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- /**
- * @author renej
- * NURBS curve object
- *
- * Derives from Curve, overriding getPoint and getTangent.
- *
- * Implementation is based on (x, y [, z=0 [, w=1]]) control points with w=weight.
- *
- **/
- /**************************************************************
- * NURBS curve
- **************************************************************/
- THREE.NURBSCurve = function ( degree, knots /* array of reals */, controlPoints /* array of Vector(2|3|4) */ ) {
- this.degree = degree;
- this.knots = knots;
- this.controlPoints = [];
- for ( var i = 0; i < controlPoints.length; ++ i ) {
- // ensure Vector4 for control points
- var point = controlPoints[ i ];
- this.controlPoints[ i ] = new THREE.Vector4( point.x, point.y, point.z, point.w );
- }
- };
- THREE.NURBSCurve.prototype = Object.create( THREE.Curve.prototype );
- THREE.NURBSCurve.prototype.constructor = THREE.NURBSCurve;
- THREE.NURBSCurve.prototype.getPoint = function ( t ) {
- var u = this.knots[ 0 ] + t * ( this.knots[ this.knots.length - 1 ] - this.knots[ 0 ] ); // linear mapping t->u
- // following results in (wx, wy, wz, w) homogeneous point
- var hpoint = THREE.NURBSUtils.calcBSplinePoint( this.degree, this.knots, this.controlPoints, u );
- if ( hpoint.w != 1.0 ) {
- // project to 3D space: (wx, wy, wz, w) -> (x, y, z, 1)
- hpoint.divideScalar( hpoint.w );
- }
- return new THREE.Vector3( hpoint.x, hpoint.y, hpoint.z );
- };
- THREE.NURBSCurve.prototype.getTangent = function ( t ) {
- var u = this.knots[ 0 ] + t * ( this.knots[ this.knots.length - 1 ] - this.knots[ 0 ] );
- var ders = THREE.NURBSUtils.calcNURBSDerivatives( this.degree, this.knots, this.controlPoints, u, 1 );
- var tangent = ders[ 1 ].clone();
- tangent.normalize();
- return tangent;
- };
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