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- /**
- * Hilbert Curve: Generates 2D-Coordinates in a very fast way.
- *
- * @author Dylan Grafmyre
- *
- * Based on work by:
- * @author Thomas Diewald
- * @link http://www.openprocessing.org/visuals/?visualID=15599
- *
- * Based on `examples/canvas_lines_colors.html`:
- * @author OpenShift guest
- * @link https://github.com/mrdoob/three.js/blob/8413a860aa95ed29c79cbb7f857c97d7880d260f/examples/canvas_lines_colors.html
- * @see Line 149 - 186
- *
- * @param center Center of Hilbert curve.
- * @param size Total width of Hilbert curve.
- * @param iterations Number of subdivisions.
- * @param v0 Corner index -X, +Y, -Z.
- * @param v1 Corner index -X, +Y, +Z.
- * @param v2 Corner index -X, -Y, +Z.
- * @param v3 Corner index -X, -Y, -Z.
- * @param v4 Corner index +X, -Y, -Z.
- * @param v5 Corner index +X, -Y, +Z.
- * @param v6 Corner index +X, +Y, +Z.
- * @param v7 Corner index +X, +Y, -Z.
- */
- function hilbert3D( center, size, iterations, v0, v1, v2, v3, v4, v5, v6, v7 ) {
- // Default Vars
- var center = undefined !== center ? center : new THREE.Vector3( 0, 0, 0 ),
- size = undefined !== size ? size : 10,
- half = size / 2,
- iterations = undefined !== iterations ? iterations : 1,
- v0 = undefined !== v0 ? v0 : 0,
- v1 = undefined !== v1 ? v1 : 1,
- v2 = undefined !== v2 ? v2 : 2,
- v3 = undefined !== v3 ? v3 : 3,
- v4 = undefined !== v4 ? v4 : 4,
- v5 = undefined !== v5 ? v5 : 5,
- v6 = undefined !== v6 ? v6 : 6,
- v7 = undefined !== v7 ? v7 : 7
- ;
- var vec_s = [
- new THREE.Vector3( center.x - half, center.y + half, center.z - half ),
- new THREE.Vector3( center.x - half, center.y + half, center.z + half ),
- new THREE.Vector3( center.x - half, center.y - half, center.z + half ),
- new THREE.Vector3( center.x - half, center.y - half, center.z - half ),
- new THREE.Vector3( center.x + half, center.y - half, center.z - half ),
- new THREE.Vector3( center.x + half, center.y - half, center.z + half ),
- new THREE.Vector3( center.x + half, center.y + half, center.z + half ),
- new THREE.Vector3( center.x + half, center.y + half, center.z - half )
- ];
- var vec = [
- vec_s[ v0 ],
- vec_s[ v1 ],
- vec_s[ v2 ],
- vec_s[ v3 ],
- vec_s[ v4 ],
- vec_s[ v5 ],
- vec_s[ v6 ],
- vec_s[ v7 ]
- ];
- // Recurse iterations
- if ( -- iterations >= 0 ) {
- var tmp = [];
- Array.prototype.push.apply( tmp, hilbert3D ( vec[ 0 ], half, iterations, v0, v3, v4, v7, v6, v5, v2, v1 ) );
- Array.prototype.push.apply( tmp, hilbert3D ( vec[ 1 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
- Array.prototype.push.apply( tmp, hilbert3D ( vec[ 2 ], half, iterations, v0, v7, v6, v1, v2, v5, v4, v3 ) );
- Array.prototype.push.apply( tmp, hilbert3D ( vec[ 3 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
- Array.prototype.push.apply( tmp, hilbert3D ( vec[ 4 ], half, iterations, v2, v3, v0, v1, v6, v7, v4, v5 ) );
- Array.prototype.push.apply( tmp, hilbert3D ( vec[ 5 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
- Array.prototype.push.apply( tmp, hilbert3D ( vec[ 6 ], half, iterations, v4, v3, v2, v5, v6, v1, v0, v7 ) );
- Array.prototype.push.apply( tmp, hilbert3D ( vec[ 7 ], half, iterations, v6, v5, v2, v1, v0, v3, v4, v7 ) );
- // Return recursive call
- return tmp;
- }
- // Return complete Hilbert Curve.
- return vec;
- }
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