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- /**
- * @author dmarcos / https://github.com/dmarcos
- * @author mrdoob / http://mrdoob.com
- *
- * WebVR Spec: http://mozvr.github.io/webvr-spec/webvr.html
- *
- * Firefox: http://mozvr.com/downloads/
- * Chromium: https://webvr.info/get-chrome
- *
- */
- THREE.VREffect = function( renderer, onError ) {
- var vrDisplay, vrDisplays;
- var eyeTranslationL = new THREE.Vector3();
- var eyeTranslationR = new THREE.Vector3();
- var renderRectL, renderRectR;
- var frameData = null;
- if ( 'VRFrameData' in window ) {
- frameData = new window.VRFrameData();
- }
- function gotVRDisplays( displays ) {
- vrDisplays = displays;
- if ( displays.length > 0 ) {
- vrDisplay = displays[ 0 ];
- } else {
- if ( onError ) onError( 'HMD not available' );
- }
- }
- if ( navigator.getVRDisplays ) {
- navigator.getVRDisplays().then( gotVRDisplays ).catch( function() {
- console.warn( 'THREE.VREffect: Unable to get VR Displays' );
- } );
- }
- //
- this.isPresenting = false;
- this.scale = 1;
- var scope = this;
- var rendererSize = renderer.getSize();
- var rendererUpdateStyle = false;
- var rendererPixelRatio = renderer.getPixelRatio();
- this.getVRDisplay = function() {
- return vrDisplay;
- };
- this.setVRDisplay = function( value ) {
- vrDisplay = value;
- };
- this.getVRDisplays = function() {
- console.warn( 'THREE.VREffect: getVRDisplays() is being deprecated.' );
- return vrDisplays;
- };
- this.setSize = function( width, height, updateStyle ) {
- rendererSize = { width: width, height: height };
- rendererUpdateStyle = updateStyle;
- if ( scope.isPresenting ) {
- var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
- renderer.setPixelRatio( 1 );
- renderer.setSize( eyeParamsL.renderWidth * 2, eyeParamsL.renderHeight, false );
- } else {
- renderer.setPixelRatio( rendererPixelRatio );
- renderer.setSize( width, height, updateStyle );
- }
- };
- // VR presentation
- var canvas = renderer.domElement;
- var defaultLeftBounds = [ 0.0, 0.0, 0.5, 1.0 ];
- var defaultRightBounds = [ 0.5, 0.0, 0.5, 1.0 ];
- function onVRDisplayPresentChange() {
- var wasPresenting = scope.isPresenting;
- scope.isPresenting = vrDisplay !== undefined && vrDisplay.isPresenting;
- if ( scope.isPresenting ) {
- var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
- var eyeWidth = eyeParamsL.renderWidth;
- var eyeHeight = eyeParamsL.renderHeight;
- if ( ! wasPresenting ) {
- rendererPixelRatio = renderer.getPixelRatio();
- rendererSize = renderer.getSize();
- renderer.setPixelRatio( 1 );
- renderer.setSize( eyeWidth * 2, eyeHeight, false );
- }
- } else if ( wasPresenting ) {
- renderer.setPixelRatio( rendererPixelRatio );
- renderer.setSize( rendererSize.width, rendererSize.height, rendererUpdateStyle );
- }
- }
- window.addEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
- this.setFullScreen = function( boolean ) {
- return new Promise( function( resolve, reject ) {
- if ( vrDisplay === undefined ) {
- reject( new Error( 'No VR hardware found.' ) );
- return;
- }
- if ( scope.isPresenting === boolean ) {
- resolve();
- return;
- }
- if ( boolean ) {
- resolve( vrDisplay.requestPresent( [ { source: canvas } ] ) );
- } else {
- resolve( vrDisplay.exitPresent() );
- }
- } );
- };
- this.requestPresent = function() {
- return this.setFullScreen( true );
- };
- this.exitPresent = function() {
- return this.setFullScreen( false );
- };
- this.requestAnimationFrame = function( f ) {
- if ( vrDisplay !== undefined ) {
- return vrDisplay.requestAnimationFrame( f );
- } else {
