/** * @author mrdoob / http://www.mrdoob.com * * Simple test shader */ THREE.BasicShader = { uniforms: {}, vertexShader: [ "void main() {", "gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );", "}" ].join( "\n" ), fragmentShader: [ "void main() {", "gl_FragColor = vec4( 1.0, 0.0, 0.0, 0.5 );", "}" ].join( "\n" ) };