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- /**
- * @author Slayvin / http://slayvin.net
- */
- THREE.ShaderLib[ 'mirror' ] = {
- uniforms: {
- "mirrorColor": { value: new THREE.Color( 0x7F7F7F ) },
- "mirrorSampler": { value: null },
- "textureMatrix" : { value: new THREE.Matrix4() }
- },
- vertexShader: [
- "uniform mat4 textureMatrix;",
- "varying vec4 mirrorCoord;",
- "void main() {",
- "vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- "vec4 worldPosition = modelMatrix * vec4( position, 1.0 );",
- "mirrorCoord = textureMatrix * worldPosition;",
- "gl_Position = projectionMatrix * mvPosition;",
- "}"
- ].join( "\n" ),
- fragmentShader: [
- "uniform vec3 mirrorColor;",
- "uniform sampler2D mirrorSampler;",
- "varying vec4 mirrorCoord;",
- "float blendOverlay(float base, float blend) {",
- "return( base < 0.5 ? ( 2.0 * base * blend ) : (1.0 - 2.0 * ( 1.0 - base ) * ( 1.0 - blend ) ) );",
- "}",
- "void main() {",
- "vec4 color = texture2DProj(mirrorSampler, mirrorCoord);",
- "color = vec4(blendOverlay(mirrorColor.r, color.r), blendOverlay(mirrorColor.g, color.g), blendOverlay(mirrorColor.b, color.b), 1.0);",
- "gl_FragColor = color;",
- "}"
- ].join( "\n" )
- };
- THREE.Mirror = function ( renderer, camera, options ) {
- THREE.Object3D.call( this );
- this.name = 'mirror_' + this.id;
- options = options || {};
- this.matrixNeedsUpdate = true;
- var width = options.textureWidth !== undefined ? options.textureWidth : 512;
- var height = options.textureHeight !== undefined ? options.textureHeight : 512;
- this.clipBias = options.clipBias !== undefined ? options.clipBias : 0.0;
- var mirrorColor = options.color !== undefined ? new THREE.Color( options.color ) : new THREE.Color( 0x7F7F7F );
- this.renderer = renderer;
- this.mirrorPlane = new THREE.Plane();
- this.normal = new THREE.Vector3( 0, 0, 1 );
- this.mirrorWorldPosition = new THREE.Vector3();
- this.cameraWorldPosition = new THREE.Vector3();
- this.rotationMatrix = new THREE.Matrix4();
- this.lookAtPosition = new THREE.Vector3( 0, 0, - 1 );
- this.clipPlane = new THREE.Vector4();
- // For debug only, show the normal and plane of the mirror
- var debugMode = options.debugMode !== undefined ? options.debugMode : false;
- if ( debugMode ) {
- var arrow = new THREE.ArrowHelper( new THREE.Vector3( 0, 0, 1 ), new THREE.Vector3( 0, 0, 0 ), 10, 0xffff80 );
- var planeGeometry = new THREE.Geometry();
- planeGeometry.vertices.push( new THREE.Vector3( - 10, - 10, 0 ) );
- planeGeometry.vertices.push( new THREE.Vector3( 10, - 10, 0 ) );
- planeGeometry.vertices.push( new THREE.Vector3( 10, 10, 0 ) );
- planeGeometry.vertices.push( new THREE.Vector3( - 10, 10, 0 ) );
- planeGeometry.vertices.push( planeGeometry.vertices[ 0 ] );
- var plane = new THREE.Line( planeGeometry, new THREE.LineBasicMaterial( { color: 0xffff80 } ) );
- this.add( arrow );
- this.add( plane );
- }
- if ( camera instanceof THREE.PerspectiveCamera ) {
- this.camera = camera;
- } else {
- this.camera = new THREE.PerspectiveCamera();
- console.log( this.name + ': camera is not a Perspective Camera!' );
- }
- this.textureMatrix = new THREE.Matrix4();
- this.mirrorCamera = this.camera.clone();
- this.mirrorCamera.matrixAutoUpdate = true;
- var parameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false };
- this.renderTarget = new THREE.WebGLRenderTarget( width, height, parameters );
- this.renderTarget2 = new THREE.WebGLRenderTarget( width, height, parameters );
- var mirrorShader = THREE.ShaderLib[ "mirror" ];
- var mirrorUniforms = THREE.UniformsUtils.clone( mirrorShader.uniforms );
- this.material = new THREE.ShaderMaterial( {
- fragmentShader: mirrorShader.fragmentShader,
- vertexShader: mirrorShader.vertexShader,
- uniforms: mirrorUniforms
- } );
- this.material.uniforms.mirrorSampler.value = this.renderTarget.texture;
- this.material.uniforms.mirrorColor.value = mirrorColor;
- this.material.uniforms.textureMatrix.value = this.textureMatrix;
- if ( ! THREE.Math.isPowerOfTwo( width ) || ! THREE.Math.isPowerOfTwo( height ) ) {
- this.renderTarget.texture.generateMipmaps = false;
- this.renderTarget2.texture.generateMipmaps = false;
- }
- this.updateTextureMatrix();
- this.render();
- };
- THREE.Mirror.prototype = Object.create( THREE.Object3D.prototype );
- THREE.Mirror.prototype.constructor = THREE.Mirror;
- THREE.Mirror.prototype.renderWithMirror = function ( otherMirror ) {
- // update the mirror matrix to mirror the current view
- this.updateTextureMatrix();
- this.matrixNeedsUpdate = false;
- // set the camera of the other mirror so the mirrored view is the reference view
