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- /*
- * $Id: rawinflate.js,v 0.3 2013/04/09 14:25:38 dankogai Exp dankogai $
- *
- * GNU General Public License, version 2 (GPL-2.0)
- * http://opensource.org/licenses/GPL-2.0
- * original:
- * http://www.onicos.com/staff/iz/amuse/javascript/expert/inflate.txt
- */
- 'use strict';
- SEA3D.Deflate = function () {
- /* Copyright (C) 1999 Masanao Izumo <[email protected]>
- * Version: 1.0.0.1
- * LastModified: Dec 25 1999
- */
- /* Interface:
- * data = zip_inflate(src);
- */
- /* constant parameters */
- var zip_WSIZE = 32768; // Sliding Window size
- var zip_STORED_BLOCK = 0;
- var zip_STATIC_TREES = 1;
- var zip_DYN_TREES = 2;
- /* for inflate */
- var zip_lbits = 9; // bits in base literal/length lookup table
- var zip_dbits = 6; // bits in base distance lookup table
- var zip_INBUFSIZ = 32768; // Input buffer size
- var zip_INBUF_EXTRA = 64; // Extra buffer
- /* variables (inflate) */
- var zip_slide;
- var zip_wp; // current position in slide
- var zip_fixed_tl = null; // inflate static
- var zip_fixed_td; // inflate static
- var zip_fixed_bl, fixed_bd, zip_fixed_bd; // inflate static
- var zip_bit_buf; // bit buffer
- var zip_bit_len; // bits in bit buffer
- var zip_method;
- var zip_eof;
- var zip_copy_leng;
- var zip_copy_dist;
- var zip_tl, zip_td; // literal/length and distance decoder tables
- var zip_bl, zip_bd; // number of bits decoded by tl and td
- var zip_inflate_data;
- var zip_inflate_pos;
- /* constant tables (inflate) */
- var zip_MASK_BITS = new Array(
- 0x0000,
- 0x0001, 0x0003, 0x0007, 0x000f, 0x001f, 0x003f, 0x007f, 0x00ff,
- 0x01ff, 0x03ff, 0x07ff, 0x0fff, 0x1fff, 0x3fff, 0x7fff, 0xffff );
- // Tables for deflate from PKZIP's appnote.txt.
- var zip_cplens = new Array( // Copy lengths for literal codes 257..285
- 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 15, 17, 19, 23, 27, 31,
- 35, 43, 51, 59, 67, 83, 99, 115, 131, 163, 195, 227, 258, 0, 0 );
- /* note: see note #13 above about the 258 in this list. */
- var zip_cplext = new Array( // Extra bits for literal codes 257..285
- 0, 0, 0, 0, 0, 0, 0, 0, 1, 1, 1, 1, 2, 2, 2, 2,
- 3, 3, 3, 3, 4, 4, 4, 4, 5, 5, 5, 5, 0, 99, 99 ); // 99==invalid
- var zip_cpdist = new Array( // Copy offsets for distance codes 0..29
- 1, 2, 3, 4, 5, 7, 9, 13, 17, 25, 33, 49, 65, 97, 129, 193,
- 257, 385, 513, 769, 1025, 1537, 2049, 3073, 4097, 6145,
- 8193, 12289, 16385, 24577 );
- var zip_cpdext = new Array( // Extra bits for distance codes
- 0, 0, 0, 0, 1, 1, 2, 2, 3, 3, 4, 4, 5, 5, 6, 6,
- 7, 7, 8, 8, 9, 9, 10, 10, 11, 11,
- 12, 12, 13, 13 );
- var zip_border = new Array( // Order of the bit length code lengths
- 16, 17, 18, 0, 8, 7, 9, 6, 10, 5, 11, 4, 12, 3, 13, 2, 14, 1, 15 );
- /* objects (inflate) */
- var zip_HuftList = function () {
- this.next = null;
- this.list = null;
- }
- var zip_HuftNode = function () {
- this.e = 0; // number of extra bits or operation
- this.b = 0; // number of bits in this code or subcode
- // union
- this.n = 0; // literal, length base, or distance base
- this.t = null; // (zip_HuftNode) pointer to next level of table
- }
- var zip_HuftBuild = function ( b, // code lengths in bits (all assumed <= BMAX)
- n, // number of codes (assumed <= N_MAX)
- s, // number of simple-valued codes (0..s-1)
- d, // list of base values for non-simple codes
- e, // list of extra bits for non-simple codes
- mm // maximum lookup bits
- ) {
- this.BMAX = 16; // maximum bit length of any code
- this.N_MAX = 288; // maximum number of codes in any set
- this.status = 0; // 0: success, 1: incomplete table, 2: bad input
- this.root = null; // (zip_HuftList) starting table
- this.m = 0; // maximum lookup bits, returns actual
- /* Given a list of code lengths and a maximum table size, make a set of
- tables to decode that set of codes. Return zero on success, one if
- the given code set is incomplete (the tables are still built in this
- case), two if the input is invalid (all zero length codes or an
- oversubscribed set of lengths), and three if not enough memory.
