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- /**
- * SEA3D Legacy for Three.JS
- * @author Sunag / http://www.sunag.com.br/
- */
- 'use strict';
- //
- // Header
- //
- Object.assign( THREE.SEA3D.prototype, {
- _onHead: THREE.SEA3D.prototype.onHead,
- _updateTransform: THREE.SEA3D.prototype.updateTransform,
- _readVertexAnimation: THREE.SEA3D.prototype.readVertexAnimation,
- _readGeometryBuffer: THREE.SEA3D.prototype.readGeometryBuffer,
- _readLine: THREE.SEA3D.prototype.readLine,
- _getAnimationType: THREE.SEA3D.prototype.getAnimationType,
- _readAnimation: THREE.SEA3D.prototype.readAnimation
- } );
- //
- // Utils
- //
- THREE.SEA3D.prototype.isLegacy = function ( sea ) {
- var sea3d = sea.sea3d;
- if ( sea3d.sign == 'S3D' && ! sea._legacy ) {
- sea._legacy = sea3d.typeUnique[ sea.type ] == true;
- return sea3d.config.legacy;
- }
- return false;
- };
- THREE.SEA3D.prototype.flipVec3 = function ( v ) {
- if ( ! v ) return;
- var i = 2;
- while ( i < v.length ) {
- v[ i ] = - v[ i ];
- i += 3;
- }
- return v;
- };
- THREE.SEA3D.prototype.expandJoints = function ( sea ) {
- var numJoints = sea.numVertex * 4;
- var joint = sea.isBig ? new Uint32Array( numJoints ) : new Uint16Array( numJoints );
- var weight = new Float32Array( numJoints );
- var w = 0, jpv = sea.jointPerVertex;
- for ( var i = 0; i < sea.numVertex; i ++ ) {
- var tjsIndex = i * 4;
- var seaIndex = i * jpv;
- joint[ tjsIndex ] = sea.joint[ seaIndex ];
- if ( jpv > 1 ) joint[ tjsIndex + 1 ] = sea.joint[ seaIndex + 1 ];
- if ( jpv > 2 ) joint[ tjsIndex + 2 ] = sea.joint[ seaIndex + 2 ];
- if ( jpv > 3 ) joint[ tjsIndex + 3 ] = sea.joint[ seaIndex + 3 ];
- weight[ tjsIndex ] = sea.weight[ seaIndex ];
- if ( jpv > 1 ) weight[ tjsIndex + 1 ] = sea.weight[ seaIndex + 1 ];
- if ( jpv > 2 ) weight[ tjsIndex + 2 ] = sea.weight[ seaIndex + 2 ];
- if ( jpv > 3 ) weight[ tjsIndex + 3 ] = sea.weight[ seaIndex + 3 ];
- w = weight[ tjsIndex ] + weight[ tjsIndex + 1 ] + weight[ tjsIndex + 2 ] + weight[ tjsIndex + 3 ];
- weight[ tjsIndex ] += 1 - w;
- }
- sea.joint = joint;
- sea.weight = weight;
- sea.jointPerVertex = 4;
- };
- THREE.SEA3D.prototype.compressJoints = function ( sea ) {
- var numJoints = sea.numVertex * 4;
- var joint = sea.isBig ? new Uint32Array( numJoints ) : new Uint16Array( numJoints );
- var weight = new Float32Array( numJoints );
- var w = 0, jpv = sea.jointPerVertex;
- for ( var i = 0; i < sea.numVertex; i ++ ) {
- var tjsIndex = i * 4;
- var seaIndex = i * jpv;
- joint[ tjsIndex ] = sea.joint[ seaIndex ];
- joint[ tjsIndex + 1 ] = sea.joint[ seaIndex + 1 ];
- joint[ tjsIndex + 2 ] = sea.joint[ seaIndex + 2 ];
- joint[ tjsIndex + 3 ] = sea.joint[ seaIndex + 3 ];
- weight[ tjsIndex ] = sea.weight[ seaIndex ];
- weight[ tjsIndex + 1 ] = sea.weight[ seaIndex + 1 ];
- weight[ tjsIndex + 2 ] = sea.weight[ seaIndex + 2 ];
- weight[ tjsIndex + 3 ] = sea.weight[ seaIndex + 3 ];
- w = weight[ tjsIndex ] + weight[ tjsIndex + 1 ] + weight[ tjsIndex + 2 ] + weight[ tjsIndex + 3 ];
- weight[ tjsIndex ] += 1 - w;
- }
- sea.joint = joint;
- sea.weight = weight;
- sea.jointPerVertex = 4;
- };
- THREE.SEA3D.prototype.flipIndexes = function ( v ) {
- var i = 1; // y >-< z
- while ( i < v.length ) {
- var idx = v[ i + 1 ];
- v[ i + 1 ] = v[ i ];
- v[ i ] = idx;
- i += 3;
- }
- return v;
