/** * @author bhouston / http://clara.io/ */ THREE.CubeTexturePass = function ( camera, envMap, opacity ) { THREE.Pass.call( this ); this.camera = camera; this.needsSwap = false; this.cubeShader = THREE.ShaderLib[ 'cube' ]; this.cubeMesh = new THREE.Mesh( new THREE.BoxBufferGeometry( 10, 10, 10 ), new THREE.ShaderMaterial( { uniforms: this.cubeShader.uniforms, vertexShader: this.cubeShader.vertexShader, fragmentShader: this.cubeShader.fragmentShader, depthTest: false, depthWrite: false, side: THREE.BackSide } ) ); this.envMap = envMap; this.opacity = ( opacity !== undefined ) ? opacity : 1.0; this.cubeScene = new THREE.Scene(); this.cubeCamera = new THREE.PerspectiveCamera(); this.cubeScene.add( this.cubeMesh ); }; THREE.CubeTexturePass.prototype = Object.assign( Object.create( THREE.Pass.prototype ), { constructor: THREE.CubeTexturePass, render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) { var oldAutoClear = renderer.autoClear; renderer.autoClear = false; this.cubeCamera.projectionMatrix.copy( this.camera.projectionMatrix ); this.cubeCamera.quaternion.setFromRotationMatrix( this.camera.matrixWorld ); this.cubeMesh.material.uniforms[ "tCube" ].value = this.envMap; this.cubeMesh.material.uniforms[ "opacity" ].value = this.opacity; this.cubeMesh.material.transparent = ( this.opacity < 1.0 ); renderer.render( this.cubeScene, this.cubeCamera, this.renderToScreen ? null : readBuffer, this.clear ); renderer.autoClear = oldAutoClear; } } );