- The code with value 256 is special, and the tables are constructed
- so that no bits beyond that code are fetched when that code is
- decoded. */
- {
- var a; // counter for codes of length k
- var c = new Array( this.BMAX + 1 ); // bit length count table
- var el; // length of EOB code (value 256)
- var f; // i repeats in table every f entries
- var g; // maximum code length
- var h; // table level
- var i; // counter, current code
- var j; // counter
- var k; // number of bits in current code
- var lx = new Array( this.BMAX + 1 ); // stack of bits per table
- var p; // pointer into c[], b[], or v[]
- var pidx; // index of p
- var q; // (zip_HuftNode) points to current table
- var r = new zip_HuftNode(); // table entry for structure assignment
- var u = new Array( this.BMAX ); // zip_HuftNode[BMAX][] table stack
- var v = new Array( this.N_MAX ); // values in order of bit length
- var w;
- var x = new Array( this.BMAX + 1 );// bit offsets, then code stack
- var xp; // pointer into x or c
- var y; // number of dummy codes added
- var z; // number of entries in current table
- var o;
- var tail; // (zip_HuftList)
- tail = this.root = null;
- for ( i = 0; i < c.length; i ++ )
- c[ i ] = 0;
- for ( i = 0; i < lx.length; i ++ )
- lx[ i ] = 0;
- for ( i = 0; i < u.length; i ++ )
- u[ i ] = null;
- for ( i = 0; i < v.length; i ++ )
- v[ i ] = 0;
- for ( i = 0; i < x.length; i ++ )
- x[ i ] = 0;
- // Generate counts for each bit length
- el = n > 256 ? b[ 256 ] : this.BMAX; // set length of EOB code, if any
- p = b; pidx = 0;
- i = n;
- do {
- c[ p[ pidx ]] ++; // assume all entries <= BMAX
- pidx ++;
- } while ( -- i > 0 );
- if ( c[ 0 ] == n ) {
- // null input--all zero length codes
- this.root = null;
- this.m = 0;
- this.status = 0;
- return;
- }
- // Find minimum and maximum length, bound *m by those
- for ( j = 1; j <= this.BMAX; j ++ )
- if ( c[ j ] != 0 )
- break;
- k = j; // minimum code length
- if ( mm < j )
- mm = j;
- for ( i = this.BMAX; i != 0; i -- )
- if ( c[ i ] != 0 )
- break;
- g = i; // maximum code length
- if ( mm > i )
- mm = i;
- // Adjust last length count to fill out codes, if needed
- for ( y = 1 << j; j < i; j ++, y <<= 1 )
- if ( ( y -= c[ j ] ) < 0 ) {
- this.status = 2; // bad input: more codes than bits
- this.m = mm;
- return;
- }
- if ( ( y -= c[ i ] ) < 0 ) {
- this.status = 2;
- this.m = mm;
- return;
- }
- c[ i ] += y;
- // Generate starting offsets into the value table for each length
- x[ 1 ] = j = 0;
- p = c;
- pidx = 1;
- xp = 2;
- while ( -- i > 0 ) // note that i == g from above
- x[ xp ++ ] = ( j += p[ pidx ++ ] );
- // Make a table of values in order of bit lengths
- p = b; pidx = 0;
- i = 0;
- do {
- if ( ( j = p[ pidx ++ ] ) != 0 )
- v[ x[ j ] ++ ] = i;
- } while ( ++ i < n );
- n = x[ g ]; // set n to length of v
- // Generate the Huffman codes and for each, make the table entries
- x[ 0 ] = i = 0; // first Huffman code is zero
- p = v; pidx = 0; // grab values in bit order
- h = - 1; // no tables yet--level -1
- w = lx[ 0 ] = 0; // no bits decoded yet
- q = null; // ditto
- z = 0; // ditto
- // go through the bit lengths (k already is bits in shortest code)
- for ( ; k <= g; k ++ ) {
- a = c[ k ];
