/** * @author alteredq / http://alteredqualia.com/ */ THREE.FilmPass = function ( noiseIntensity, scanlinesIntensity, scanlinesCount, grayscale ) { THREE.Pass.call( this ); if ( THREE.FilmShader === undefined ) console.error( "THREE.FilmPass relies on THREE.FilmShader" ); var shader = THREE.FilmShader; this.uniforms = THREE.UniformsUtils.clone( shader.uniforms ); this.material = new THREE.ShaderMaterial( { uniforms: this.uniforms, vertexShader: shader.vertexShader, fragmentShader: shader.fragmentShader } ); if ( grayscale !== undefined ) this.uniforms.grayscale.value = grayscale; if ( noiseIntensity !== undefined ) this.uniforms.nIntensity.value = noiseIntensity; if ( scanlinesIntensity !== undefined ) this.uniforms.sIntensity.value = scanlinesIntensity; if ( scanlinesCount !== undefined ) this.uniforms.sCount.value = scanlinesCount; this.camera = new THREE.OrthographicCamera( - 1, 1, 1, - 1, 0, 1 ); this.scene = new THREE.Scene(); this.quad = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2, 2 ), null ); this.quad.frustumCulled = false; // Avoid getting clipped this.scene.add( this.quad ); }; THREE.FilmPass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { constructor: THREE.FilmPass, render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) { this.uniforms[ "tDiffuse" ].value = readBuffer.texture; this.uniforms[ "time" ].value += delta; this.quad.material = this.material; if ( this.renderToScreen ) { renderer.render( this.scene, this.camera ); } else { renderer.render( this.scene, this.camera, writeBuffer, this.clear ); } } } );