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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- THREE.ScreenUVNode = function( resolution ) {
- THREE.TempNode.call( this, 'v2' );
- this.resolution = resolution;
- };
- THREE.ScreenUVNode.prototype = Object.create( THREE.TempNode.prototype );
- THREE.ScreenUVNode.prototype.constructor = THREE.ScreenUVNode;
- THREE.ScreenUVNode.prototype.generate = function( builder, output ) {
- var material = builder.material;
- var result;
- if ( builder.isShader( 'fragment' ) ) {
- result = '(gl_FragCoord.xy/' + this.resolution.build( builder, 'v2' ) + ')';
- } else {
- console.warn( "THREE.ScreenUVNode is not compatible with " + builder.shader + " shader." );
- result = 'vec2( 0.0 )';
- }
- return builder.format( result, this.getType( builder ), output );
- };
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