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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- THREE.RawNode = function( value ) {
- THREE.GLNode.call( this, 'v4' );
- this.value = value;
- };
- THREE.RawNode.prototype = Object.create( THREE.GLNode.prototype );
- THREE.RawNode.prototype.constructor = THREE.RawNode;
- THREE.GLNode.prototype.generate = function( builder ) {
- var material = builder.material;
- var data = this.value.parseAndBuildCode( builder, this.type );
- var code = data.code + '\n';
- if ( builder.shader == 'vertex' ) {
- code += 'gl_Position = ' + data.result + ';';
- } else {
- code += 'gl_FragColor = ' + data.result + ';';
- }
- return code;
- };
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