LuminosityHighPassShader.js 1.2 KB

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  1. /**
  2. * @author bhouston / http://clara.io/
  3. *
  4. * Luminosity
  5. * http://en.wikipedia.org/wiki/Luminosity
  6. */
  7. THREE.LuminosityHighPassShader = {
  8. shaderID: "luminosityHighPass",
  9. uniforms: {
  10. "tDiffuse": { type: "t", value: null },
  11. "luminosityThreshold": { type: "f", value: 1.0 },
  12. "smoothWidth": { type: "f", value: 1.0 },
  13. "defaultColor": { type: "c", value: new THREE.Color( 0x000000 ) },
  14. "defaultOpacity": { type: "f", value: 0.0 }
  15. },
  16. vertexShader: [
  17. "varying vec2 vUv;",
  18. "void main() {",
  19. "vUv = uv;",
  20. "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
  21. "}"
  22. ].join("\n"),
  23. fragmentShader: [
  24. "uniform sampler2D tDiffuse;",
  25. "uniform vec3 defaultColor;",
  26. "uniform float defaultOpacity;",
  27. "uniform float luminosityThreshold;",
  28. "uniform float smoothWidth;",
  29. "varying vec2 vUv;",
  30. "void main() {",
  31. "vec4 texel = texture2D( tDiffuse, vUv );",
  32. "vec3 luma = vec3( 0.299, 0.587, 0.114 );",
  33. "float v = dot( texel.xyz, luma );",
  34. "vec4 outputColor = vec4( defaultColor.rgb, defaultOpacity );",
  35. "float alpha = smoothstep( luminosityThreshold, luminosityThreshold + smoothWidth, v );",
  36. "gl_FragColor = mix( outputColor, texel, alpha );",
  37. "}"
  38. ].join("\n")
  39. };