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- /*
- * @author zz85 / http://github.com/zz85
- * @author WestLangley / http://github.com/WestLangley
- *
- * tool for "unwrapping" and debugging three.js
- * geometries UV mapping
- *
- * Sample usage:
- * document.body.appendChild( THREE.UVsDebug( new THREE.SphereGeometry( 10, 10, 10, 10 ) );
- *
- */
-
- THREE.UVsDebug = function( geometry, size ) {
- // handles wrapping of uv.x > 1 only
-
- var abc = 'abc';
- var uv, u, ax, ay;
- var i, il, j, jl;
- var vnum;
- var a = new THREE.Vector2();
- var b = new THREE.Vector2();
- var geo = ( geometry instanceof THREE.BufferGeometry ) ? new THREE.Geometry().fromBufferGeometry( geometry ) : geometry;
- var faces = geo.faces;
- var uvs = geo.faceVertexUvs[ 0 ];
- var canvas = document.createElement( 'canvas' );
- var width = size || 1024; // power of 2 required for wrapping
- var height = size || 1024;
- canvas.width = width;
- canvas.height = height;
- var ctx = canvas.getContext( '2d' );
- ctx.lineWidth = 2;
- ctx.strokeStyle = 'rgba( 0, 0, 0, 1.0 )';
- ctx.textAlign = 'center';
- // paint background white
- ctx.fillStyle = 'rgba( 255, 255, 255, 1.0 )';
- ctx.fillRect( 0, 0, width, height );
- for ( i = 0, il = uvs.length; i < il; i ++ ) {
- uv = uvs[ i ];
- // draw lines
- ctx.beginPath();
- a.set( 0, 0 );
- for ( j = 0, jl = uv.length; j < jl; j ++ ) {
- u = uv[ j ];
- a.x += u.x;
- a.y += u.y;
- if ( j == 0 ) {
- ctx.moveTo( u.x * width, ( 1 - u.y ) * height );
- } else {
- ctx.lineTo( u.x * width, ( 1 - u.y ) * height );
- }
- }
- ctx.closePath();
- ctx.stroke();
- a.divideScalar( jl );
- // label the face number
- ctx.font = "12pt Arial bold";
- ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )';
- ctx.fillText( i, a.x * width, ( 1 - a.y ) * height );
- if ( a.x > 0.95 ) {
- // wrap x // 0.95 is arbitrary
- ctx.fillText( i, ( a.x % 1 ) * width, ( 1 - a.y ) * height );
- }
- ctx.font = "8pt Arial bold";
- ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )';
- // label uv edge orders
- for ( j = 0, jl = uv.length; j < jl; j ++ ) {
- u = uv[ j ];
- b.addVectors( a, u ).divideScalar( 2 );
- vnum = faces[ i ][ abc[ j ] ];
- ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height );
- if ( b.x > 0.95 ) {
- // wrap x
- ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height );
- }
- }
- }
- return canvas;
- };
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