/** * @author sunag / http://www.sunag.com.br/ */ THREE.AttributeNode = function( name, type ) { THREE.GLNode.call( this, type ); this.name = name; }; THREE.AttributeNode.prototype = Object.create( THREE.GLNode.prototype ); THREE.AttributeNode.prototype.constructor = THREE.AttributeNode; THREE.AttributeNode.prototype.getAttributeType = function( builder ) { return typeof this.type === 'number' ? builder.getConstructorFromLength( this.type ) : this.type; }; THREE.AttributeNode.prototype.getType = function( builder ) { var type = this.getAttributeType( builder ); return builder.getTypeByFormat( type ); }; THREE.AttributeNode.prototype.generate = function( builder, output ) { var type = this.getAttributeType( builder ); var attribute = builder.material.getAttribute( this.name, type ); return builder.format( builder.isShader( 'vertex' ) ? this.name : attribute.varying.name, this.getType( builder ), output ); };