123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187 |
- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.BufferGeometryUtils = {
- computeTangents: function ( geometry ) {
- var index = geometry.index;
- var attributes = geometry.attributes;
- // based on http://www.terathon.com/code/tangent.html
- // (per vertex tangents)
- if ( index === null ||
- attributes.position === undefined ||
- attributes.normal === undefined ||
- attributes.uv === undefined ) {
- console.warn( 'THREE.BufferGeometry: Missing required attributes (index, position, normal or uv) in BufferGeometry.computeTangents()' );
- return;
- }
- var indices = index.array;
- var positions = attributes.position.array;
- var normals = attributes.normal.array;
- var uvs = attributes.uv.array;
- var nVertices = positions.length / 3;
- if ( attributes.tangent === undefined ) {
- geometry.addAttribute( 'tangent', new THREE.BufferAttribute( new Float32Array( 4 * nVertices ), 4 ) );
- }
- var tangents = attributes.tangent.array;
- var tan1 = [], tan2 = [];
- for ( var k = 0; k < nVertices; k ++ ) {
- tan1[ k ] = new THREE.Vector3();
- tan2[ k ] = new THREE.Vector3();
- }
- var vA = new THREE.Vector3(),
- vB = new THREE.Vector3(),
- vC = new THREE.Vector3(),
- uvA = new THREE.Vector2(),
- uvB = new THREE.Vector2(),
- uvC = new THREE.Vector2(),
- sdir = new THREE.Vector3(),
- tdir = new THREE.Vector3();
- function handleTriangle( a, b, c ) {
- vA.fromArray( positions, a * 3 );
- vB.fromArray( positions, b * 3 );
- vC.fromArray( positions, c * 3 );
- uvA.fromArray( uvs, a * 2 );
- uvB.fromArray( uvs, b * 2 );
- uvC.fromArray( uvs, c * 2 );
- var x1 = vB.x - vA.x;
- var x2 = vC.x - vA.x;
- var y1 = vB.y - vA.y;
- var y2 = vC.y - vA.y;
- var z1 = vB.z - vA.z;
- var z2 = vC.z - vA.z;
- var s1 = uvB.x - uvA.x;
- var s2 = uvC.x - uvA.x;
- var t1 = uvB.y - uvA.y;
- var t2 = uvC.y - uvA.y;
- var r = 1.0 / ( s1 * t2 - s2 * t1 );
- sdir.set(
- ( t2 * x1 - t1 * x2 ) * r,
- ( t2 * y1 - t1 * y2 ) * r,
- ( t2 * z1 - t1 * z2 ) * r
- );
- tdir.set(
- ( s1 * x2 - s2 * x1 ) * r,
- ( s1 * y2 - s2 * y1 ) * r,
- ( s1 * z2 - s2 * z1 ) * r
- );
- tan1[ a ].add( sdir );
- tan1[ b ].add( sdir );
- tan1[ c ].add( sdir );
- tan2[ a ].add( tdir );
- tan2[ b ].add( tdir );
- tan2[ c ].add( tdir );
- }
- var groups = geometry.groups;
- if ( groups.length === 0 ) {
- groups = [ {
- start: 0,
- count: indices.length
- } ];
- }
- for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
- var group = groups[ j ];
- var start = group.start;
- var count = group.count;
- for ( var i = start, il = start + count; i < il; i += 3 ) {
- handleTriangle(
- indices[ i + 0 ],
- indices[ i + 1 ],
- indices[ i + 2 ]
- );
- }
- }
- var tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3();
- var n = new THREE.Vector3(), n2 = new THREE.Vector3();
- var w, t, test;
- function handleVertex( v ) {
- n.fromArray( normals, v * 3 );
- n2.copy( n );
- t = tan1[ v ];
- // Gram-Schmidt orthogonalize
- tmp.copy( t );
- tmp.sub( n.multiplyScalar( n.dot( t ) ) ).normalize();
- // Calculate handedness
- tmp2.crossVectors( n2, t );
- test = tmp2.dot( tan2[ v ] );
- w = ( test < 0.0 ) ? - 1.0 : 1.0;
- tangents[ v * 4 ] = tmp.x;
- tangents[ v * 4 + 1 ] = tmp.y;
- tangents[ v * 4 + 2 ] = tmp.z;
- tangents[ v * 4 + 3 ] = w;
- }
- for ( var j = 0, jl = groups.length; j < jl; ++ j ) {
- var group = groups[ j ];
- var start = group.start;
- var count = group.count;
- for ( var i = start, il = start + count; i < il; i += 3 ) {
- handleVertex( indices[ i + 0 ] );
- handleVertex( indices[ i + 1 ] );
- handleVertex( indices[ i + 2 ] );
- }
- }
- }
- };
|