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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * ShaderToon currently contains:
- *
- * toon1
- * toon2
- * hatching
- * dotted
- */
- THREE.ShaderToon = {
- 'toon1' : {
- uniforms: {
- "uDirLightPos": { value: new THREE.Vector3() },
- "uDirLightColor": { value: new THREE.Color( 0xeeeeee ) },
- "uAmbientLightColor": { value: new THREE.Color( 0x050505 ) },
- "uBaseColor": { value: new THREE.Color( 0xffffff ) }
- },
- vertexShader: [
- "varying vec3 vNormal;",
- "varying vec3 vRefract;",
- "void main() {",
- "vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
- "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- "vec3 worldNormal = normalize ( mat3( modelMatrix[0].xyz, modelMatrix[1].xyz, modelMatrix[2].xyz ) * normal );",
- "vNormal = normalize( normalMatrix * normal );",
- "vec3 I = worldPosition.xyz - cameraPosition;",
- "vRefract = refract( normalize( I ), worldNormal, 1.02 );",
- "gl_Position = projectionMatrix * mvPosition;",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform vec3 uBaseColor;",
- "uniform vec3 uDirLightPos;",
- "uniform vec3 uDirLightColor;",
- "uniform vec3 uAmbientLightColor;",
- "varying vec3 vNormal;",
- "varying vec3 vRefract;",
- "void main() {",
- "float directionalLightWeighting = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
- "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
- "float intensity = smoothstep( - 0.5, 1.0, pow( length(lightWeighting), 20.0 ) );",
- "intensity += length(lightWeighting) * 0.2;",
- "float cameraWeighting = dot( normalize( vNormal ), vRefract );",
- "intensity += pow( 1.0 - length( cameraWeighting ), 6.0 );",
- "intensity = intensity * 0.2 + 0.3;",
- "if ( intensity < 0.50 ) {",
- "gl_FragColor = vec4( 2.0 * intensity * uBaseColor, 1.0 );",
- "} else {",
- "gl_FragColor = vec4( 1.0 - 2.0 * ( 1.0 - intensity ) * ( 1.0 - uBaseColor ), 1.0 );",
- "}",
- "}"
- ].join( "\n" )
- },
- 'toon2' : {
- uniforms: {
- "uDirLightPos": { value: new THREE.Vector3() },
- "uDirLightColor": { value: new THREE.Color( 0xeeeeee ) },
- "uAmbientLightColor": { value: new THREE.Color( 0x050505 ) },
- "uBaseColor": { value: new THREE.Color( 0xeeeeee ) },
- "uLineColor1": { value: new THREE.Color( 0x808080 ) },
- "uLineColor2": { value: new THREE.Color( 0x000000 ) },
- "uLineColor3": { value: new THREE.Color( 0x000000 ) },
- "uLineColor4": { value: new THREE.Color( 0x000000 ) }
- },
- vertexShader: [
- "varying vec3 vNormal;",
- "void main() {",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "vNormal = normalize( normalMatrix * normal );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform vec3 uBaseColor;",
- "uniform vec3 uLineColor1;",
- "uniform vec3 uLineColor2;",
- "uniform vec3 uLineColor3;",
- "uniform vec3 uLineColor4;",
- "uniform vec3 uDirLightPos;",
- "uniform vec3 uDirLightColor;",
- "uniform vec3 uAmbientLightColor;",
- "varying vec3 vNormal;",
- "void main() {",
- "float camera = max( dot( normalize( vNormal ), vec3( 0.0, 0.0, 1.0 ) ), 0.4);",
- "float light = max( dot( normalize( vNormal ), uDirLightPos ), 0.0);",
- "gl_FragColor = vec4( uBaseColor, 1.0 );",
- "if ( length(uAmbientLightColor + uDirLightColor * light) < 1.00 ) {",
- "gl_FragColor *= vec4( uLineColor1, 1.0 );",
- "}",
- "if ( length(uAmbientLightColor + uDirLightColor * camera) < 0.50 ) {",
- "gl_FragColor *= vec4( uLineColor2, 1.0 );",
- "}",
- "}"
- ].join( "\n" )