- return window.requestAnimationFrame( f );
- }
- };
- this.cancelAnimationFrame = function( h ) {
- if ( vrDisplay !== undefined ) {
- vrDisplay.cancelAnimationFrame( h );
- } else {
- window.cancelAnimationFrame( h );
- }
- };
- this.submitFrame = function() {
- if ( vrDisplay !== undefined && scope.isPresenting ) {
- vrDisplay.submitFrame();
- }
- };
- this.autoSubmitFrame = true;
- // render
- var cameraL = new THREE.PerspectiveCamera();
- cameraL.layers.enable( 1 );
- var cameraR = new THREE.PerspectiveCamera();
- cameraR.layers.enable( 2 );
- this.render = function( scene, camera, renderTarget, forceClear ) {
- if ( vrDisplay && scope.isPresenting ) {
- var autoUpdate = scene.autoUpdate;
- if ( autoUpdate ) {
- scene.updateMatrixWorld();
- scene.autoUpdate = false;
- }
- var eyeParamsL = vrDisplay.getEyeParameters( 'left' );
- var eyeParamsR = vrDisplay.getEyeParameters( 'right' );
- eyeTranslationL.fromArray( eyeParamsL.offset );
- eyeTranslationR.fromArray( eyeParamsR.offset );
- if ( Array.isArray( scene ) ) {
- console.warn( 'THREE.VREffect.render() no longer supports arrays. Use object.layers instead.' );
- scene = scene[ 0 ];
- }
- // When rendering we don't care what the recommended size is, only what the actual size
- // of the backbuffer is.
- var size = renderer.getSize();
- var layers = vrDisplay.getLayers();
- var leftBounds;
- var rightBounds;
- if ( layers.length ) {
- var layer = layers[ 0 ];
- leftBounds = layer.leftBounds !== null && layer.leftBounds.length === 4 ? layer.leftBounds : defaultLeftBounds;
- rightBounds = layer.rightBounds !== null && layer.rightBounds.length === 4 ? layer.rightBounds : defaultRightBounds;
- } else {
- leftBounds = defaultLeftBounds;
- rightBounds = defaultRightBounds;
- }
- renderRectL = {
- x: Math.round( size.width * leftBounds[ 0 ] ),
- y: Math.round( size.height * leftBounds[ 1 ] ),
- width: Math.round( size.width * leftBounds[ 2 ] ),
- height: Math.round( size.height * leftBounds[ 3 ] )
- };
- renderRectR = {
- x: Math.round( size.width * rightBounds[ 0 ] ),
- y: Math.round( size.height * rightBounds[ 1 ] ),
- width: Math.round( size.width * rightBounds[ 2 ] ),
- height: Math.round( size.height * rightBounds[ 3 ] )
- };
- if ( renderTarget ) {
- renderer.setRenderTarget( renderTarget );
- renderTarget.scissorTest = true;
- } else {
- renderer.setRenderTarget( null );
- renderer.setScissorTest( true );
- }
- if ( renderer.autoClear || forceClear ) renderer.clear();
- if ( camera.parent === null ) camera.updateMatrixWorld();
- camera.matrixWorld.decompose( cameraL.position, cameraL.quaternion, cameraL.scale );
- camera.matrixWorld.decompose( cameraR.position, cameraR.quaternion, cameraR.scale );
- var scale = this.scale;
- cameraL.translateOnAxis( eyeTranslationL, scale );
- cameraR.translateOnAxis( eyeTranslationR, scale );
- if ( vrDisplay.getFrameData ) {
- vrDisplay.depthNear = camera.near;
- vrDisplay.depthFar = camera.far;
- vrDisplay.getFrameData( frameData );
- cameraL.projectionMatrix.elements = frameData.leftProjectionMatrix;
- cameraR.projectionMatrix.elements = frameData.rightProjectionMatrix;
- } else {
- cameraL.projectionMatrix = fovToProjection( eyeParamsL.fieldOfView, true, camera.near, camera.far );
- cameraR.projectionMatrix = fovToProjection( eyeParamsR.fieldOfView, true, camera.near, camera.far );
- }
- // render left eye
- if ( renderTarget ) {
- renderTarget.viewport.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
- renderTarget.scissor.set( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
- } else {
