/** * @author alteredq / http://alteredqualia.com/ */ THREE.SavePass = function ( renderTarget ) { THREE.Pass.call( this ); if ( THREE.CopyShader === undefined ) console.error( "THREE.SavePass relies on THREE.CopyShader" ); var shader = THREE.CopyShader; this.textureID = "tDiffuse"; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); this.material = new THREE.ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); this.renderTarget = renderTarget; if ( this.renderTarget === undefined ) { this.renderTargetParameters = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat, stencilBuffer: false }; this.renderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, this.renderTargetParameters ); } this.needsSwap = false; this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); this.scene = new THREE.Scene(); this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null ); this.quad.frustumCulled = false; // Avoid getting clipped this.scene.add( this.quad ); }; THREE.SavePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { constructor: THREE.SavePass, render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) { if ( this.uniforms[ this.textureID ] ) { this.uniforms[ this.textureID ].value = readBuffer.texture; } this.quad.material = this.material; renderer.render( this.scene, this.camera, this.renderTarget, this.clear ); } } );