- };
- THREE.SEA3D.prototype.flipBoneMatrix = function () {
- var zero = new THREE.Vector3();
- return function ( mtx ) {
- var pos = THREE.SEA3D.VECBUF.setFromMatrixPosition( mtx );
- pos.z = - pos.z;
- mtx.setPosition( zero );
- mtx.multiplyMatrices( THREE.SEA3D.MTXBUF.makeRotationZ( THREE.Math.degToRad( 180 ) ), mtx );
- mtx.setPosition( pos );
- return mtx;
- };
- }();
- THREE.SEA3D.prototype.flipScaleMatrix = function () {
- var pos = new THREE.Vector3();
- var qua = new THREE.Quaternion();
- var slc = new THREE.Vector3();
- return function ( local, rotate, parent, parentRotate ) {
- if ( parent ) local.multiplyMatrices( parent, local );
- local.decompose( pos, qua, slc );
- slc.z = - slc.z;
- local.compose( pos, qua, slc );
- if ( rotate ) {
- local.multiplyMatrices( local, THREE.SEA3D.MTXBUF.makeRotationZ( THREE.Math.degToRad( 180 ) ) );
- }
- if ( parent ) {
- parent = parent.clone();
- this.flipScaleMatrix( parent, parentRotate );
- local.multiplyMatrices( parent.getInverse( parent ), local );
- }
- return local;
- };
- }();
- //
- // Legacy
- //
- THREE.SEA3D.prototype.flipDefaultAnimation = function () {
- var buf1 = new THREE.Matrix4();
- var buf2 = new THREE.Matrix4();
- var pos = new THREE.Vector3();
- var qua = new THREE.Quaternion();
- var slc = new THREE.Vector3();
- var to_pos = new THREE.Vector3();
- var to_qua = new THREE.Quaternion();
- var to_slc = new THREE.Vector3();
- return function ( animation, obj3d, relative ) {
- if ( animation.isFliped ) return;
- var dataList = animation.dataList,
- t_anm = [];
- for ( var i = 0; i < dataList.length; i ++ ) {
- var data = dataList[ i ],
- raw = data.data,
- kind = data.kind,
- numFrames = raw.length / data.blockSize;
- switch ( kind ) {
- case SEA3D.Animation.POSITION:
- case SEA3D.Animation.ROTATION:
- case SEA3D.Animation.SCALE:
- t_anm.push( {
- kind: kind,
- numFrames: numFrames,
- raw: raw
- } );
- break;
- }
- }
- if ( t_anm.length > 0 ) {
- var numFrames = t_anm[ 0 ].numFrames,
- parent = undefined;
- if ( relative ) {
- buf1.identity();
- parent = this.flipScaleMatrix( buf2.copy( obj3d.matrixWorld ) );
- } else {
- if ( obj3d.parent ) {
- parent = this.flipScaleMatrix( buf2.copy( obj3d.parent.matrixWorld ) );
- }
- this.flipScaleMatrix( buf1.copy( obj3d.matrix ), false, parent );
- }
- buf1.decompose( pos, qua, slc );
- for ( var f = 0, t, c; f < numFrames; f ++ ) {
- for ( t = 0; t < t_anm.length; t ++ ) {
- var raw = t_anm[ t ].raw,
- kind = t_anm[ t ].kind;
- switch ( kind ) {
- case SEA3D.Animation.POSITION:
- c = f * 3;
- pos.set(
- raw[ c ],
- raw[ c + 1 ],
- raw[ c + 2 ]
- );
- break;
- case SEA3D.Animation.ROTATION:
- c = f * 4;
- qua.set(
- raw[ c ],
- raw[ c + 1 ],
- raw[ c + 2 ],
- raw[ c + 3 ]
- );
- break;
- case SEA3D.Animation.SCALE:
- c = f * 4;
- slc.set(
- raw[ c ],
- raw[ c + 1 ],
- raw[ c + 2 ]
- );
- break;
- }
- }
- buf1.compose( pos, qua, slc );
- this.flipScaleMatrix( buf1, false, buf2 );
- buf1.decompose( to_pos, to_qua, to_slc );
- for ( t = 0; t < t_anm.length; t ++ ) {
- var raw = t_anm[ t ].raw,
- kind = t_anm[ t ].kind;
- switch ( kind ) {
- case SEA3D.Animation.POSITION:
- c = f * 3;
- raw[ c ] = to_pos.x;
- raw[ c + 1 ] = to_pos.y;
- raw[ c + 2 ] = to_pos.z;
- break;
- case SEA3D.Animation.ROTATION:
- c = f * 4;
- raw[ c ] = to_qua.x;
