/** * SEA3D SDK * @author Sunag / http://www.sunag.com.br/ */ 'use strict'; var SEA3D = { VERSION: 18100 }; SEA3D.getVersion = function () { // Max = 16777215 - VV.S.S.BB | V = Version | S = Subversion | B = Buildversion var v = SEA3D.VERSION.toString(), l = v.length; return v.substring( 0, l - 4 ) + "." + v.substring( l - 4, l - 3 ) + "." + v.substring( l - 3, l - 2 ) + "." + parseFloat( v.substring( l - 2, l ) ).toString(); }; console.log( 'SEA3D ' + SEA3D.getVersion() ); // // STREAM : STANDARD DATA-IO ( LITTLE-ENDIAN ) // SEA3D.Stream = function ( buffer ) { this.position = 0; this.buffer = buffer || new ArrayBuffer(); }; SEA3D.Stream.NONE = 0; // 1D = 0 at 31 SEA3D.Stream.BOOLEAN = 1; SEA3D.Stream.BYTE = 2; SEA3D.Stream.UBYTE = 3; SEA3D.Stream.SHORT = 4; SEA3D.Stream.USHORT = 5; SEA3D.Stream.INT24 = 6; SEA3D.Stream.UINT24 = 7; SEA3D.Stream.INT = 8; SEA3D.Stream.UINT = 9; SEA3D.Stream.FLOAT = 10; SEA3D.Stream.DOUBLE = 11; SEA3D.Stream.DECIMAL = 12; // 2D = 32 at 63 // 3D = 64 at 95 SEA3D.Stream.VECTOR3D = 74; // 4D = 96 at 127 SEA3D.Stream.VECTOR4D = 106; // Undefined Size = 128 at 255 SEA3D.Stream.STRING_TINY = 128; SEA3D.Stream.STRING_SHORT = 129; SEA3D.Stream.STRING_LONG = 130; SEA3D.Stream.ASSET = 200; SEA3D.Stream.GROUP = 255; SEA3D.Stream.BLEND_MODE = [ "normal", "add", "subtract", "multiply", "dividing", "mix", "alpha", "screen", "darken", "overlay", "colorburn", "linearburn", "lighten", "colordodge", "lineardodge", "softlight", "hardlight", "pinlight", "spotlight", "spotlightblend", "hardmix", "average", "difference", "exclusion", "hue", "saturation", "color", "value", "linearlight", "grainextract", "reflect", "glow", "darkercolor", "lightercolor", "phoenix", "negation" ]; SEA3D.Stream.INTERPOLATION_TABLE = [ "normal", "linear", "sine.in", "sine.out", "sine.inout", "cubic.in", "cubic.out", "cubic.inout", "quint.in", "quint.out", "quint.inout", "circ.in", "circ.out", "circ.inout", "back.in", "back.out", "back.inout", "quad.in", "quad.out", "quad.inout", "quart.in", "quart.out", "quart.inout", "expo.in", "expo.out", "expo.inout", "elastic.in", "elastic.out", "elastic.inout", "bounce.in", "bounce.out", "bounce.inout" ]; SEA3D.Stream.sizeOf = function ( kind ) { if ( kind == 0 ) return 0; else if ( kind >= 1 && kind <= 31 ) return 1; else if ( kind >= 32 && kind <= 63 ) return 2; else if ( kind >= 64 && kind <= 95 ) return 3; else if ( kind >= 96 && kind <= 125 ) return 4; return - 1; }; SEA3D.Stream.prototype = { constructor: SEA3D.Stream, set buffer( val ) { this.buf = val; this.length = val.byteLength; this.data = new DataView( val ); }, get buffer() { return this.buf; }, get bytesAvailable() { return this.length - this.position; } }; SEA3D.Stream.prototype.getByte = function ( pos ) { return this.data.getInt8( pos ); }; SEA3D.Stream.prototype.readBytes = function ( len ) { var buf = this.buf.slice( this.position, this.position + len ); this.position += len; return buf; }; SEA3D.Stream.prototype.readByte = function () { return this.data.getInt8( this.position ++ ); }; SEA3D.Stream.prototype.readUByte = function () { return this.data.getUint8( this.position ++ ); }; SEA3D.Stream.prototype.readBool = function () { return this.data.getInt8( this.position ++ ) != 0; }; SEA3D.Stream.prototype.readShort = function () { var v = this.data.getInt16( this.position, true ); this.position += 2; return v; }; SEA3D.Stream.prototype.readUShort = function () { var v = this.data.getUint16( this.position, true ); this.position += 2; return v; }; SEA3D.Stream.prototype.readUInt24 = function () { var v = this.data.getUint32( this.position, true ) & 0xFFFFFF; this.position += 3; return v; }; SEA3D.Stream.prototype.readUInt24F = function () { return this.readUShort() | ( this.readUByte() << 