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- /**
- * @author sunag / http://www.sunag.com.br/
- */
- THREE.GLNode = function( type ) {
- this.uuid = THREE.Math.generateUUID();
- this.allows = {};
- this.requestUpdate = false;
- this.type = type;
- };
- THREE.GLNode.prototype.parse = function( builder, context ) {
- context = context || {};
- builder.parsing = true;
- var material = builder.material;
- this.build( builder.addCache( context.cache, context.requires ).addSlot( context.slot ), 'v4' );
- material.clearVertexNode();
- material.clearFragmentNode();
- builder.removeCache().removeSlot();
- builder.parsing = false;
- };
- THREE.GLNode.prototype.parseAndBuildCode = function( builder, output, context ) {
- context = context || {};
- this.parse( builder, context );
- return this.buildCode( builder, output, context );
- };
- THREE.GLNode.prototype.buildCode = function( builder, output, context ) {
- context = context || {};
- var material = builder.material;
- var data = { result : this.build( builder.addCache( context.cache, context.requires ).addSlot( context.slot ), output ) };
- if ( builder.isShader( 'vertex' ) ) data.code = material.clearVertexNode();
- else data.code = material.clearFragmentNode();
- builder.removeCache().removeSlot();
- return data;
- };
- THREE.GLNode.prototype.build = function( builder, output, uuid ) {
- output = output || this.getType( builder, output );
- var material = builder.material, data = material.getDataNode( uuid || this.uuid );
- if ( builder.parsing ) this.appendDepsNode( builder, data, output );
- if ( this.allows[ builder.shader ] === false ) {
- throw new Error( 'Shader ' + shader + ' is not compatible with this node.' );
- }
- if ( this.requestUpdate && material.requestUpdate.indexOf( this ) === - 1 ) {
- material.requestUpdate.push( this );
- }
- return this.generate( builder, output, uuid );
- };
- THREE.GLNode.prototype.appendDepsNode = function( builder, data, output ) {
- data.deps = ( data.deps || 0 ) + 1;
- var outputLen = builder.getFormatLength( output );
- if ( outputLen > ( data.outputMax || 0 ) || this.getType( builder, output ) ) {
- data.outputMax = outputLen;
- data.output = output;
- }
- };
- THREE.GLNode.prototype.getType = function( builder, output ) {
- return output === 'sampler2D' || output === 'samplerCube' ? output : this.type;
- };
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