- raw[ c + 1 ] = to_qua.y;
- raw[ c + 2 ] = to_qua.z;
- raw[ c + 3 ] = to_qua.w;
- break;
- case SEA3D.Animation.SCALE:
- c = f * 3;
- raw[ c ] = to_slc.x;
- raw[ c + 1 ] = to_slc.y;
- raw[ c + 2 ] = to_slc.z;
- break;
- }
- }
- }
- }
- animation.isFliped = true;
- };
- }();
- THREE.SEA3D.prototype.readAnimation = function ( sea ) {
- if ( ! this.isLegacy( sea ) ) {
- this._readAnimation( sea );
- }
- };
- THREE.SEA3D.prototype.getAnimationType = function ( req ) {
- var sea = req.sea;
- if ( this.isLegacy( sea ) ) {
- switch ( sea.type ) {
- case SEA3D.SkeletonAnimation.prototype.type:
- this.readSkeletonAnimationLegacy( sea, req.skeleton );
- return sea.tag;
- break;
- case SEA3D.Animation.prototype.type:
- if ( req.scope instanceof THREE.Object3D ) {
- this.flipDefaultAnimation( sea, req.scope, req.relative );
- }
- this._readAnimation( sea );
- return sea.tag;
- break;
- }
- }
- return this._getAnimationType( req );
- };
- THREE.SEA3D.prototype.updateTransform = function () {
- var buf1 = new THREE.Matrix4();
- var identity = new THREE.Matrix4();
- return function ( obj3d, sea ) {
- if ( this.isLegacy( sea ) ) {
- if ( sea.transform ) buf1.elements.set( sea.transform );
- else buf1.makeTranslation( sea.position.x, sea.position.y, sea.position.z );
- this.flipScaleMatrix(
- buf1, false,
- obj3d.parent ? obj3d.parent.matrixWorld : identity,
- obj3d.parent instanceof THREE.Bone
- );
- obj3d.position.setFromMatrixPosition( buf1 );
- obj3d.scale.setFromMatrixScale( buf1 );
- // ignore rotation scale
- buf1.scale( THREE.SEA3D.VECBUF.set( 1 / obj3d.scale.x, 1 / obj3d.scale.y, 1 / obj3d.scale.z ) );
- obj3d.rotation.setFromRotationMatrix( buf1 );
- obj3d.updateMatrixWorld();
- } else {
- this._updateTransform( obj3d, sea );
- }
- };
- }();
- THREE.SEA3D.prototype.readSkeleton = function () {
- var mtx_tmp_inv = new THREE.Matrix4(),
- mtx_local = new THREE.Matrix4(),
- mtx_parent = new THREE.Matrix4(),
- pos = new THREE.Vector3(),
- qua = new THREE.Quaternion();
- return function ( sea ) {
- var bones = [],
- isLegacy = sea.sea3d.config.legacy;
- for ( var i = 0; i < sea.joint.length; i ++ ) {
- var bone = sea.joint[ i ];
- // get world inverse matrix
- mtx_tmp_inv.elements = bone.inverseBindMatrix;
- // convert to world matrix
- mtx_local.getInverse( mtx_tmp_inv );
- // convert to three.js order
- if ( isLegacy ) this.flipBoneMatrix( mtx_local );
- if ( bone.parentIndex > - 1 ) {
- // to world
- mtx_tmp_inv.elements = sea.joint[ bone.parentIndex ].inverseBindMatrix;
- mtx_parent.getInverse( mtx_tmp_inv );
- // convert parent to three.js order
- if ( isLegacy ) this.flipBoneMatrix( mtx_parent );
- // to local
- mtx_parent.getInverse( mtx_parent );
- mtx_local.multiplyMatrices( mtx_parent, mtx_local );
- }
- // apply matrix
- pos.setFromMatrixPosition( mtx_local );
- qua.setFromRotationMatrix( mtx_local );
- bones[ i ] = {
- name: bone.name,
- pos: [ pos.x, pos.y, pos.z ],
- rotq: [ qua.x, qua.y, qua.z, qua.w ],
- parent: bone.parentIndex
- };
- }
- return sea.tag = bones;
- };
- }();
- THREE.SEA3D.prototype.readSkeletonAnimationLegacy = function () {
- var mtx_tmp_inv = new THREE.Matrix4(),
- mtx_local = new THREE.Matrix4(),
- mtx_global = new THREE.Matrix4(),
- mtx_parent = new THREE.Matrix4();
- return function ( sea, skl ) {
- if ( sea.tag ) return sea.tag;
