此操作将删除页面 "General Structure"
,请三思而后行。
The general structure of the scene is actually pretty simple.
There is a normal THREEJS Scene where we add the lights, the skybox and the platform.
The Graph Scene is pretty easy to visualize (or if u are lazy https://www.youtube.com/watch?v=6mXM-oGggrM)!
Shape is the abstract class for the different droppables we can have. Every shape is uniquely defined by its array of positions(a.k.a. geometry). The Geometry information is then used by our Game Class to show/hide all the occupied Quantos of the platform after translating and rotating according to the instances' properties.
此操作将删除页面 "General Structure"
,请三思而后行。