/** * @author sunag / http://www.sunag.com.br/ */ THREE.Math2Node = function( a, b, method ) { THREE.TempNode.call( this ); this.a = a; this.b = b; this.method = method || THREE.Math2Node.DISTANCE; }; THREE.Math2Node.MIN = 'min'; THREE.Math2Node.MAX = 'max'; THREE.Math2Node.MOD = 'mod'; THREE.Math2Node.STEP = 'step'; THREE.Math2Node.REFLECT = 'reflect'; THREE.Math2Node.DISTANCE = 'distance'; THREE.Math2Node.DOT = 'dot'; THREE.Math2Node.CROSS = 'cross'; THREE.Math2Node.POW = 'pow'; THREE.Math2Node.prototype = Object.create( THREE.TempNode.prototype ); THREE.Math2Node.prototype.constructor = THREE.Math2Node; THREE.Math2Node.prototype.getInputType = function( builder ) { // use the greater length vector if ( builder.getFormatLength( this.b.getType( builder ) ) > builder.getFormatLength( this.a.getType( builder ) ) ) { return this.b.getType( builder ); } return this.a.getType( builder ); }; THREE.Math2Node.prototype.getType = function( builder ) { switch ( this.method ) { case THREE.Math2Node.DISTANCE: case THREE.Math2Node.DOT: return 'fv1'; case THREE.Math2Node.CROSS: return 'v3'; } return this.getInputType( builder ); }; THREE.Math2Node.prototype.generate = function( builder, output ) { var material = builder.material; var type = this.getInputType( builder ); var a, b, al = builder.getFormatLength( this.a.getType( builder ) ), bl = builder.getFormatLength( this.b.getType( builder ) ); // optimzer switch ( this.method ) { case THREE.Math2Node.CROSS: a = this.a.build( builder, 'v3' ); b = this.b.build( builder, 'v3' ); break; case THREE.Math2Node.STEP: a = this.a.build( builder, al == 1 ? 'fv1' : type ); b = this.b.build( builder, type ); break; case THREE.Math2Node.MIN: case THREE.Math2Node.MAX: case THREE.Math2Node.MOD: a = this.a.build( builder, type ); b = this.b.build( builder, bl == 1 ? 'fv1' : type ); break; default: a = this.a.build( builder, type ); b = this.b.build( builder, type ); break; } return builder.format( this.method + '(' + a + ',' + b + ')', this.getType( builder ), output ); };