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- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * Luminosity
- * http://en.wikipedia.org/wiki/Luminosity
- */
- THREE.LuminosityShader = {
- uniforms: {
- "tDiffuse": { value: null }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- "vUv = uv;",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform sampler2D tDiffuse;",
- "varying vec2 vUv;",
- "void main() {",
- "vec4 texel = texture2D( tDiffuse, vUv );",
- "vec3 luma = vec3( 0.299, 0.587, 0.114 );",
- "float v = dot( texel.xyz, luma );",
- "gl_FragColor = vec4( v, v, v, texel.w );",
- "}"
- ].join( "\n" )
- };
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