/** * @author mrdoob / http://mrdoob.com/ */ THREE.OBJExporter = function () {}; THREE.OBJExporter.prototype = { constructor: THREE.OBJExporter, parse: function ( object ) { var output = ''; var indexVertex = 0; var indexVertexUvs = 0; var indexNormals = 0; var vertex = new THREE.Vector3(); var normal = new THREE.Vector3(); var uv = new THREE.Vector2(); var i, j, l, m, face = []; var parseMesh = function ( mesh ) { var nbVertex = 0; var nbNormals = 0; var nbVertexUvs = 0; var geometry = mesh.geometry; var normalMatrixWorld = new THREE.Matrix3(); if ( geometry instanceof THREE.Geometry ) { geometry = new THREE.BufferGeometry().setFromObject( mesh ); } if ( geometry instanceof THREE.BufferGeometry ) { // shortcuts var vertices = geometry.getAttribute( 'position' ); var normals = geometry.getAttribute( 'normal' ); var uvs = geometry.getAttribute( 'uv' ); var indices = geometry.getIndex(); // name of the mesh object output += 'o ' + mesh.name + '\n'; // vertices if( vertices !== undefined ) { for ( i = 0, l = vertices.count; i < l; i ++, nbVertex++ ) { vertex.x = vertices.getX( i ); vertex.y = vertices.getY( i ); vertex.z = vertices.getZ( i ); // transfrom the vertex to world space vertex.applyMatrix4( mesh.matrixWorld ); // transform the vertex to export format output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n'; } } // uvs if( uvs !== undefined ) { for ( i = 0, l = uvs.count; i < l; i ++, nbVertexUvs++ ) { uv.x = uvs.getX( i ); uv.y = uvs.getY( i ); // transform the uv to export format output += 'vt ' + uv.x + ' ' + uv.y + '\n'; } } // normals if( normals !== undefined ) { normalMatrixWorld.getNormalMatrix( mesh.matrixWorld ); for ( i = 0, l = normals.count; i < l; i ++, nbNormals++ ) { normal.x = normals.getX( i ); normal.y = normals.getY( i ); normal.z = normals.getZ( i ); // transfrom the normal to world space normal.applyMatrix3( normalMatrixWorld ); // transform the normal to export format output += 'vn ' + normal.x + ' ' + normal.y + ' ' + normal.z + '\n'; } } // faces if( indices !== null ) { for ( i = 0, l = indices.count; i < l; i += 3 ) { for( m = 0; m < 3; m ++ ){ j = indices.getX( i + m ) + 1; face[ m ] = ( indexVertex + j ) + '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + '/' + ( indexNormals + j ); } // transform the face to export format output += 'f ' + face.join( ' ' ) + "\n"; } } else { for ( i = 0, l = vertices.count; i < l; i += 3 ) { for( m = 0; m < 3; m ++ ){ j = i + m + 1; face[ m ] = ( indexVertex + j ) + '/' + ( uvs ? ( indexVertexUvs + j ) : '' ) + '/' + ( indexNormals + j ); } // transform the face to export format output += 'f ' + face.join( ' ' ) + "\n"; } } } else { console.warn( 'THREE.OBJExporter.parseMesh(): geometry type unsupported', geometry ); } // update index indexVertex += nbVertex; indexVertexUvs += nbVertexUvs; indexNormals += nbNormals; }; var parseLine = function( line ) { var nbVertex = 0; var geometry = line.geometry; var type = line.type; if ( geometry instanceof THREE.Geometry ) { geometry = new THREE.BufferGeometry().setFromObject( line ); } if ( geometry instanceof THREE.BufferGeometry ) { // shortcuts var vertices = geometry.getAttribute( 'position' ); var indices = geometry.getIndex(); // name of the line object output += 'o ' + line.name + '\n'; if( vertices !== undefined ) { for ( i = 0, l = vertices.count; i < l; i ++, nbVertex++ ) { vertex.x = vertices.getX( i ); vertex.y = vertices.getY( i ); vertex.z = vertices.getZ( i ); // transfrom the vertex to world space vertex.applyMatrix4( line.matrixWorld ); // transform the vertex to export format output += 'v ' + vertex.x + ' ' + vertex.y + ' ' + vertex.z + '\n'; } } if ( type === 'Line' ) { output += 'l '; for ( j = 1, l = vertices.count; j <= l; j++ ) { output += ( indexVertex + j ) + ' '; } output += '\n'; } if ( type === 'LineSegments' ) { for ( j = 1, k = j + 1, l = vertices.count; j < l; j += 2, k = j + 1 ) { output += 'l ' + ( indexVertex + j ) + ' ' + ( indexVertex + k ) + '\n'; } } } else { console.warn('THREE.OBJExporter.parseLine(): geometry type unsupported', geometry ); } // update index indexVertex += nbVertex; }; object.traverse( function ( child ) { if ( child instanceof THREE.Mesh ) { parseMesh( child ); } if ( child instanceof THREE.Line ) { parseLine( child ); } } ); return output; } };