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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- THREE.UVNode = function( index ) {
- THREE.TempNode.call( this, 'v2', { shared: false } );
- this.index = index || 0;
- };
- THREE.UVNode.vertexDict = [ 'uv', 'uv2' ];
- THREE.UVNode.fragmentDict = [ 'vUv', 'vUv2' ];
- THREE.UVNode.prototype = Object.create( THREE.TempNode.prototype );
- THREE.UVNode.prototype.constructor = THREE.UVNode;
- THREE.UVNode.prototype.generate = function( builder, output ) {
- var material = builder.material;
- var result;
- material.requestAttribs.uv[ this.index ] = true;
- if ( builder.isShader( 'vertex' ) ) result = THREE.UVNode.vertexDict[ this.index ];
- else result = THREE.UVNode.fragmentDict[ this.index ];
- return builder.format( result, this.getType( builder ), output );
- };
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