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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) {
- THREE.Pass.call( this );
- if ( THREE.FilmShader === undefined )
- console.error( "THREE.FilmPass relies on THREE.FilmShader" );
- var shader = THREE.FilmShader;
- this.uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- this.material = new THREE.ShaderMaterial( {
- uniforms: this.uniforms,
- vertexShader: shader.vertexShader,
- fragmentShader: shader.fragmentShader
- } );
- if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale;
- if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity;
- if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity;
- if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount;
- this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 );
- this.scene = new THREE.Scene();
- this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null );
- this.quad.frustumCulled = false; // Avoid getting clipped
- this.scene.add( this.quad );
- };
- THREE.FilmPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), {
- constructor: THREE.FilmPass,
- render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
- this.uniforms[ "tDiffuse" ].value = readBuffer.texture;
- this.uniforms[ "time" ].value += delta;
- this.quad.material = this.material;
- if ( this.renderToScreen ) {
- renderer.render( this.scene, this.camera );
- } else {
- renderer.render( this.scene, this.camera, writeBuffer, this.clear );
- }
- }
- } );
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