- while ( a -- > 0 ) {
- // here i is the Huffman code of length k bits for value p[pidx]
- // make tables up to required level
- while ( k > w + lx[ 1 + h ] ) {
- w += lx[ 1 + h ]; // add bits already decoded
- h ++;
- // compute minimum size table less than or equal to *m bits
- z = ( z = g - w ) > mm ? mm : z; // upper limit
- if ( ( f = 1 << ( j = k - w ) ) > a + 1 ) {
- // try a k-w bit table
- // too few codes for k-w bit table
- f -= a + 1; // deduct codes from patterns left
- xp = k;
- while ( ++ j < z ) {
- // try smaller tables up to z bits
- if ( ( f <<= 1 ) <= c[ ++ xp ] )
- break; // enough codes to use up j bits
- f -= c[ xp ]; // else deduct codes from patterns
- }
- }
- if ( w + j > el && w < el )
- j = el - w; // make EOB code end at table
- z = 1 << j; // table entries for j-bit table
- lx[ 1 + h ] = j; // set table size in stack
- // allocate and link in new table
- q = new Array( z );
- for ( o = 0; o < z; o ++ ) {
- q[ o ] = new zip_HuftNode();
- }
- if ( tail == null )
- tail = this.root = new zip_HuftList();
- else
- tail = tail.next = new zip_HuftList();
- tail.next = null;
- tail.list = q;
- u[ h ] = q; // table starts after link
- /* connect to last table, if there is one */
- if ( h > 0 ) {
- x[ h ] = i; // save pattern for backing up
- r.b = lx[ h ]; // bits to dump before this table
- r.e = 16 + j; // bits in this table
- r.t = q; // pointer to this table
- j = ( i & ( ( 1 << w ) - 1 ) ) >> ( w - lx[ h ] );
- u[ h - 1 ][ j ].e = r.e;
- u[ h - 1 ][ j ].b = r.b;
- u[ h - 1 ][ j ].n = r.n;
- u[ h - 1 ][ j ].t = r.t;
- }
- }
- // set up table entry in r
- r.b = k - w;
- if ( pidx >= n )
- r.e = 99; // out of values--invalid code
- else if ( p[ pidx ] < s ) {
- r.e = ( p[ pidx ] < 256 ? 16 : 15 ); // 256 is end-of-block code
- r.n = p[ pidx ++ ]; // simple code is just the value
- } else {
- r.e = e[ p[ pidx ] - s ]; // non-simple--look up in lists
- r.n = d[ p[ pidx ++ ] - s ];
- }
- // fill code-like entries with r //
- f = 1 << ( k - w );
- for ( j = i >> w; j < z; j += f ) {
- q[ j ].e = r.e;
- q[ j ].b = r.b;
- q[ j ].n = r.n;
- q[ j ].t = r.t;
- }
- // backwards increment the k-bit code i
- for ( j = 1 << ( k - 1 ); ( i & j ) != 0; j >>= 1 )
- i ^= j;
- i ^= j;
- // backup over finished tables
- while ( ( i & ( ( 1 << w ) - 1 ) ) != x[ h ] ) {
- w -= lx[ h ]; // don't need to update q
- h --;
- }
- }
- }
- /* return actual size of base table */
- this.m = lx[ 1 ];
- /* Return true (1) if we were given an incomplete table */
- this.status = ( ( y != 0 && g != 1 ) ? 1 : 0 );
- } /* end of constructor */
- }
- /* routines (inflate) */
- var zip_GET_BYTE = function () {
- if ( zip_inflate_data.length == zip_inflate_pos )
- return - 1;
- return zip_inflate_data[ zip_inflate_pos ++ ];
- }
- var zip_NEEDBITS = function ( n ) {
- while ( zip_bit_len < n ) {
- zip_bit_buf |= zip_GET_BYTE() << zip_bit_len;
- zip_bit_len += 8;
- }
- }
- var zip_GETBITS = function ( n ) {
- return zip_bit_buf & zip_MASK_BITS[ n ];
- }
- var zip_DUMPBITS = function ( n ) {
- zip_bit_buf >>= n;
- zip_bit_len -= n;
- }
- var zip_inflate_codes = function ( buff, off, size ) {
- /* inflate (decompress) the codes in a deflated (compressed) block.
