Nikatlas 6 سال پیش
والد
کامیت
6e92128798
3فایلهای تغییر یافته به همراه129 افزوده شده و 22 حذف شده
  1. 0 21
      src/Game/views/buildings/Deck.js
  2. 128 0
      src/Game/views/buildings/DeckCollection.js
  3. 1 1
      src/Game/views/demo/BoardPlay.js

+ 0 - 21
src/Game/views/buildings/Deck.js

@@ -7,8 +7,6 @@ import CardHolder from '../base/CardHolder';
 
 import Card from '../base/Card';
 
-import EventManager from '../../services/EventManager';
-
 
 class DeckHandler extends GuiableContainer{
     constructor(props) {
@@ -31,9 +29,6 @@ class DeckHandler extends GuiableContainer{
         //this.addToFolder('Deck', this, 'imageURL').onFinishChange((v) => this.loadImage(v));
         this.addToFolder('Deck', this.options, 'x').onFinishChange((v) => this.position.x = v);
         this.addToFolder('Deck', this.options, 'y').onFinishChange((v) => this.position.y = v);
-        
-        EventManager.on('increaseDeckCards', this.increaseCardCounter, this._card.id);
-        EventManager.on('removeDeckCards',this.decreaseCardCounter, this._card.id);
 
         this.construct(props);
     }
@@ -107,22 +102,6 @@ class DeckHandler extends GuiableContainer{
             team: this.options.team
         };
     }
-
-    increaseCardCounter(id){
-        if (this.cardsMap(id)){
-            this.cardsMap[id] += 1;
-        }
-        else {
-            this.cardsMap[id] = 1; 
-        }
-    }
-
-    decreaseCardCounter(id){
-        this.cardsMap[id] -= 1;
-        if (this.cardsMap[id] === 0){
-            delete this.cardsMap[id];
-        }
-    }
 }
 
 export default DeckHandler;

+ 128 - 0
src/Game/views/buildings/DeckCollection.js

@@ -0,0 +1,128 @@
+// import * as PIXI from 'pixi.js';
+// import config from '../../config';
+
+import GuiableContainer from '../../../helpers/Guiable';
+// import Deck from '../../assets/deck';
+import CardHolder from '../base/CardHolder';
+
+import Card from '../base/Card';
+
+import EventManager from '../../services/EventManager';
+
+
+class DeckHandler extends GuiableContainer{
+    constructor(props) {
+        super(props);
+        let {
+            x,
+            y
+        } = props;
+
+        // Properties Component 
+        //this.imageURL = image || getParam('imageURL');
+        this.position.set(x,y);
+        this.options = {
+            x: x || 0,
+            y: y || 0,
+        };
+
+        // GUI
+        this.addFolder('Deck');
+        //this.addToFolder('Deck', this, 'imageURL').onFinishChange((v) => this.loadImage(v));
+        this.addToFolder('Deck', this.options, 'x').onFinishChange((v) => this.position.x = v);
+        this.addToFolder('Deck', this.options, 'y').onFinishChange((v) => this.position.y = v);
+        
+        EventManager.on('increaseDeckCards', this.increaseCardCounter, this._card.id);
+        EventManager.on('removeDeckCards',this.decreaseCardCounter, this._card.id);
+
+        this.construct(props);
+    }
+
+    construct(props) {
+        let {
+            GameLayer
+        } = props;
+        
+        this.GameLayer = GameLayer;
+
+        let DeckScale = 0.35;
+        this.cards = [];
+        this.cardsMap = {};
+
+        this.cards.push(new CardHolder({GameLayer, 'x': 160, 'y': -230, team: 0, id: 3}).scaleTo(DeckScale));
+        this.cards.push(new CardHolder({GameLayer, 'x': 160, 'y': 0, team: 1, id: 1}).scaleTo(DeckScale));
+        this.cards.push(new CardHolder({GameLayer, 'x': 0, 'y': -230, team: 1, id: 5}).scaleTo(DeckScale));
+        this.cards.push(new CardHolder({GameLayer, 'x': 0, 'y': 0, team: 1, id: 4}).scaleTo(DeckScale));
+        this.cards.push(new CardHolder({GameLayer, 'x': 80, 'y': 230, team: 1, id: 3}).scaleTo(DeckScale));
+        this.cards.forEach((c) => c.cloak());
+        this.cards.forEach((c) => this.addChild(c));
+    }
+
+    draw() {
+        for(var i=0;i<5;i++) {
+            if(!this.getHolder(i).isEmpty())continue;
+            let rn = parseInt((Math.random()*1000) % 6, 10);
+            let card = new Card({GameLayer: this.GameLayer, id:rn});
+            let t = i;
+            this.getHolder(t).occupy(card);
+            // setTimeout(() => ) , 100);
+            this.addChild(card);
+        }
+    }
+
+    lock() {
+        this.cards.forEach((c,i) => {
+            if(!c.isEmpty()){
+                c.getCard().lock();
+            }
+        });
+    }
+    
+    unlock() {
+        this.cards.forEach((c,i) => {
+            if(!c.isEmpty()){
+                c.getCard().unlock();
+            }
+        });
+    }
+
+    getHolder(x) {
+        return this.cards[x];
+    }
+    
+    getCard(x) {
+        return this.cards[x].getCard();
+    }
+
+    _kill() {
+        super._kill();
+    }
+
+    getAsJSON() {
+        return {
+            component: 'buildings/Deck',
+            x:  this.position.x,
+            y:  this.position.y,
+            id: this.options.id,
+            team: this.options.team
+        };
+    }
+
+    increaseCardCounter(id){
+        if (this.cardsMap(id)){
+            this.cardsMap[id] += 1;
+        }
+        else {
+            this.cardsMap[id] = 1; 
+        }
+    }
+
+    decreaseCardCounter(id){
+        this.cardsMap[id] -= 1;
+        if (this.cardsMap[id] === 0){
+            delete this.cardsMap[id];
+        }
+    }
+}
+
+export default DeckHandler;

+ 1 - 1
src/Game/views/demo/BoardPlay.js

@@ -10,7 +10,7 @@ import * as Machine from '../../game';
 console.log(Machine);
 let GameMachine = new Machine.GameMachine();
 
-const TURN_TIME = 2000;// ms delay for NPC 
+const TURN_TIME = 1000;// ms delay for NPC 
 
 class BoardPlayDemo extends GuiableContainer{
     constructor(props) {