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- /**
- * @author alteredq / http://alteredqualia.com/
- *
- * Blend two textures
- */
- THREE.BlendShader = {
- uniforms: {
- "tDiffuse1": { value: null },
- "tDiffuse2": { value: null },
- "mixRatio": { value: 0.5 },
- "opacity": { value: 1.0 }
- },
- vertexShader: [
- "varying vec2 vUv;",
- "void main() {",
- "vUv = uv;",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform float opacity;",
- "uniform float mixRatio;",
- "uniform sampler2D tDiffuse1;",
- "uniform sampler2D tDiffuse2;",
- "varying vec2 vUv;",
- "void main() {",
- "vec4 texel1 = texture2D( tDiffuse1, vUv );",
- "vec4 texel2 = texture2D( tDiffuse2, vUv );",
- "gl_FragColor = opacity * mix( texel1, texel2, mixRatio );",
- "}"
- ].join( "\n" )
- };
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