16 ); }; SEA3D.Stream.prototype.readInt = function () { var v = this.data.getInt32( this.position, true ); this.position += 4; return v; }; SEA3D.Stream.prototype.readUInt = function () { var v = this.data.getUint32( this.position, true ); this.position += 4; return v; }; SEA3D.Stream.prototype.readFloat = function () { var v = this.data.getFloat32( this.position, true ); this.position += 4; return v; }; SEA3D.Stream.prototype.readUInteger = function () { var v = this.readUByte(), r = v & 0x7F; if ( ( v & 0x80 ) != 0 ) { v = this.readUByte(); r |= ( v & 0x7F ) << 7; if ( ( v & 0x80 ) != 0 ) { v = this.readUByte(); r |= ( v & 0x7F ) << 13; } } return r; }; SEA3D.Stream.prototype.readVector2 = function () { return { x: this.readFloat(), y: this.readFloat() }; }; SEA3D.Stream.prototype.readVector3 = function () { return { x: this.readFloat(), y: this.readFloat(), z: this.readFloat() }; }; SEA3D.Stream.prototype.readVector4 = function () { return { x: this.readFloat(), y: this.readFloat(), z: this.readFloat(), w: this.readFloat() }; }; SEA3D.Stream.prototype.readMatrix = function () { var mtx = new Float32Array( 16 ); mtx[ 0 ] = this.readFloat(); mtx[ 1 ] = this.readFloat(); mtx[ 2 ] = this.readFloat(); mtx[ 3 ] = 0.0; mtx[ 4 ] = this.readFloat(); mtx[ 5 ] = this.readFloat(); mtx[ 6 ] = this.readFloat(); mtx[ 7 ] = 0.0; mtx[ 8 ] = this.readFloat(); mtx[ 9 ] = this.readFloat(); mtx[ 10 ] = this.readFloat(); mtx[ 11 ] = 0.0; mtx[ 12 ] = this.readFloat(); mtx[ 13 ] = this.readFloat(); mtx[ 14 ] = this.readFloat(); mtx[ 15 ] = 1.0; return mtx; }; SEA3D.Stream.prototype.readUTF8 = function ( len ) { var buffer = this.readBytes( len ); if ( window.TextDecoder ) { return new TextDecoder().decode( buffer ); } else { return decodeURIComponent( escape( String.fromCharCode.apply( null, new Uint8Array( buffer ) ) ) ); } }; SEA3D.Stream.prototype.readExt = function () { return this.readUTF8( 4 ).replace( /\0/g, "" ); }; SEA3D.Stream.prototype.readUTF8Tiny = function () { return this.readUTF8( this.readUByte() ); }; SEA3D.Stream.prototype.readUTF8Short = function () { return this.readUTF8( this.readUShort() ); }; SEA3D.Stream.prototype.readUTF8Long = function () { return this.readUTF8( this.readUInt() ); }; SEA3D.Stream.prototype.readUByteArray = function ( length ) { var v = new Uint8Array( length ); SEA3D.Stream.memcpy( v.buffer, 0, this.buffer, this.position, length ); this.position += length; return v; }; SEA3D.Stream.prototype.readUShortArray = function ( length ) { var v = new Uint16Array( length ), len = length * 2; SEA3D.Stream.memcpy( v.buffer, 0, this.buffer, this.position, len ); this.position += len; return v; }; SEA3D.Stream.prototype.readUInt24Array = function ( length ) { var v = new Uint32Array( length ); for ( var i = 0; i < length; i ++ ) { v[ i ] = this.readUInt24(); } return v; }; SEA3D.Stream.prototype.readUIntArray = function ( length ) { var v = new Uint32Array( length ), len = length * 4; SEA3D.Stream.memcpy( v.buffer, 0, this.buffer, this.position, len ); this.position += len; return v; }; SEA3D.Stream.prototype.readFloatArray = function ( length ) { var v = new Float32Array( length ), len = length * 4; SEA3D.Stream.memcpy( v.buffer, 0, this.buffer, this.position, len ); this.position += len; return v; }; SEA3D.Stream.prototype.readBlendMode = function () { return SEA3D.Stream.BLEND_MODE[ this.readUByte() ]; }; SEA3D.Stream.prototype.readInterpolation = function () { return SEA3D.Stream.INTERPOLATION_TABLE[ this.readUByte() ]; }; SEA3D.Stream.prototype.readTags = function ( callback ) { var numTag = this.readUByte(); for ( var i = 0; i < numTag; ++ i ) { var kind = this.readUShort(); var size = this.readUInt(); var pos = this.position; callback( kind, this, size ); this.position = pos += size; } }; SEA3D.Stream.prototype.readProperties = function ( sea3d ) { var count = this.readUByte(), props = {}, types = {}; props.