, 0.707107 ) * sampleSize );",
- "if( tmp.b < color.b ) color = tmp;",
- "color = color * vec4( 2.0 ) - ( add / vec4( 8.0 ) );",
- "color = color + ( add / vec4( 8.0 ) - color ) * ( vec4( 1.0 ) - vec4( sample_dist * 0.5 ) );",
- "gl_FragColor = vec4( color.rgb * color.rgb * vec3( 0.95 ) + color.rgb, 1.0 );",
- "}"
- ].join( "\n" )
- };
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