123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252 |
- /**
- * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.CSS3DObject = function ( element ) {
- THREE.Object3D.call( this );
- this.element = element;
- this.element.style.position = 'absolute';
- this.addEventListener( 'removed', function ( event ) {
- if ( this.element.parentNode !== null ) {
- this.element.parentNode.removeChild( this.element );
- }
- } );
- };
- THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
- THREE.CSS3DObject.prototype.constructor = THREE.CSS3DObject;
- THREE.CSS3DSprite = function ( element ) {
- THREE.CSS3DObject.call( this, element );
- };
- THREE.CSS3DSprite.prototype = Object.create( THREE.CSS3DObject.prototype );
- THREE.CSS3DSprite.prototype.constructor = THREE.CSS3DSprite;
- //
- THREE.CSS3DRenderer = function () {
- console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
- var _width, _height;
- var _widthHalf, _heightHalf;
- var matrix = new THREE.Matrix4();
- var cache = {
- camera: { fov: 0, style: '' },
- objects: {}
- };
- var domElement = document.createElement( 'div' );
- domElement.style.overflow = 'hidden';
- domElement.style.WebkitTransformStyle = 'preserve-3d';
- domElement.style.MozTransformStyle = 'preserve-3d';
- domElement.style.oTransformStyle = 'preserve-3d';
- domElement.style.transformStyle = 'preserve-3d';
- this.domElement = domElement;
- var cameraElement = document.createElement( 'div' );
- cameraElement.style.WebkitTransformStyle = 'preserve-3d';
- cameraElement.style.MozTransformStyle = 'preserve-3d';
- cameraElement.style.oTransformStyle = 'preserve-3d';
- cameraElement.style.transformStyle = 'preserve-3d';
- domElement.appendChild( cameraElement );
- this.setClearColor = function () {};
- this.getSize = function() {
- return {
- width: _width,
- height: _height
- };
- };
- this.setSize = function ( width, height ) {
- _width = width;
- _height = height;
- _widthHalf = _width / 2;
- _heightHalf = _height / 2;
- domElement.style.width = width + 'px';
- domElement.style.height = height + 'px';
- cameraElement.style.width = width + 'px';
- cameraElement.style.height = height + 'px';
- };
- var epsilon = function ( value ) {
- return Math.abs( value ) < Number.EPSILON ? 0 : value;
- };
- var getCameraCSSMatrix = function ( matrix ) {
- var elements = matrix.elements;
- return 'matrix3d(' +
- epsilon( elements[ 0 ] ) + ',' +
- epsilon( - elements[ 1 ] ) + ',' +
- epsilon( elements[ 2 ] ) + ',' +
- epsilon( elements[ 3 ] ) + ',' +
- epsilon( elements[ 4 ] ) + ',' +
- epsilon( - elements[ 5 ] ) + ',' +
- epsilon( elements[ 6 ] ) + ',' +
- epsilon( elements[ 7 ] ) + ',' +
- epsilon( elements[ 8 ] ) + ',' +
- epsilon( - elements[ 9 ] ) + ',' +
- epsilon( elements[ 10 ] ) + ',' +
- epsilon( elements[ 11 ] ) + ',' +
- epsilon( elements[ 12 ] ) + ',' +
- epsilon( - elements[ 13 ] ) + ',' +
- epsilon( elements[ 14 ] ) + ',' +
- epsilon( elements[ 15 ] ) +
- ')';
- };
- var getObjectCSSMatrix = function ( matrix ) {
- var elements = matrix.elements;
- return 'translate3d(-50%,-50%,0) matrix3d(' +
- epsilon( elements[ 0 ] ) + ',' +
- epsilon( elements[ 1 ] ) + ',' +
- epsilon( elements[ 2 ] ) + ',' +
- epsilon( elements[ 3 ] ) + ',' +
- epsilon( - elements[ 4 ] ) + ',' +
- epsilon( - elements[ 5 ] ) + ',' +
- epsilon( - elements[ 6 ] ) + ',' +
- epsilon( - elements[ 7 ] ) + ',' +
- epsilon( elements[ 8 ] ) + ',' +
- epsilon( elements[ 9 ] ) + ',' +
- epsilon( elements[ 10 ] ) + ',' +
- epsilon( elements[ 11 ] ) + ',' +
- epsilon( elements[ 12 ] ) + ',' +
- epsilon( elements[ 13 ] ) + ',' +
- epsilon( elements[ 14 ] ) + ',' +
- epsilon( elements[ 15 ] ) +
- ')';
- };
- var renderObject = function ( object, camera ) {
- if ( object instanceof THREE.CSS3DObject ) {
- var style;
- if ( object instanceof THREE.CSS3DSprite ) {
- // http://swiftcoder.wordpress.com/2008/11/25/constructing-a-billboard-matrix/
- matrix.copy( camera.matrixWorldInverse );
- matrix.transpose();
- matrix.copyPosition( object.matrixWorld );
- matrix.scale( object.scale );
- matrix.elements[ 3 ] = 0;
- matrix.elements[ 7 ] = 0;
- matrix.elements[ 11 ] = 0;
- matrix.elements[ 15 ] = 1;
- style = getObjectCSSMatrix( matrix );
- } else {
- style = getObjectCSSMatrix( object.matrixWorld );
- }
- var element = object.element;
- var cachedStyle = cache.objects[ object.id ];
- if ( cachedStyle === undefined || cachedStyle !== style ) {
- element.style.WebkitTransform = style;
- element.style.MozTransform = style;
- element.style.oTransform = style;
- element.style.transform = style;
- cache.objects[ object.id ] = style;
- }
- if ( element.parentNode !== cameraElement ) {
- cameraElement.appendChild( element );
- }
- }
- for ( var i = 0, l = object.children.length; i < l; i ++ ) {
- renderObject( object.children[ i ], camera );
- }
- };
- this.render = function ( scene, camera ) {
- var fov = 0.5 / Math.tan( THREE.Math.degToRad( camera.getEffectiveFOV() * 0.5 ) ) * _height;
- if ( cache.camera.fov !== fov ) {
- domElement.style.WebkitPerspective = fov + "px";
- domElement.style.MozPerspective = fov + "px";
- domElement.style.oPerspective = fov + "px";
- domElement.style.perspective = fov + "px";
- cache.camera.fov = fov;
- }
- scene.updateMatrixWorld();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
- var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) +
- " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
- if ( cache.camera.style !== style ) {
- cameraElement.style.WebkitTransform = style;
- cameraElement.style.MozTransform = style;
- cameraElement.style.oTransform = style;
- cameraElement.style.transform = style;
- cache.camera.style = style;
- }
- renderObject( scene, camera );
- };
- };
|