- },
- 'hatching' : {
- uniforms: {
- "uDirLightPos": { value: new THREE.Vector3() },
- "uDirLightColor": { value: new THREE.Color( 0xeeeeee ) },
- "uAmbientLightColor": { value: new THREE.Color( 0x050505 ) },
- "uBaseColor": { value: new THREE.Color( 0xffffff ) },
- "uLineColor1": { value: new THREE.Color( 0x000000 ) },
- "uLineColor2": { value: new THREE.Color( 0x000000 ) },
- "uLineColor3": { value: new THREE.Color( 0x000000 ) },
- "uLineColor4": { value: new THREE.Color( 0x000000 ) }
- },
- vertexShader: [
- "varying vec3 vNormal;",
- "void main() {",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "vNormal = normalize( normalMatrix * normal );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform vec3 uBaseColor;",
- "uniform vec3 uLineColor1;",
- "uniform vec3 uLineColor2;",
- "uniform vec3 uLineColor3;",
- "uniform vec3 uLineColor4;",
- "uniform vec3 uDirLightPos;",
- "uniform vec3 uDirLightColor;",
- "uniform vec3 uAmbientLightColor;",
- "varying vec3 vNormal;",
- "void main() {",
- "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
- "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
- "gl_FragColor = vec4( uBaseColor, 1.0 );",
- "if ( length(lightWeighting) < 1.00 ) {",
- "if ( mod(gl_FragCoord.x + gl_FragCoord.y, 10.0) == 0.0) {",
- "gl_FragColor = vec4( uLineColor1, 1.0 );",
- "}",
- "}",
- "if ( length(lightWeighting) < 0.75 ) {",
- "if (mod(gl_FragCoord.x - gl_FragCoord.y, 10.0) == 0.0) {",
- "gl_FragColor = vec4( uLineColor2, 1.0 );",
- "}",
- "}",
- "if ( length(lightWeighting) < 0.50 ) {",
- "if (mod(gl_FragCoord.x + gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
- "gl_FragColor = vec4( uLineColor3, 1.0 );",
- "}",
- "}",
- "if ( length(lightWeighting) < 0.3465 ) {",
- "if (mod(gl_FragCoord.x - gl_FragCoord.y - 5.0, 10.0) == 0.0) {",
- "gl_FragColor = vec4( uLineColor4, 1.0 );",
- "}",
- "}",
- "}"
- ].join( "\n" )
- },
- 'dotted' : {
- uniforms: {
- "uDirLightPos": { value: new THREE.Vector3() },
- "uDirLightColor": { value: new THREE.Color( 0xeeeeee ) },
- "uAmbientLightColor": { value: new THREE.Color( 0x050505 ) },
- "uBaseColor": { value: new THREE.Color( 0xffffff ) },
- "uLineColor1": { value: new THREE.Color( 0x000000 ) }
- },
- vertexShader: [
- "varying vec3 vNormal;",
- "void main() {",
- "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );",
- "vNormal = normalize( normalMatrix * normal );",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform vec3 uBaseColor;",
- "uniform vec3 uLineColor1;",
- "uniform vec3 uLineColor2;",
- "uniform vec3 uLineColor3;",
- "uniform vec3 uLineColor4;",
- "uniform vec3 uDirLightPos;",
- "uniform vec3 uDirLightColor;",
- "uniform vec3 uAmbientLightColor;",
- "varying vec3 vNormal;",
- "void main() {",
- "float directionalLightWeighting = max( dot( normalize(vNormal), uDirLightPos ), 0.0);",
- "vec3 lightWeighting = uAmbientLightColor + uDirLightColor * directionalLightWeighting;",
- "gl_FragColor = vec4( uBaseColor, 1.0 );",
- "if ( length(lightWeighting) < 1.00 ) {",
- "if ( ( mod(gl_FragCoord.x, 4.001) + mod(gl_FragCoord.y, 4.0) ) > 6.00 ) {",
- "gl_FragColor = vec4( uLineColor1, 1.0 );",
- "}",
- "}",
- "if ( length(lightWeighting) < 0.50 ) {",
- "if ( ( mod(gl_FragCoord.x + 2.0, 4.001) + mod(gl_FragCoord.y + 2.0, 4.0) ) > 6.00 ) {",
- "gl_FragColor = vec4( uLineColor1, 1.0 );",
- "}",
- "}",
- "}"
- ].join( "\n" )
- }
- };
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