- Return an error code or zero if it all goes ok. */
- var e; // table entry flag/number of extra bits
- var t; // (zip_HuftNode) pointer to table entry
- var n;
- if ( size == 0 )
- return 0;
- // inflate the coded data
- n = 0;
- for ( ;; ) {
- // do until end of block
- zip_NEEDBITS( zip_bl );
- t = zip_tl.list[ zip_GETBITS( zip_bl ) ];
- e = t.e;
- while ( e > 16 ) {
- if ( e == 99 )
- return - 1;
- zip_DUMPBITS( t.b );
- e -= 16;
- zip_NEEDBITS( e );
- t = t.t[ zip_GETBITS( e ) ];
- e = t.e;
- }
- zip_DUMPBITS( t.b );
- if ( e == 16 ) {
- // then it's a literal
- zip_wp &= zip_WSIZE - 1;
- buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] = t.n;
- if ( n == size )
- return size;
- continue;
- }
- // exit if end of block
- if ( e == 15 )
- break;
- // it's an EOB or a length
- // get length of block to copy
- zip_NEEDBITS( e );
- zip_copy_leng = t.n + zip_GETBITS( e );
- zip_DUMPBITS( e );
- // decode distance of block to copy
- zip_NEEDBITS( zip_bd );
- t = zip_td.list[ zip_GETBITS( zip_bd ) ];
- e = t.e;
- while ( e > 16 ) {
- if ( e == 99 )
- return - 1;
- zip_DUMPBITS( t.b );
- e -= 16;
- zip_NEEDBITS( e );
- t = t.t[ zip_GETBITS( e ) ];
- e = t.e;
- }
- zip_DUMPBITS( t.b );
- zip_NEEDBITS( e );
- zip_copy_dist = zip_wp - t.n - zip_GETBITS( e );
- zip_DUMPBITS( e );
- // do the copy
- while ( zip_copy_leng > 0 && n < size ) {
- zip_copy_leng --;
- zip_copy_dist &= zip_WSIZE - 1;
- zip_wp &= zip_WSIZE - 1;
- buff[ off + n ++ ] = zip_slide[ zip_wp ++ ]
- = zip_slide[ zip_copy_dist ++ ];
- }
- if ( n == size )
- return size;
- }
- zip_method = - 1; // done
- return n;
- }
- var zip_inflate_stored = function ( buff, off, size ) {
- /* "decompress" an inflated type 0 (stored) block. */
- var n;
- // go to byte boundary
- n = zip_bit_len & 7;
- zip_DUMPBITS( n );
- // get the length and its complement
- zip_NEEDBITS( 16 );
- n = zip_GETBITS( 16 );
- zip_DUMPBITS( 16 );
- zip_NEEDBITS( 16 );
- if ( n != ( ( ~ zip_bit_buf ) & 0xffff ) )
- return - 1; // error in compressed data
- zip_DUMPBITS( 16 );
- // read and output the compressed data
- zip_copy_leng = n;
- n = 0;
- while ( zip_copy_leng > 0 && n < size ) {
- zip_copy_leng --;
- zip_wp &= zip_WSIZE - 1;
- zip_NEEDBITS( 8 );
- buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] =
- zip_GETBITS( 8 );
- zip_DUMPBITS( 8 );
- }
- if ( zip_copy_leng == 0 )
- zip_method = - 1; // done
- return n;
- }
- var zip_inflate_fixed = function ( buff, off, size ) {
- /* decompress an inflated type 1 (fixed Huffman codes) block. We should
- either replace this with a custom decoder, or at least precompute the
- Huffman tables. */
- // if first time, set up tables for fixed blocks
- if ( zip_fixed_tl == null ) {
- var i; // temporary variable
- var l = new Array( 288 ); // length list for huft_build
- var h; // zip_HuftBuild
- // literal table
- for ( i = 0; i < 144; i ++ )
- l[ i ] = 8;
- for ( ; i < 256; i ++ )
- l[ i ] = 9;
- for ( ; i < 280; i ++ )
- l[ i ] = 7;
- for ( ; i < 288; i ++ ) // make a complete, but wrong code set
- l[ i ] = 8;
- zip_fixed_bl = 7;
- h = new zip_HuftBuild( l, 288, 257, zip_cplens, zip_cplext,
- zip_fixed_bl );
- if ( h.status != 0 ) {
- alert( "HufBuild error: " + h.status );
- return - 1;
- }
- zip_fixed_tl = h.root;
- zip_fixed_bl = h.m;
- // distance table
- for ( i = 0; i < 30; i ++ ) // make an incomplete code set
- l[ i ] = 5;
- zip_fixed_bd = 5;
- h = new zip_HuftBuild( l, 30, 0, zip_cpdist, zip_cpdext, zip_fixed_bd );
- if ( h.status > 1 ) {
- zip_fixed_tl = null;
- alert( "HufBuild error: " + h.status );
- return - 1;
- }
- zip_fixed_td = h.root;
- zip_fixed_bd = h.m;
- }
- zip_tl = zip_fixed_tl;
- zip_td = zip_fixed_td;
- zip_bl = zip_fixed_bl;
- zip_bd = zip_fixed_bd;
- return zip_inflate_codes( buff, off, size );
- }
- var zip_inflate_dynamic = function ( buff, off, size ) {
- // decompress an inflated type 2 (dynamic Huffman codes) block.
