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- /**
- * @author alteredq / http://alteredqualia.com/
- * @author davidedc / http://www.sketchpatch.net/
- *
- * NVIDIA FXAA by Timothy Lottes
- * http://timothylottes.blogspot.com/2011/06/fxaa3-source-released.html
- * - WebGL port by @supereggbert
- * http://www.glge.org/demos/fxaa/
- */
- THREE.FXAAShader = {
- uniforms: {
- "tDiffuse": { value: null },
- "resolution": { value: new THREE.Vector2( 1 / 1024, 1 / 512 ) }
- },
- vertexShader: [
- "void main() {",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform sampler2D tDiffuse;",
- "uniform vec2 resolution;",
- "#define FXAA_REDUCE_MIN (1.0/128.0)",
- "#define FXAA_REDUCE_MUL (1.0/8.0)",
- "#define FXAA_SPAN_MAX 8.0",
- "void main() {",
- "vec3 rgbNW = texture2D( tDiffuse, ( gl_FragCoord.xy + vec2( -1.0, -1.0 ) ) * resolution ).xyz;",
- "vec3 rgbNE = texture2D( tDiffuse, ( gl_FragCoord.xy + vec2( 1.0, -1.0 ) ) * resolution ).xyz;",
- "vec3 rgbSW = texture2D( tDiffuse, ( gl_FragCoord.xy + vec2( -1.0, 1.0 ) ) * resolution ).xyz;",
- "vec3 rgbSE = texture2D( tDiffuse, ( gl_FragCoord.xy + vec2( 1.0, 1.0 ) ) * resolution ).xyz;",
- "vec4 rgbaM = texture2D( tDiffuse, gl_FragCoord.xy * resolution );",
- "vec3 rgbM = rgbaM.xyz;",
- "vec3 luma = vec3( 0.299, 0.587, 0.114 );",
- "float lumaNW = dot( rgbNW, luma );",
- "float lumaNE = dot( rgbNE, luma );",
- "float lumaSW = dot( rgbSW, luma );",
- "float lumaSE = dot( rgbSE, luma );",
- "float lumaM = dot( rgbM, luma );",
- "float lumaMin = min( lumaM, min( min( lumaNW, lumaNE ), min( lumaSW, lumaSE ) ) );",
- "float lumaMax = max( lumaM, max( max( lumaNW, lumaNE) , max( lumaSW, lumaSE ) ) );",
- "vec2 dir;",
- "dir.x = -((lumaNW + lumaNE) - (lumaSW + lumaSE));",
- "dir.y = ((lumaNW + lumaSW) - (lumaNE + lumaSE));",
- "float dirReduce = max( ( lumaNW + lumaNE + lumaSW + lumaSE ) * ( 0.25 * FXAA_REDUCE_MUL ), FXAA_REDUCE_MIN );",
- "float rcpDirMin = 1.0 / ( min( abs( dir.x ), abs( dir.y ) ) + dirReduce );",
- "dir = min( vec2( FXAA_SPAN_MAX, FXAA_SPAN_MAX),",
- "max( vec2(-FXAA_SPAN_MAX, -FXAA_SPAN_MAX),",
- "dir * rcpDirMin)) * resolution;",
- "vec4 rgbA = (1.0/2.0) * (",
- "texture2D(tDiffuse, gl_FragCoord.xy * resolution + dir * (1.0/3.0 - 0.5)) +",
- "texture2D(tDiffuse, gl_FragCoord.xy * resolution + dir * (2.0/3.0 - 0.5)));",
- "vec4 rgbB = rgbA * (1.0/2.0) + (1.0/4.0) * (",
- "texture2D(tDiffuse, gl_FragCoord.xy * resolution + dir * (0.0/3.0 - 0.5)) +",
- "texture2D(tDiffuse, gl_FragCoord.xy * resolution + dir * (3.0/3.0 - 0.5)));",
- "float lumaB = dot(rgbB, vec4(luma, 0.0));",
- "if ( ( lumaB < lumaMin ) || ( lumaB > lumaMax ) ) {",
- "gl_FragColor = rgbA;",
- "} else {",
- "gl_FragColor = rgbB;",
- "}",
- "}"
- ].join( "\n" )
- };
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