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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- THREE.NormalMapNode = function( value, uv, scale, normal, position ) {
- THREE.TempNode.call( this, 'v3' );
- this.value = value;
- this.scale = scale || new THREE.FloatNode( 1 );
- this.normal = normal || new THREE.NormalNode( THREE.NormalNode.LOCAL );
- this.position = position || new THREE.PositionNode( THREE.NormalNode.VIEW );
- };
- THREE.NormalMapNode.prototype = Object.create( THREE.TempNode.prototype );
- THREE.NormalMapNode.prototype.constructor = THREE.NormalMapNode;
- THREE.NormalMapNode.prototype.generate = function( builder, output ) {
- var material = builder.material;
- builder.include( 'perturbNormal2Arb' );
- if ( builder.isShader( 'fragment' ) ) {
- return builder.format( 'perturbNormal2Arb(-' + this.position.build( builder, 'v3' ) + ',' +
- this.normal.build( builder, 'v3' ) + ',' +
- this.value.build( builder, 'v3' ) + ',' +
- this.value.coord.build( builder, 'v2' ) + ',' +
- this.scale.build( builder, 'v2' ) + ')', this.getType( builder ), output );
- } else {
- console.warn( "THREE.NormalMapNode is not compatible with " + builder.shader + " shader." );
- return builder.format( 'vec3( 0.0 )', this.getType( builder ), output );
- }
- };
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