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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.SavePass = function ( renderTarget ) {
- THREE.Pass.call( this );
- if ( THREE.CopyShader === undefined )
- console.error( "THREE.SavePass relies on THREE.CopyShader" );
- var shader = THREE.CopyShader;
- this.textureID = "tDiffuse";
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- this.material = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- this.renderTarget = renderTarget;
- if ( this.renderTarget === undefined ) {
- this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
- this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters );
- }
- this.needsSwap = false;
- this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- this.scene = new THREE.Scene();
- this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
- this.quad.frustumCulled = false; // Avoid getting clipped
- this.scene.add( this.quad );
- };
- THREE.SavePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
- constructor: THREE.SavePass,
- render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
- if ( this.uniforms[ this.textureID ] ) {
- this.uniforms[ this.textureID ].value = readBuffer.texture;
- }
- this.quad.material = this.material;
- renderer.render( this.scene, this.camera, this.renderTarget, this.clear );
- }
- } );
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