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- /**
- * Break faces with edges longer than maxEdgeLength
- * - not recursive
- *
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.TessellateModifier = function ( maxEdgeLength ) {
- this.maxEdgeLength = maxEdgeLength;
- };
- THREE.TessellateModifier.prototype.modify = function ( geometry ) {
- var edge;
- var faces = [];
- var faceVertexUvs = [];
- var maxEdgeLengthSquared = this.maxEdgeLength * this.maxEdgeLength;
- for ( var i = 0, il = geometry.faceVertexUvs.length; i < il; i ++ ) {
- faceVertexUvs[ i ] = [];
- }
- for ( var i = 0, il = geometry.faces.length; i < il; i ++ ) {
- var face = geometry.faces[ i ];
- if ( face instanceof THREE.Face3 ) {
- var a = face.a;
- var b = face.b;
- var c = face.c;
- var va = geometry.vertices[ a ];
- var vb = geometry.vertices[ b ];
- var vc = geometry.vertices[ c ];
- var dab = va.distanceToSquared( vb );
- var dbc = vb.distanceToSquared( vc );
- var dac = va.distanceToSquared( vc );
- if ( dab > maxEdgeLengthSquared || dbc > maxEdgeLengthSquared || dac > maxEdgeLengthSquared ) {
- var m = geometry.vertices.length;
- var triA = face.clone();
- var triB = face.clone();
- if ( dab >= dbc && dab >= dac ) {
- var vm = va.clone();
- vm.lerp( vb, 0.5 );
- triA.a = a;
- triA.b = m;
- triA.c = c;
- triB.a = m;
- triB.b = b;
- triB.c = c;
- if ( face.vertexNormals.length === 3 ) {
- var vnm = face.vertexNormals[ 0 ].clone();
- vnm.lerp( face.vertexNormals[ 1 ], 0.5 );
- triA.vertexNormals[ 1 ].copy( vnm );
- triB.vertexNormals[ 0 ].copy( vnm );
- }
- if ( face.vertexColors.length === 3 ) {
- var vcm = face.vertexColors[ 0 ].clone();
- vcm.lerp( face.vertexColors[ 1 ], 0.5 );
- triA.vertexColors[ 1 ].copy( vcm );
- triB.vertexColors[ 0 ].copy( vcm );
- }
- edge = 0;
- } else if ( dbc >= dab && dbc >= dac ) {
- var vm = vb.clone();
- vm.lerp( vc, 0.5 );
- triA.a = a;
- triA.b = b;
- triA.c = m;
- triB.a = m;
- triB.b = c;
- triB.c = a;
- if ( face.vertexNormals.length === 3 ) {
- var vnm = face.vertexNormals[ 1 ].clone();
- vnm.lerp( face.vertexNormals[ 2 ], 0.5 );
- triA.vertexNormals[ 2 ].copy( vnm );
- triB.vertexNormals[ 0 ].copy( vnm );
- triB.vertexNormals[ 1 ].copy( face.vertexNormals[ 2 ] );
- triB.vertexNormals[ 2 ].copy( face.vertexNormals[ 0 ] );
- }
- if ( face.vertexColors.length === 3 ) {
- var vcm = face.vertexColors[ 1 ].clone();
- vcm.lerp( face.vertexColors[ 2 ], 0.5 );
- triA.vertexColors[ 2 ].copy( vcm );
- triB.vertexColors[ 0 ].copy( vcm );
- triB.vertexColors[ 1 ].copy( face.vertexColors[ 2 ] );
- triB.vertexColors[ 2 ].copy( face.vertexColors[ 0 ] );
- }
- edge = 1;
- } else {
- var vm = va.clone();
- vm.lerp( vc, 0.5 );
- triA.a = a;
- triA.b = b;
- triA.c = m;
- triB.a = m;
- triB.b = b;
- triB.c = c;
- if ( face.vertexNormals.length === 3 ) {
- var vnm = face.vertexNormals[ 0 ].clone();
- vnm.lerp( face.vertexNormals[ 2 ], 0.5 );
- triA.vertexNormals[ 2 ].copy( vnm );
- triB.vertexNormals[ 0 ].copy( vnm );
- }
- if ( face.vertexColors.length === 3 ) {
- var vcm = face.vertexColors[ 0 ].clone();
- vcm.lerp( face.vertexColors[ 2 ], 0.5 );
- triA.vertexColors[ 2 ].copy( vcm );
- triB.vertexColors[ 0 ].copy( vcm );
- }
- edge = 2;
- }
- faces.push( triA, triB );
- geometry.vertices.push( vm );
- for ( var j = 0, jl = geometry.faceVertexUvs.length; j < jl; j ++ ) {
- if ( geometry.faceVertexUvs[ j ].length ) {
- var uvs = geometry.faceVertexUvs[ j ][ i ];
- var uvA = uvs[ 0 ];
- var uvB = uvs[ 1 ];
- var uvC = uvs[ 2 ];
- // AB
- if ( edge === 0 ) {
- var uvM = uvA.clone();
- uvM.lerp( uvB, 0.5 );
- var uvsTriA = [ uvA.clone(), uvM.clone(), uvC.clone() ];
- var uvsTriB = [ uvM.clone(), uvB.clone(), uvC.clone() ];
- // BC
- } else if ( edge === 1 ) {
- var uvM = uvB.clone();
- uvM.lerp( uvC, 0.5 );
- var uvsTriA = [ uvA.clone(), uvB.clone(), uvM.clone() ];
- var uvsTriB = [ uvM.clone(), uvC.clone(), uvA.clone() ];
- // AC
- } else {
- var uvM = uvA.clone();
- uvM.lerp( uvC, 0.5 );
- var uvsTriA = [ uvA.clone(), uvB.clone(), uvM.clone() ];
- var uvsTriB = [ uvM.clone(), uvB.clone(), uvC.clone() ];
- }
- faceVertexUvs[ j ].push( uvsTriA, uvsTriB );
- }
- }
- } else {
- faces.push( face );
- for ( var j = 0, jl = geometry.faceVertexUvs.length; j < jl; j ++ ) {
- faceVertexUvs[ j ].push( geometry.faceVertexUvs[ j ][ i ] );
- }
- }
- }
- }
- geometry.faces = faces;
- geometry.faceVertexUvs = faceVertexUvs;
- };
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