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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- THREE.BlurNode = function( value, coord, radius, size ) {
- THREE.TempNode.call( this, 'v4' );
- this.requestUpdate = true;
- this.value = value;
- this.coord = coord || new THREE.UVNode();
- this.radius = new THREE.Vector2Node( 1, 1 );
- this.size = size;
- this.blurX = true;
- this.blurY = true;
- this.horizontal = new THREE.FloatNode( 1 / 64 );
- this.vertical = new THREE.FloatNode( 1 / 64 );
- };
- THREE.BlurNode.fBlurX = new THREE.FunctionNode( [
- "vec4 blurX( sampler2D texture, vec2 uv, float s ) {",
- " vec4 sum = vec4( 0.0 );",
- " sum += texture2D( texture, vec2( uv.x - 4.0 * s, uv.y ) ) * 0.051;",
- " sum += texture2D( texture, vec2( uv.x - 3.0 * s, uv.y ) ) * 0.0918;",
- " sum += texture2D( texture, vec2( uv.x - 2.0 * s, uv.y ) ) * 0.12245;",
- " sum += texture2D( texture, vec2( uv.x - 1.0 * s, uv.y ) ) * 0.1531;",
- " sum += texture2D( texture, vec2( uv.x, uv.y ) ) * 0.1633;",
- " sum += texture2D( texture, vec2( uv.x + 1.0 * s, uv.y ) ) * 0.1531;",
- " sum += texture2D( texture, vec2( uv.x + 2.0 * s, uv.y ) ) * 0.12245;",
- " sum += texture2D( texture, vec2( uv.x + 3.0 * s, uv.y ) ) * 0.0918;",
- " sum += texture2D( texture, vec2( uv.x + 4.0 * s, uv.y ) ) * 0.051;",
- " return sum;",
- "}"
- ].join( "\n" ) );
- THREE.BlurNode.fBlurY = new THREE.FunctionNode( [
- "vec4 blurY( sampler2D texture, vec2 uv, float s ) {",
- " vec4 sum = vec4( 0.0 );",
- " sum += texture2D( texture, vec2( uv.x, uv.y - 4.0 * s ) ) * 0.051;",
- " sum += texture2D( texture, vec2( uv.x, uv.y - 3.0 * s ) ) * 0.0918;",
- " sum += texture2D( texture, vec2( uv.x, uv.y - 2.0 * s ) ) * 0.12245;",
- " sum += texture2D( texture, vec2( uv.x, uv.y - 1.0 * s ) ) * 0.1531;",
- " sum += texture2D( texture, vec2( uv.x, uv.y ) ) * 0.1633;",
- " sum += texture2D( texture, vec2( uv.x, uv.y + 1.0 * s ) ) * 0.1531;",
- " sum += texture2D( texture, vec2( uv.x, uv.y + 2.0 * s ) ) * 0.12245;",
- " sum += texture2D( texture, vec2( uv.x, uv.y + 3.0 * s ) ) * 0.0918;",
- " sum += texture2D( texture, vec2( uv.x, uv.y + 4.0 * s ) ) * 0.051;",
- " return sum;",
- "}"
- ].join( "\n" ) );
- THREE.BlurNode.prototype = Object.create( THREE.TempNode.prototype );
- THREE.BlurNode.prototype.constructor = THREE.BlurNode;
- THREE.BlurNode.prototype.updateFrame = function( delta ) {
- if ( this.size ) {
- this.horizontal.number = this.radius.x / this.size.x;
- this.vertical.number = this.radius.y / this.size.y;
- } else if ( this.value.value && this.value.value.image ) {
- var image = this.value.value.image;
- this.horizontal.number = this.radius.x / image.width;
- this.vertical.number = this.radius.y / image.height;
- }
- };
- THREE.BlurNode.prototype.generate = function( builder, output ) {
- var material = builder.material, blurX = THREE.BlurNode.fBlurX, blurY = THREE.BlurNode.fBlurY;
- builder.include( blurX );
- builder.include( blurY );
- if ( builder.isShader( 'fragment' ) ) {
- var blurCode = [], code;
- if ( this.blurX ) {
- blurCode.push( blurX.name + '(' + this.value.build( builder, 'sampler2D' ) + ',' + this.coord.build( builder, 'v2' ) + ',' + this.horizontal.build( builder, 'fv1' ) + ')' );
- }
- if ( this.blurY ) {
- blurCode.push( blurY.name + '(' + this.value.build( builder, 'sampler2D' ) + ',' + this.coord.build( builder, 'v2' ) + ',' + this.vertical.build( builder, 'fv1' ) + ')' );
- }
- if ( blurCode.length == 2 ) code = '(' + blurCode.join( '+' ) + '/2.0)';
- else if ( blurCode.length ) code = '(' + blurCode[ 0 ] + ')';
- else code = 'vec4( 0.0 )';
- return builder.format( code, this.getType( builder ), output );
- } else {
- console.warn( "THREE.BlurNode is not compatible with " + builder.shader + " shader." );
- return builder.format( 'vec4( 0.0 )', this.getType( builder ), output );
- }
- };
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