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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- THREE.NodePass = function() {
- THREE.ShaderPass.call( this );
- this.textureID = 'renderTexture';
- this.fragment = new THREE.RawNode( new THREE.ScreenNode() );
- this.node = new THREE.NodeMaterial();
- this.node.fragment = this.fragment;
- this.build();
- };
- THREE.NodePass.prototype = Object.create( THREE.ShaderPass.prototype );
- THREE.NodePass.prototype.constructor = THREE.NodePass;
- THREE.NodeMaterial.addShortcuts( THREE.NodePass.prototype, 'fragment', [ 'value' ] );
- THREE.NodePass.prototype.build = function() {
- this.node.build();
- this.uniforms = this.node.uniforms;
- this.material = this.node;
- };
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