/** * @author sunag / http://www.sunag.com.br/ */ THREE.GLNode = function( type ) { this.uuid = THREE.Math.generateUUID(); this.allows = {}; this.requestUpdate = false; this.type = type; }; THREE.GLNode.prototype.parse = function( builder, context ) { context = context || {}; builder.parsing = true; var material = builder.material; this.build( builder.addCache( context.cache, context.requires ).addSlot( context.slot ), 'v4' ); material.clearVertexNode(); material.clearFragmentNode(); builder.removeCache().removeSlot(); builder.parsing = false; }; THREE.GLNode.prototype.parseAndBuildCode = function( builder, output, context ) { context = context || {}; this.parse( builder, context ); return this.buildCode( builder, output, context ); }; THREE.GLNode.prototype.buildCode = function( builder, output, context ) { context = context || {}; var material = builder.material; var data = { result : this.build( builder.addCache( context.cache, context.requires ).addSlot( context.slot ), output ) }; if ( builder.isShader( 'vertex' ) ) data.code = material.clearVertexNode(); else data.code = material.clearFragmentNode(); builder.removeCache().removeSlot(); return data; }; THREE.GLNode.prototype.build = function( builder, output, uuid ) { output = output || this.getType( builder, output ); var material = builder.material, data = material.getDataNode( uuid || this.uuid ); if ( builder.parsing ) this.appendDepsNode( builder, data, output ); if ( this.allows[ builder.shader ] === false ) { throw new Error( 'Shader ' + shader + ' is not compatible with this node.' ); } if ( this.requestUpdate && material.requestUpdate.indexOf( this ) === - 1 ) { material.requestUpdate.push( this ); } return this.generate( builder, output, uuid ); }; THREE.GLNode.prototype.appendDepsNode = function( builder, data, output ) { data.deps = ( data.deps || 0 ) + 1; var outputLen = builder.getFormatLength( output ); if ( outputLen > ( data.outputMax || 0 ) || this.getType( builder, output ) ) { data.outputMax = outputLen; data.output = output; } }; THREE.GLNode.prototype.getType = function( builder, output ) { return output === 'sampler2D' || output === 'samplerCube' ? output : this.type; };