- renderer.setViewport( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
- renderer.setScissor( renderRectL.x, renderRectL.y, renderRectL.width, renderRectL.height );
- }
- renderer.render( scene, cameraL, renderTarget, forceClear );
- // render right eye
- if ( renderTarget ) {
- renderTarget.viewport.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
- renderTarget.scissor.set( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
- } else {
- renderer.setViewport( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
- renderer.setScissor( renderRectR.x, renderRectR.y, renderRectR.width, renderRectR.height );
- }
- renderer.render( scene, cameraR, renderTarget, forceClear );
- if ( renderTarget ) {
- renderTarget.viewport.set( 0, 0, size.width, size.height );
- renderTarget.scissor.set( 0, 0, size.width, size.height );
- renderTarget.scissorTest = false;
- renderer.setRenderTarget( null );
- } else {
- renderer.setViewport( 0, 0, size.width, size.height );
- renderer.setScissorTest( false );
- }
- if ( autoUpdate ) {
- scene.autoUpdate = true;
- }
- if ( scope.autoSubmitFrame ) {
- scope.submitFrame();
- }
- return;
- }
- // Regular render mode if not HMD
- renderer.render( scene, camera, renderTarget, forceClear );
- };
- this.dispose = function() {
- window.removeEventListener( 'vrdisplaypresentchange', onVRDisplayPresentChange, false );
- };
- //
- function fovToNDCScaleOffset( fov ) {
- var pxscale = 2.0 / ( fov.leftTan + fov.rightTan );
- var pxoffset = ( fov.leftTan - fov.rightTan ) * pxscale * 0.5;
- var pyscale = 2.0 / ( fov.upTan + fov.downTan );
- var pyoffset = ( fov.upTan - fov.downTan ) * pyscale * 0.5;
- return { scale: [ pxscale, pyscale ], offset: [ pxoffset, pyoffset ] };
- }
- function fovPortToProjection( fov, rightHanded, zNear, zFar ) {
- rightHanded = rightHanded === undefined ? true : rightHanded;
- zNear = zNear === undefined ? 0.01 : zNear;
- zFar = zFar === undefined ? 10000.0 : zFar;
- var handednessScale = rightHanded ? - 1.0 : 1.0;
- // start with an identity matrix
- var mobj = new THREE.Matrix4();
- var m = mobj.elements;
- // and with scale/offset info for normalized device coords
- var scaleAndOffset = fovToNDCScaleOffset( fov );
- // X result, map clip edges to [-w,+w]
- m[ 0 * 4 + 0 ] = scaleAndOffset.scale[ 0 ];
- m[ 0 * 4 + 1 ] = 0.0;
- m[ 0 * 4 + 2 ] = scaleAndOffset.offset[ 0 ] * handednessScale;
- m[ 0 * 4 + 3 ] = 0.0;
- // Y result, map clip edges to [-w,+w]
- // Y offset is negated because this proj matrix transforms from world coords with Y=up,
- // but the NDC scaling has Y=down (thanks D3D?)
- m[ 1 * 4 + 0 ] = 0.0;
- m[ 1 * 4 + 1 ] = scaleAndOffset.scale[ 1 ];
- m[ 1 * 4 + 2 ] = - scaleAndOffset.offset[ 1 ] * handednessScale;
- m[ 1 * 4 + 3 ] = 0.0;
- // Z result (up to the app)
- m[ 2 * 4 + 0 ] = 0.0;
- m[ 2 * 4 + 1 ] = 0.0;
- m[ 2 * 4 + 2 ] = zFar / ( zNear - zFar ) * - handednessScale;
- m[ 2 * 4 + 3 ] = ( zFar * zNear ) / ( zNear - zFar );
- // W result (= Z in)
- m[ 3 * 4 + 0 ] = 0.0;
- m[ 3 * 4 + 1 ] = 0.0;
- m[ 3 * 4 + 2 ] = handednessScale;
- m[ 3 * 4 + 3 ] = 0.0;
- mobj.transpose();
- return mobj;
- }
- function fovToProjection( fov, rightHanded, zNear, zFar ) {
- var DEG2RAD = Math.PI / 180.0;
- var fovPort = {
- upTan: Math.tan( fov.upDegrees * DEG2RAD ),
- downTan: Math.tan( fov.downDegrees * DEG2RAD ),
- leftTan: Math.tan( fov.leftDegrees * DEG2RAD ),
- rightTan: Math.tan( fov.rightDegrees * DEG2RAD )
- };
- return fovPortToProjection( fovPort, rightHanded, zNear, zFar );
- }
- };
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