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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- THREE.BumpNode = function( value, coord, scale ) {
- THREE.TempNode.call( this, 'v3' );
- this.value = value;
- this.coord = coord || new THREE.UVNode();
- this.scale = scale || new THREE.Vector2Node( 1, 1 );
- };
- THREE.BumpNode.fBumpToNormal = new THREE.FunctionNode( [
- "vec3 bumpToNormal( sampler2D bumpMap, vec2 uv, vec2 scale ) {",
- " vec2 dSTdx = dFdx( uv );",
- " vec2 dSTdy = dFdy( uv );",
- " float Hll = texture2D( bumpMap, uv ).x;",
- " float dBx = texture2D( bumpMap, uv + dSTdx ).x - Hll;",
- " float dBy = texture2D( bumpMap, uv + dSTdy ).x - Hll;",
- " return vec3( .5 + ( dBx * scale.x ), .5 + ( dBy * scale.y ), 1.0 );",
- "}"
- ].join( "\n" ), null, { derivatives: true } );
- THREE.BumpNode.prototype = Object.create( THREE.TempNode.prototype );
- THREE.BumpNode.prototype.constructor = THREE.BumpNode;
- THREE.BumpNode.prototype.generate = function( builder, output ) {
- var material = builder.material, func = THREE.BumpNode.fBumpToNormal;
- builder.include( func );
- if ( builder.isShader( 'fragment' ) ) {
- return builder.format( func.name + '(' + this.value.build( builder, 'sampler2D' ) + ',' +
- this.coord.build( builder, 'v2' ) + ',' +
- this.scale.build( builder, 'v2' ) + ')', this.getType( builder ), output );
- } else {
- console.warn( "THREE.BumpNode is not compatible with " + builder.shader + " shader." );
- return builder.format( 'vec3( 0.0 )', this.getType( builder ), output );
- }
- };
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