- var i; // temporary variables
- var j;
- var l; // last length
- var n; // number of lengths to get
- var t; // (zip_HuftNode) literal/length code table
- var nb; // number of bit length codes
- var nl; // number of literal/length codes
- var nd; // number of distance codes
- var ll = new Array( 286 + 30 ); // literal/length and distance code lengths
- var h; // (zip_HuftBuild)
- for ( i = 0; i < ll.length; i ++ )
- ll[ i ] = 0;
- // read in table lengths
- zip_NEEDBITS( 5 );
- nl = 257 + zip_GETBITS( 5 ); // number of literal/length codes
- zip_DUMPBITS( 5 );
- zip_NEEDBITS( 5 );
- nd = 1 + zip_GETBITS( 5 ); // number of distance codes
- zip_DUMPBITS( 5 );
- zip_NEEDBITS( 4 );
- nb = 4 + zip_GETBITS( 4 ); // number of bit length codes
- zip_DUMPBITS( 4 );
- if ( nl > 286 || nd > 30 )
- return - 1; // bad lengths
- // read in bit-length-code lengths
- for ( j = 0; j < nb; j ++ )
- {
- zip_NEEDBITS( 3 );
- ll[ zip_border[ j ]] = zip_GETBITS( 3 );
- zip_DUMPBITS( 3 );
- }
- for ( ; j < 19; j ++ )
- ll[ zip_border[ j ]] = 0;
- // build decoding table for trees--single level, 7 bit lookup
- zip_bl = 7;
- h = new zip_HuftBuild( ll, 19, 19, null, null, zip_bl );
- if ( h.status != 0 )
- return - 1; // incomplete code set
- zip_tl = h.root;
- zip_bl = h.m;
- // read in literal and distance code lengths
- n = nl + nd;
- i = l = 0;
- while ( i < n ) {
- zip_NEEDBITS( zip_bl );
- t = zip_tl.list[ zip_GETBITS( zip_bl ) ];
- j = t.b;
- zip_DUMPBITS( j );
- j = t.n;
- if ( j < 16 ) // length of code in bits (0..15)
- ll[ i ++ ] = l = j; // save last length in l
- else if ( j == 16 ) {
- // repeat last length 3 to 6 times
- zip_NEEDBITS( 2 );
- j = 3 + zip_GETBITS( 2 );
- zip_DUMPBITS( 2 );
- if ( i + j > n )
- return - 1;
- while ( j -- > 0 )
- ll[ i ++ ] = l;
- } else if ( j == 17 ) {
- // 3 to 10 zero length codes
- zip_NEEDBITS( 3 );
- j = 3 + zip_GETBITS( 3 );
- zip_DUMPBITS( 3 );
- if ( i + j > n )
- return - 1;
- while ( j -- > 0 )
- ll[ i ++ ] = 0;
- l = 0;
- } else {
- // j == 18: 11 to 138 zero length codes
- zip_NEEDBITS( 7 );
- j = 11 + zip_GETBITS( 7 );
- zip_DUMPBITS( 7 );
- if ( i + j > n )
- return - 1;
- while ( j -- > 0 )
- ll[ i ++ ] = 0;
- l = 0;
- }
- }
- // build the decoding tables for literal/length and distance codes
- zip_bl = zip_lbits;
- h = new zip_HuftBuild( ll, nl, 257, zip_cplens, zip_cplext, zip_bl );
- if ( zip_bl == 0 ) // no literals or lengths
- h.status = 1;
- if ( h.status != 0 ) {
- /*if(h.status == 1)
- ;// **incomplete literal tree** */
- return - 1; // incomplete code set
- }
- zip_tl = h.root;
- zip_bl = h.m;
- for ( i = 0; i < nd; i ++ )
- ll[ i ] = ll[ i + nl ];
- zip_bd = zip_dbits;
- h = new zip_HuftBuild( ll, nd, 0, zip_cpdist, zip_cpdext, zip_bd );
- zip_td = h.root;
- zip_bd = h.m;
- if ( zip_bd == 0 && nl > 257 ) {
- // lengths but no distances
- // **incomplete distance tree**
- return - 1;
- }
- /*if(h.status == 1) {
