/* * @author zz85 / http://github.com/zz85 * @author WestLangley / http://github.com/WestLangley * * tool for "unwrapping" and debugging three.js * geometries UV mapping * * Sample usage: * document.body.appendChild( THREE.UVsDebug( new THREE.SphereGeometry( 10, 10, 10, 10 ) ); * */ THREE.UVsDebug = function( geometry, size ) { // handles wrapping of uv.x > 1 only var abc = 'abc'; var uv, u, ax, ay; var i, il, j, jl; var vnum; var a = new THREE.Vector2(); var b = new THREE.Vector2(); var geo = ( geometry instanceof THREE.BufferGeometry ) ? new THREE.Geometry().fromBufferGeometry( geometry ) : geometry; var faces = geo.faces; var uvs = geo.faceVertexUvs[ 0 ]; var canvas = document.createElement( 'canvas' ); var width = size || 1024; // power of 2 required for wrapping var height = size || 1024; canvas.width = width; canvas.height = height; var ctx = canvas.getContext( '2d' ); ctx.lineWidth = 2; ctx.strokeStyle = 'rgba( 0, 0, 0, 1.0 )'; ctx.textAlign = 'center'; // paint background white ctx.fillStyle = 'rgba( 255, 255, 255, 1.0 )'; ctx.fillRect( 0, 0, width, height ); for ( i = 0, il = uvs.length; i < il; i ++ ) { uv = uvs[ i ]; // draw lines ctx.beginPath(); a.set( 0, 0 ); for ( j = 0, jl = uv.length; j < jl; j ++ ) { u = uv[ j ]; a.x += u.x; a.y += u.y; if ( j == 0 ) { ctx.moveTo( u.x * width, ( 1 - u.y ) * height ); } else { ctx.lineTo( u.x * width, ( 1 - u.y ) * height ); } } ctx.closePath(); ctx.stroke(); a.divideScalar( jl ); // label the face number ctx.font = "12pt Arial bold"; ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )'; ctx.fillText( i, a.x * width, ( 1 - a.y ) * height ); if ( a.x > 0.95 ) { // wrap x // 0.95 is arbitrary ctx.fillText( i, ( a.x % 1 ) * width, ( 1 - a.y ) * height ); } ctx.font = "8pt Arial bold"; ctx.fillStyle = 'rgba( 0, 0, 0, 1.0 )'; // label uv edge orders for ( j = 0, jl = uv.length; j < jl; j ++ ) { u = uv[ j ]; b.addVectors( a, u ).divideScalar( 2 ); vnum = faces[ i ][ abc[ j ] ]; ctx.fillText( abc[ j ] + vnum, b.x * width, ( 1 - b.y ) * height ); if ( b.x > 0.95 ) { // wrap x ctx.fillText( abc[ j ] + vnum, ( b.x % 1 ) * width, ( 1 - b.y ) * height ); } } } return canvas; };