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+// import * as PIXI from 'pixi.js';
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+// import config from '../../config';
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+
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+import GuiableContainer from '../../../helpers/Guiable';
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+// import Deck from '../../assets/deck';
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+import CardHolder from '../base/CardHolder';
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+
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+import Card from '../base/Card';
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+
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+import EventManager from '../../services/EventManager';
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+
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+
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+class DeckHandler extends GuiableContainer{
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+ constructor(props) {
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+ super(props);
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+ let {
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+ x,
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+ y
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+ } = props;
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+
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+ // Properties Component
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+ //this.imageURL = image || getParam('imageURL');
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+ this.position.set(x,y);
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+ this.options = {
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+ x: x || 0,
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+ y: y || 0,
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+ };
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+
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+ // GUI
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+ this.addFolder('Deck');
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+ //this.addToFolder('Deck', this, 'imageURL').onFinishChange((v) => this.loadImage(v));
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+ this.addToFolder('Deck', this.options, 'x').onFinishChange((v) => this.position.x = v);
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+ this.addToFolder('Deck', this.options, 'y').onFinishChange((v) => this.position.y = v);
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+
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+ EventManager.on('increaseDeckCards', this.increaseCardCounter, this._card.id);
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+ EventManager.on('removeDeckCards',this.decreaseCardCounter, this._card.id);
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+
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+ this.construct(props);
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+ }
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+
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+ construct(props) {
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+ let {
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+ GameLayer
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+ } = props;
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+
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+ this.GameLayer = GameLayer;
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+
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+ let DeckScale = 0.35;
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+ this.cards = [];
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+ this.cardsMap = {};
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+
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+ this.cards.push(new CardHolder({GameLayer, 'x': 160, 'y': -230, team: 0, id: 3}).scaleTo(DeckScale));
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+ this.cards.push(new CardHolder({GameLayer, 'x': 160, 'y': 0, team: 1, id: 1}).scaleTo(DeckScale));
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+ this.cards.push(new CardHolder({GameLayer, 'x': 0, 'y': -230, team: 1, id: 5}).scaleTo(DeckScale));
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+ this.cards.push(new CardHolder({GameLayer, 'x': 0, 'y': 0, team: 1, id: 4}).scaleTo(DeckScale));
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+ this.cards.push(new CardHolder({GameLayer, 'x': 80, 'y': 230, team: 1, id: 3}).scaleTo(DeckScale));
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+ this.cards.forEach((c) => c.cloak());
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+ this.cards.forEach((c) => this.addChild(c));
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+ }
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+
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+ draw() {
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+ for(var i=0;i<5;i++) {
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+ if(!this.getHolder(i).isEmpty())continue;
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+ let rn = parseInt((Math.random()*1000) % 6, 10);
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+ let card = new Card({GameLayer: this.GameLayer, id:rn});
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+ let t = i;
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+ this.getHolder(t).occupy(card);
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+ // setTimeout(() => ) , 100);
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+ this.addChild(card);
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+ }
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+ }
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+
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+ lock() {
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+ this.cards.forEach((c,i) => {
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+ if(!c.isEmpty()){
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+ c.getCard().lock();
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+ }
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+ });
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+ }
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+
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+ unlock() {
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+ this.cards.forEach((c,i) => {
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+ if(!c.isEmpty()){
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+ c.getCard().unlock();
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+ }
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+ });
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+ }
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+
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+ getHolder(x) {
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+ return this.cards[x];
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+ }
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+
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+ getCard(x) {
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+ return this.cards[x].getCard();
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+ }
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+
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+ _kill() {
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+ super._kill();
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+ }
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+
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+ getAsJSON() {
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+ return {
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+ component: 'buildings/Deck',
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+ x: this.position.x,
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+ y: this.position.y,
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+ id: this.options.id,
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+ team: this.options.team
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+ };
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+ }
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+
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+ increaseCardCounter(id){
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+ if (this.cardsMap(id)){
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+ this.cardsMap[id] += 1;
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+ }
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+ else {
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+ this.cardsMap[id] = 1;
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+ }
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+ }
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+
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+ decreaseCardCounter(id){
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+ this.cardsMap[id] -= 1;
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+ if (this.cardsMap[id] === 0){
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+ delete this.cardsMap[id];
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+ }
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+ }
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+}
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+
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+export default DeckHandler;
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