- var animations = [],
- delta = ( 1000 / sea.frameRate ) / 1000,
- scale = [ 1, 1, 1 ];
- for ( var i = 0; i < sea.sequence.length; i ++ ) {
- var seq = sea.sequence[ i ];
- var start = seq.start;
- var end = start + seq.count;
- var animation = {
- name: seq.name,
- repeat: seq.repeat,
- fps: sea.frameRate,
- JIT: 0,
- length: delta * seq.count,
- hierarchy: []
- };
- var numJoints = sea.numJoints,
- raw = sea.raw;
- for ( var j = 0; j < numJoints; j ++ ) {
- var bone = skl.joint[ j ],
- node = { parent: bone.parentIndex, keys: [] },
- keys = node.keys,
- time = 0;
- for ( var frame = start; frame < end; frame ++ ) {
- var idx = ( frame * numJoints * 7 ) + ( j * 7 );
- mtx_local.makeRotationFromQuaternion( THREE.SEA3D.QUABUF.set( raw[ idx + 3 ], raw[ idx + 4 ], raw[ idx + 5 ], raw[ idx + 6 ] ) );
- mtx_local.setPosition( THREE.SEA3D.VECBUF.set( raw[ idx ], raw[ idx + 1 ], raw[ idx + 2 ] ) );
- if ( bone.parentIndex > - 1 ) {
- // to global
- mtx_tmp_inv.elements = skl.joint[ bone.parentIndex ].inverseBindMatrix;
- mtx_parent.getInverse( mtx_tmp_inv );
- mtx_global.multiplyMatrices( mtx_parent, mtx_local );
- // convert to three.js matrix
- this.flipBoneMatrix( mtx_global );
- // flip parent inverse
- this.flipBoneMatrix( mtx_parent );
- // to local
- mtx_parent.getInverse( mtx_parent );
- mtx_local.multiplyMatrices( mtx_parent, mtx_global );
- } else {
- this.flipBoneMatrix( mtx_local );
- }
- var posQ = THREE.SEA3D.VECBUF.setFromMatrixPosition( mtx_local );
- var newQ = THREE.SEA3D.QUABUF.setFromRotationMatrix( mtx_local );
- keys.push( {
- time: time,
- pos: [ posQ.x, posQ.y, posQ.z ],
- rot: [ newQ.x, newQ.y, newQ.z, newQ.w ],
- scl: scale
- } );
- time += delta;
- }
- animation.hierarchy[ j ] = node;
- }
- animations.push( THREE.SEA3D.AnimationClip.fromClip( THREE.AnimationClip.parseAnimation( animation, skl.tag ), seq.repeat ) );
- }
- this.domain.clips = this.clips = this.clips || [];
- this.clips.push( this.objects[ sea.name + '.anm' ] = sea.tag = animations );
- };
- }();
- THREE.SEA3D.prototype.readVertexAnimation = function ( sea ) {
- if ( this.isLegacy( sea ) ) {
- for ( var i = 0, l = sea.frame.length; i < l; i ++ ) {
- var frame = sea.frame[ i ];
- this.flipVec3( frame.vertex );
- this.flipVec3( frame.normal );
- }
- }
- this._readVertexAnimation( sea );
- };
- THREE.SEA3D.prototype.readGeometryBuffer = function ( sea ) {
- if ( this.isLegacy( sea ) ) {
- this.flipVec3( sea.vertex, true );
- this.flipVec3( sea.normal, true );
- this.flipIndexes( sea.indexes );
- if ( sea.jointPerVertex > 4 ) this.compressJoints( sea );
- else if ( sea.jointPerVertex < 4 ) this.expandJoints( sea );
- }
- this._readGeometryBuffer( sea );
- };
- THREE.SEA3D.prototype.readLines = function ( sea ) {
- if ( this.isLegacy( sea ) ) {
- this.flipVec3( sea.vertex );
- }
- this._readLines( sea );
- };
- THREE.SEA3D.prototype.onHead = function ( args ) {
- if ( args.sign != "S3D" && args.sign != "TJS" ) {
- throw new Error( "Sign '" + args.sign + "' unknown." );
- }
- };
- THREE.SEA3D.EXTENSIONS_LOADER.push( { setTypeRead: function () {
- // CONFIG
- this.config.legacy = this.config.legacy == undefined ? true : this.config.legacy;
- this.file.typeRead[ SEA3D.Skeleton.prototype.type ] = this.readSkeleton;
- } } );
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