/** * @author alteredq / http://alteredqualia.com/ */ THREE.TexturePass = function ( map, opacity ) { THREE.Pass.call( this ); if ( THREE.CopyShader === undefined ) console.error( "THREE.TexturePass relies on THREE.CopyShader" ); var shader = THREE.CopyShader; this.map = map; this.opacity = ( opacity !== undefined ) ? opacity : 1.0; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); this.material = new THREE.ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader, depthTest: false, depthWrite: false } ); this.needsSwap = false; this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); this.scene = new THREE.Scene(); this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null ); this.quad.frustumCulled = false; // Avoid getting clipped this.scene.add( this.quad ); }; THREE.TexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { constructor: THREE.TexturePass, render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) { var oldAutoClear = renderer.autoClear; renderer.autoClear = false; this.quad.material = this.material; this.uniforms[ "opacity" ].value = this.opacity; this.uniforms[ "tDiffuse" ].value = this.map; this.material.transparent = ( this.opacity < 1.0 ); renderer.render( this.scene, this.camera, this.renderToScreen ? null : readBuffer, this.clear ); renderer.autoClear = oldAutoClear; } } );