/* * @author zz85 / https://github.com/zz85 * * Ascii generation is based on http://www.nihilogic.dk/labs/jsascii/ * Maybe more about this later with a blog post at http://lab4games.net/zz85/blog * * 16 April 2012 - @blurspline */ THREE.AsciiEffect = function ( renderer, charSet, options ) { // its fun to create one your own! charSet = ( charSet === undefined ) ? ' .:-=+*#%@' : charSet; // ' .,:;=|iI+hHOE#`$'; // darker bolder character set from https://github.com/saw/Canvas-ASCII-Art/ // ' .\'`^",:;Il!i~+_-?][}{1)(|/tfjrxnuvczXYUJCLQ0OZmwqpdbkhao*#MW&8%B@$'.split(''); if ( ! options ) options = {}; // Some ASCII settings var bResolution = ! options[ 'resolution' ] ? 0.15 : options[ 'resolution' ]; // Higher for more details var iScale = ! options[ 'scale' ] ? 1 : options[ 'scale' ]; var bColor = ! options[ 'color' ] ? false : options[ 'color' ]; // nice but slows down rendering! var bAlpha = ! options[ 'alpha' ] ? false : options[ 'alpha' ]; // Transparency var bBlock = ! options[ 'block' ] ? false : options[ 'block' ]; // blocked characters. like good O dos var bInvert = ! options[ 'invert' ] ? false : options[ 'invert' ]; // black is white, white is black var strResolution = 'low'; var width, height; var domElement = document.createElement( 'div' ); domElement.style.cursor = 'default'; var oAscii = document.createElement( "table" ); domElement.appendChild( oAscii ); var iWidth, iHeight; var oImg; this.setSize = function ( w, h ) { width = w; height = h; renderer.setSize( w, h ); initAsciiSize(); }; this.render = function ( scene, camera ) { renderer.render( scene, camera ); asciifyImage( renderer, oAscii ); }; this.domElement = domElement; // Throw in ascii library from http://www.nihilogic.dk/labs/jsascii/jsascii.js /* * jsAscii 0.1 * Copyright (c) 2008 Jacob Seidelin, jseidelin@nihilogic.dk, http://blog.nihilogic.dk/ * MIT License [http://www.nihilogic.dk/licenses/mit-license.txt] */ function initAsciiSize() { iWidth = Math.round( width * fResolution ); iHeight = Math.round( height * fResolution ); oCanvas.width = iWidth; oCanvas.height = iHeight; // oCanvas.style.display = "none"; // oCanvas.style.width = iWidth; // oCanvas.style.height = iHeight; oImg = renderer.domElement; if ( oImg.style.backgroundColor ) { oAscii.rows[ 0 ].cells[ 0 ].style.backgroundColor = oImg.style.backgroundColor; oAscii.rows[ 0 ].cells[ 0 ].style.color = oImg.style.color; } oAscii.cellSpacing = 0; oAscii.cellPadding = 0; var oStyle = oAscii.style; oStyle.display = "inline"; oStyle.width = Math.round( iWidth / fResolution * iScale ) + "px"; oStyle.height = Math.round( iHeight / fResolution * iScale ) + "px"; oStyle.whiteSpace = "pre"; oStyle.margin = "0px"; oStyle.padding = "0px"; oStyle.letterSpacing = fLetterSpacing + "px"; oStyle.fontFamily = strFont; oStyle.fontSize = fFontSize + "px"; oStyle.lineHeight = fLineHeight + "px"; oStyle.textAlign = "left"; oStyle.textDecoration = "none"; } var aDefaultCharList = ( " .,:;i1tfLCG08@" ).split( "" ); var aDefaultColorCharList = ( " CGO08@" ).split( "" ); var strFont = "courier new, monospace"; var oCanvasImg = renderer.domElement; var oCanvas = document.createElement( "canvas" ); if ( ! oCanvas.getContext ) { return; } var oCtx = oCanvas.getContext( "2d" ); if ( ! oCtx.getImageData ) { return; } var aCharList = ( bColor ? aDefaultColorCharList : aDefaultCharList ); if ( charSet ) aCharList = charSet; var fResolution = 0.5; switch ( strResolution ) { case "low" : fResolution = 0.25; break; case "medium" : fResolution = 0.5; break; case "high" : fResolution = 1; break; } if ( bResolution ) fResolution = bResolution; // Setup dom var fFontSize = ( 2 / fResolution ) * iScale; var fLineHeight = ( 2 / fResolution ) * iScale; // adjust letter-spacing for all combinations of scale and resolution to get it to fit the image width. var fLetterSpacing = 0; if ( strResolution == "low" ) { switch ( iScale ) { case 1 : fLetterSpacing = - 1; break; case 2 : case 3 : fLetterSpacing = - 2.1; break; case 4 : fLetterSpacing = - 3.1; break; case 5 : fLetterSpacing = - 4.15; break; } } if ( strResolution == "medium" ) { switch ( iScale ) { case 1 : fLetterSpacing = 0; break; case 2 : fLetterSpacing = - 1; break; case 3 : fLetterSpacing = - 1.04; break; case 4 : case 5 : fLetterSpacing = - 2.1; break; } } if ( strResolution == "high" ) { switch ( iScale ) { case 1 : case 2 : fLetterSpacing = 0; break; case 3 : case 4 : case 5 : fLetterSpacing = - 1; break; } } // can't get a span or div to flow like an img element, but a table works? // convert img element to ascii function asciifyImage( canvasRenderer, oAscii ) { oCtx.clearRect( 0, 0, iWidth, iHeight ); oCtx.drawImage( oCanvasImg, 0, 0, iWidth, iHeight ); var oImgData = oCtx.getImageData( 0, 0, iWidth, iHeight ).data; // Coloring loop starts now var strChars = ""; // console.time('rendering'); for ( var y = 0; y < iHeight; y += 2 ) { for ( var x = 0; x < iWidth; x ++ ) { var iOffset = ( y * iWidth + x ) * 4; var iRed = oImgData[ iOffset ]; var iGreen = oImgData[ iOffset + 1 ]; var iBlue = oImgData[ iOffset + 2 ]; var iAlpha = oImgData[ iOffset + 3 ]; var iCharIdx; var fBrightness; fBrightness = ( 0.3 * iRed + 0.59 * iGreen + 0.11 * iBlue ) / 255; // fBrightness = (0.3*iRed + 0.5*iGreen + 0.3*iBlue) / 255; if ( iAlpha == 0 ) { // should calculate alpha instead, but quick hack :) //fBrightness *= (iAlpha / 255); fBrightness = 1; } iCharIdx = Math.floor( ( 1 - fBrightness ) * ( aCharList.length - 1 ) ); if ( bInvert ) { iCharIdx = aCharList.length - iCharIdx - 1; } // good for debugging //fBrightness = Math.floor(fBrightness * 10); //strThisChar = fBrightness; var strThisChar = aCharList[ iCharIdx ]; if ( strThisChar === undefined || strThisChar == " " ) strThisChar = " "; if ( bColor ) { strChars += "" + strThisChar + ""; } else { strChars += strThisChar; } } strChars += "
"; } oAscii.innerHTML = "" + strChars + ""; // console.timeEnd('rendering'); // return oAscii; } // end modified asciifyImage block };