/** * @author sunag / http://www.sunag.com.br/ */ THREE.RawNode = function( value ) { THREE.GLNode.call( this, 'v4' ); this.value = value; }; THREE.RawNode.prototype = Object.create( THREE.GLNode.prototype ); THREE.RawNode.prototype.constructor = THREE.RawNode; THREE.GLNode.prototype.generate = function( builder ) { var material = builder.material; var data = this.value.parseAndBuildCode( builder, this.type ); var code = data.code + '\n'; if ( builder.shader == 'vertex' ) { code += 'gl_Position = ' + data.result + ';'; } else { code += 'gl_FragColor = ' + data.result + ';'; } return code; };