/** * @author mrdoob / http://mrdoob.com/ */ THREE.PointerLockControls = function ( camera ) { var scope = this; camera.rotation.set( 0, 0, 0 ); var pitchObject = new THREE.Object3D(); pitchObject.add( camera ); var yawObject = new THREE.Object3D(); yawObject.position.y = 10; yawObject.add( pitchObject ); var PI_2 = Math.PI / 2; var onMouseMove = function ( event ) { if ( scope.enabled === false ) return; var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0; var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0; yawObject.rotation.y -= movementX * 0.002; pitchObject.rotation.x -= movementY * 0.002; pitchObject.rotation.x = Math.max( - PI_2, Math.min( PI_2, pitchObject.rotation.x ) ); }; this.dispose = function() { document.removeEventListener( 'mousemove', onMouseMove, false ); }; document.addEventListener( 'mousemove', onMouseMove, false ); this.enabled = false; this.getObject = function () { return yawObject; }; this.getDirection = function() { // assumes the camera itself is not rotated var direction = new THREE.Vector3( 0, 0, - 1 ); var rotation = new THREE.Euler( 0, 0, 0, "YXZ" ); return function( v ) { rotation.set( pitchObject.rotation.x, yawObject.rotation.y, 0 ); v.copy( direction ).applyEuler( rotation ); return v; }; }(); };