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- let GameMachine = require('./GameMachine').GameMachine;
- let Moves = require('./GameMoves');
- let Card = require('./Card');
- var mac = new GameMachine();
- let card = new Card();
- card.setAttack([4,2,3,1]);
- card.setOwner(666);
- let ncard = new Card();
- ncard.setAttack([4,3,3,10]);
- ncard.setOwner(666);
- let nncard = new Card();
- nncard.setAttack([8,5,6,9]);
- nncard.setOwner(665);
- let move = new Moves.PlaceMove(card, 4, 666);
- mac.runMove(move);
- let nmove = new Moves.PlaceMove(card, 3, 665);
- mac.runMove(nmove);
- let nnmove = new Moves.PlaceMove(ncard, 1, 666);
- mac.runMove(nnmove);
- let nnnmove = new Moves.PlaceMove(nncard, 0, 665);
- mac.runMove(nnnmove);
- mac.state.board.debug();
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