- var tempCamera = otherMirror.camera;
- otherMirror.camera = this.mirrorCamera;
- // render the other mirror in temp texture
- otherMirror.renderTemp();
- otherMirror.material.uniforms.mirrorSampler.value = otherMirror.renderTarget2.texture;
- // render the current mirror
- this.render();
- this.matrixNeedsUpdate = true;
- // restore material and camera of other mirror
- otherMirror.material.uniforms.mirrorSampler.value = otherMirror.renderTarget.texture;
- otherMirror.camera = tempCamera;
- // restore texture matrix of other mirror
- otherMirror.updateTextureMatrix();
- };
- THREE.Mirror.prototype.updateTextureMatrix = function () {
- this.updateMatrixWorld();
- this.camera.updateMatrixWorld();
- this.mirrorWorldPosition.setFromMatrixPosition( this.matrixWorld );
- this.cameraWorldPosition.setFromMatrixPosition( this.camera.matrixWorld );
- this.rotationMatrix.extractRotation( this.matrixWorld );
- this.normal.set( 0, 0, 1 );
- this.normal.applyMatrix4( this.rotationMatrix );
- var view = this.mirrorWorldPosition.clone().sub( this.cameraWorldPosition );
- view.reflect( this.normal ).negate();
- view.add( this.mirrorWorldPosition );
- this.rotationMatrix.extractRotation( this.camera.matrixWorld );
- this.lookAtPosition.set( 0, 0, - 1 );
- this.lookAtPosition.applyMatrix4( this.rotationMatrix );
- this.lookAtPosition.add( this.cameraWorldPosition );
- var target = this.mirrorWorldPosition.clone().sub( this.lookAtPosition );
- target.reflect( this.normal ).negate();
- target.add( this.mirrorWorldPosition );
- this.up.set( 0, - 1, 0 );
- this.up.applyMatrix4( this.rotationMatrix );
- this.up.reflect( this.normal ).negate();
- this.mirrorCamera.position.copy( view );
- this.mirrorCamera.up = this.up;
- this.mirrorCamera.lookAt( target );
- this.mirrorCamera.updateProjectionMatrix();
- this.mirrorCamera.updateMatrixWorld();
- this.mirrorCamera.matrixWorldInverse.getInverse( this.mirrorCamera.matrixWorld );
- // Update the texture matrix
- this.textureMatrix.set( 0.5, 0.0, 0.0, 0.5,
- 0.0, 0.5, 0.0, 0.5,
- 0.0, 0.0, 0.5, 0.5,
- 0.0, 0.0, 0.0, 1.0 );
- this.textureMatrix.multiply( this.mirrorCamera.projectionMatrix );
- this.textureMatrix.multiply( this.mirrorCamera.matrixWorldInverse );
- // Now update projection matrix with new clip plane, implementing code from: http://www.terathon.com/code/oblique.html
- // Paper explaining this technique: http://www.terathon.com/lengyel/Lengyel-Oblique.pdf
- this.mirrorPlane.setFromNormalAndCoplanarPoint( this.normal, this.mirrorWorldPosition );
- this.mirrorPlane.applyMatrix4( this.mirrorCamera.matrixWorldInverse );
- this.clipPlane.set( this.mirrorPlane.normal.x, this.mirrorPlane.normal.y, this.mirrorPlane.normal.z, this.mirrorPlane.constant );
- var q = new THREE.Vector4();
- var projectionMatrix = this.mirrorCamera.projectionMatrix;
- q.x = ( Math.sign( this.clipPlane.x ) + projectionMatrix.elements[ 8 ] ) / projectionMatrix.elements[ 0 ];
- q.y = ( Math.sign( this.clipPlane.y ) + projectionMatrix.elements[ 9 ] ) / projectionMatrix.elements[ 5 ];
- q.z = - 1.0;
- q.w = ( 1.0 + projectionMatrix.elements[ 10 ] ) / projectionMatrix.elements[ 14 ];
- // Calculate the scaled plane vector
- var c = new THREE.Vector4();
- c = this.clipPlane.multiplyScalar( 2.0 / this.clipPlane.dot( q ) );
- // Replacing the third row of the projection matrix
- projectionMatrix.elements[ 2 ] = c.x;
- projectionMatrix.elements[ 6 ] = c.y;
- projectionMatrix.elements[ 10 ] = c.z + 1.0 - this.clipBias;
- projectionMatrix.elements[ 14 ] = c.w;
- };
- THREE.Mirror.prototype.render = function () {
- if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
- this.matrixNeedsUpdate = true;
- // Render the mirrored view of the current scene into the target texture
- var scene = this;
- while ( scene.parent !== null ) {
- scene = scene.parent;
- }
- if ( scene !== undefined && scene instanceof THREE.Scene ) {
- // We can't render ourself to ourself
- var visible = this.material.visible;
- this.material.visible = false;
- this.renderer.render( scene, this.mirrorCamera, this.renderTarget, true );
- this.material.visible = visible;
- }
- };
- THREE.Mirror.prototype.renderTemp = function () {
- if ( this.matrixNeedsUpdate ) this.updateTextureMatrix();
- this.matrixNeedsUpdate = true;
- // Render the mirrored view of the current scene into the target texture
- var scene = this;
- while ( scene.parent !== null ) {
- scene = scene.parent;
- }
- if ( scene !== undefined && scene instanceof THREE.Scene ) {
- this.renderer.render( scene, this.mirrorCamera, this.renderTarget2, true );
- }
- };
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