- ;// **incomplete distance tree**
- }*/
- if ( h.status != 0 )
- return - 1;
- // decompress until an end-of-block code
- return zip_inflate_codes( buff, off, size );
- }
- var zip_inflate_start = function () {
- var i;
- if ( zip_slide == null )
- zip_slide = new Array( 2 * zip_WSIZE );
- zip_wp = 0;
- zip_bit_buf = 0;
- zip_bit_len = 0;
- zip_method = - 1;
- zip_eof = false;
- zip_copy_leng = zip_copy_dist = 0;
- zip_tl = null;
- }
- var zip_inflate_internal = function ( buff, off, size ) {
- // decompress an inflated entry
- var n, i;
- n = 0;
- while ( n < size ) {
- if ( zip_eof && zip_method == - 1 )
- return n;
- if ( zip_copy_leng > 0 ) {
- if ( zip_method != zip_STORED_BLOCK ) {
- // STATIC_TREES or DYN_TREES
- while ( zip_copy_leng > 0 && n < size ) {
- zip_copy_leng --;
- zip_copy_dist &= zip_WSIZE - 1;
- zip_wp &= zip_WSIZE - 1;
- buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] =
- zip_slide[ zip_copy_dist ++ ];
- }
- } else {
- while ( zip_copy_leng > 0 && n < size ) {
- zip_copy_leng --;
- zip_wp &= zip_WSIZE - 1;
- zip_NEEDBITS( 8 );
- buff[ off + n ++ ] = zip_slide[ zip_wp ++ ] = zip_GETBITS( 8 );
- zip_DUMPBITS( 8 );
- }
- if ( zip_copy_leng == 0 )
- zip_method = - 1; // done
- }
- if ( n == size )
- return n;
- }
- if ( zip_method == - 1 ) {
- if ( zip_eof )
- break;
- // read in last block bit
- zip_NEEDBITS( 1 );
- if ( zip_GETBITS( 1 ) != 0 )
- zip_eof = true;
- zip_DUMPBITS( 1 );
- // read in block type
- zip_NEEDBITS( 2 );
- zip_method = zip_GETBITS( 2 );
- zip_DUMPBITS( 2 );
- zip_tl = null;
- zip_copy_leng = 0;
- }
- switch ( zip_method ) {
- case 0: // zip_STORED_BLOCK
- i = zip_inflate_stored( buff, off + n, size - n );
- break;
- case 1: // zip_STATIC_TREES
- if ( zip_tl != null )
- i = zip_inflate_codes( buff, off + n, size - n );
- else
- i = zip_inflate_fixed( buff, off + n, size - n );
- break;
- case 2: // zip_DYN_TREES
- if ( zip_tl != null )
- i = zip_inflate_codes( buff, off + n, size - n );
- else
- i = zip_inflate_dynamic( buff, off + n, size - n );
- break;
- default: // error
- i = - 1;
- }
- if ( i == - 1 ) {
- if ( zip_eof )
- return 0;
- return - 1;
- }
- n += i;
- }
- return n;
- }
- var zip_inflate = function ( data ) {
- var i, j, pos = 0;
- zip_inflate_start();
- zip_inflate_data = new Uint8Array( data );
- zip_inflate_pos = 0;
- var buff = new Uint8Array( 1024 );
- var out = [];
- while ( ( i = zip_inflate_internal( buff, 0, buff.length ) ) > 0 )
- for ( j = 0; j < i; j ++ )
- out[ pos ++ ] = buff[ j ];
- zip_inflate_data = null; // G.C.
- return new Uint8Array( out ).buffer;
- }
- return { inflate: zip_inflate };
- }();
- /**
- * SEA3D Deflate
- * @author Sunag / http://www.sunag.com.br/
- */
- SEA3D.File.DeflateUncompress = function ( data ) {
- return SEA3D.Deflate.inflate( data );
- };
- SEA3D.File.setDecompressionEngine( 1, "deflate", SEA3D.File.DeflateUncompress );
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