__type = types; for ( var i = 0; i < count; i ++ ) { var name = this.readUTF8Tiny(), type = this.readUByte(); types[ name ] = type; props[ name ] = type == SEA3D.Stream.GROUP ? this.readProperties( sea3d ) : this.readToken( type, sea3d ); } return props; }; SEA3D.Stream.prototype.readAnimationList = function ( sea3d ) { var list = [], count = this.readUByte(); var i = 0; while ( i < count ) { var attrib = this.readUByte(), anm = {}; anm.relative = ( attrib & 1 ) != 0; if ( attrib & 2 ) anm.timeScale = this.readFloat(); anm.tag = sea3d.getObject( this.readUInt() ); list[ i ++ ] = anm; } return list; }; SEA3D.Stream.prototype.readScriptList = function ( sea3d ) { var list = [], count = this.readUByte(); var i = 0; while ( i < count ) { var attrib = this.readUByte(), script = {}; script.priority = ( attrib & 1 ) | ( attrib & 2 ); if ( attrib & 4 ) { var numParams = this.readUByte(); script.params = {}; for ( var j = 0; j < numParams; j ++ ) { var name = this.readUTF8Tiny(); script.params[ name ] = this.readObject( sea3d ); } } if ( attrib & 8 ) { script.method = this.readUTF8Tiny(); } script.tag = sea3d.getObject( this.readUInt() ); list[ i ++ ] = script; } return list; }; SEA3D.Stream.prototype.readObject = function ( sea3d ) { return this.readToken( this.readUByte(), sea3d ); }; SEA3D.Stream.prototype.readToken = function ( type, sea3d ) { switch ( type ) { // 1D case SEA3D.Stream.BOOLEAN: return this.readBool(); break; case SEA3D.Stream.UBYTE: return this.readUByte(); break; case SEA3D.Stream.USHORT: return this.readUShort(); break; case SEA3D.Stream.UINT24: return this.readUInt24(); break; case SEA3D.Stream.INT: return this.readInt(); break; case SEA3D.Stream.UINT: return this.readUInt(); break; case SEA3D.Stream.FLOAT: return this.readFloat(); break; // 3D case SEA3D.Stream.VECTOR3D: return this.readVector3(); break; // 4D case SEA3D.Stream.VECTOR4D: return this.readVector4(); break; // Undefined Values case SEA3D.Stream.STRING_TINY: return this.readUTF8Tiny(); break; case SEA3D.Stream.STRING_SHORT: return this.readUTF8Short(); break; case SEA3D.Stream.STRING_LONG: return this.readUTF8Long(); break; case SEA3D.Stream.ASSET: var asset = this.readUInt(); return asset > 0 ? sea3d.getObject( asset - 1 ).tag : null; break; default: console.error( "DataType not found!" ); } return null; }; SEA3D.Stream.prototype.readVector = function ( type, length, offset ) { var size = SEA3D.Stream.sizeOf( type ), i = offset * size, count = i + ( length * size ); switch ( type ) { // 1D case SEA3D.Stream.BOOLEAN: return this.readUByteArray( count ); case SEA3D.Stream.UBYTE: return this.readUByteArray( count ); case SEA3D.Stream.USHORT: return this.readUShortArray( count ); case SEA3D.Stream.UINT24: return this.readUInt24Array( count ); case SEA3D.Stream.UINT: return this.readUIntArray( count ); case SEA3D.Stream.FLOAT: return this.readFloatArray( count ); // 3D case SEA3D.Stream.VECTOR3D: return this.readFloatArray( count ); // 4D case SEA3D.Stream.VECTOR4D: return this.readFloatArray( count ); } }; SEA3D.Stream.prototype.append = function ( data ) { var tmp = new ArrayBuffer( this.data.byteLength + data.byteLength ); tmp.set( new ArrayBuffer( this.data ), 0 ); tmp.set( new ArrayBuffer( data ), this.data.byteLength ); this.data = tmp; }; SEA3D.Stream.prototype.concat = function ( position, length ) { return new SEA3D.Stream( this.buffer.slice( position, position + length ) ); }; /** * @author DataStream.js */ SEA3D.Stream.memcpy = function ( dst, dstOffset, src, srcOffset, byteLength ) { var dstU8 = new Uint8Array( dst, dstOffset, byteLength ); var srcU8 = new Uint8Array( src, srcOffset, byteLength ); dstU8.set( srcU8 ); }; // // UByteArray // SEA3D.UByteArray = function () { this.ubytes = []; this.length = 0; }; SEA3D.UByteArray.prototype = { constructor: SEA3D.UByteArray, add: function ( ubytes ) { this.ubytes.push( ubytes ); this.length += ubytes.byteLength; }, toBuffer: function () { var memcpy = new Uint8Array( this.length ); for ( var i = 0, offset = 0; i < this.ubytes.length; i ++ ) { memcpy.set( this.ubytes[ i ], offset ); offset += this.ubytes[ i ].byteLength; } return memcpy.buffer; } }; // // Math // SEA3D.Math = { DEGREES: 180 / Math.PI, RADIANS: Math.PI / 180 }; SEA3D.Math.angle = function ( val ) { var ang = 180, inv = val < 0; val = ( inv ? - val : val ) % 360; if ( val > ang ) { val = - ang + ( val - ang ); } return ( inv ? - val : val ); }; SEA3D.Math.lerpAngle = function ( val, tar, t ) { if ( Math.abs( val - tar ) > 180 ) { if ( val > tar ) { tar += 360; } else { tar -= 360; } } val += ( tar - val ) * t; return SEA3D.Math.angle( val ); }; SEA3D.Math.lerpColor = function ( val, tar, t ) { var a0 = val >> 24 & 0xff, r0 = val >> 16 & 0xff, g0 = val >> 8 & 0xff, b0 = val & 0xff; var a1 = tar >> 24 & 0xff, r1 = tar >> 16 & 0xff, g1 = tar >> 8 & 0xff, b1 = tar & 0xff; a0 += ( a1 - a0 ) * t; r0 += ( r1 - r0 ) * t; g0 += ( g1 - g0 ) * t; b0 += ( b1 - b0 ) * t; return a0 << 24 | r0 << 16 | g0 << 8 | b0; }; SEA3D.Math.lerp = function ( val, tar, t ) { return val + ( ( tar - val ) * t ); }; SEA3D.Math.lerp1x = function ( val, tar, t ) { val[ 0 ] += ( tar[ 0 ] - val[ 0 ] ) * t; }; SEA3D.Math.lerp3x = function ( val, tar, t ) { val[ 0 ] += ( tar[ 0 ] - val[ 0 ] ) * t; val[ 1 ] += ( tar[ 1 ] - val[ 1 ] ) * t; val[ 2 ] += ( tar[ 2 ] - val[ 2 ] ) * t; }; SEA3D.Math.lerpAng1x = function ( val, tar, t ) { val[ 0 ] = SEA3D.Math.lerpAngle( val[ 0 ], tar[ 0 ], t ); }; SEA3D.Math.lerpColor1x = function ( val, tar, t ) { val[ 0 ] = SEA3D.Math.lerpColor( val[ 0 ], tar[ 0 ], t ); }; SEA3D.Math.lerpQuat4x = function ( val, tar, t ) { var x1 = val[ 0 ], y1 = val[ 1 ], z1 = val[ 2 ], w1 = val[ 3 ]; var x2 = tar[ 0 ], y2 = tar[ 1 ], z2 = tar[ 2 ], w2 = tar[ 3 ]; var x, y, z, w, l; // shortest direction if ( x1 * x2 + y1 * y2 + z1 * z2 + w1 * w2 < 0 ) { x2 = - x2; y2 = - y2; z2 = - z2; w2 = - w2; } x = x1 + t * ( x2 - x1 ); y = y1 + t * ( y2 - y1 ); z = z1 + t * ( z2 - z1 ); w = w1 + t * ( w2 - w1 ); l = 1.0 / Math.sqrt( w * w + x * x + y * y + z * z ); val[ 0 ] = x * l; val[ 1 ] = y * l; val[ 2 ] = z * l; val[ 3 ] = w * l; }; // // Timer // SEA3D.Timer = function () { this.time = this.start = Date.now(); }; SEA3D.Timer.prototype = { constructor: SEA3D.Timer, get now() { return Date.now(); }, get deltaTime() { return Date.now() - this.time; }, get elapsedTime() { return Date.now() - this.start; }, update: function () { this.time = Date.now(); } }; // // Object // SEA3D.Object = function ( name, data, type, sea3d ) { this.name = name; this.data = data; this.type = type; this.sea3d = sea3d; }; // // Geometry Base // SEA3D.GeometryBase = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.attrib = data.readUShort(); this.isBig = ( this.attrib & 1 ) != 0; // variable uint data.readVInt = this.isBig ? data.readUInt : data.readUShort; this.numVertex = data.readVInt(); this.length = this.numVertex * 3; }; // // Geometry // SEA3D.Geometry = function ( name, data, sea3d ) { SEA3D.GeometryBase.call( this, name, data, sea3d ); var i, j, len; // NORMAL if ( this.attrib & 4 ) { this.normal = data.readFloatArray( this.length ); } // TANGENT if ( this.attrib & 8 ) { this.tangent = data.readFloatArray( this.length ); } // UV if ( this.attrib & 32 ) { this.uv = []; this.uv.length = data.readUByte(); len = this.numVertex * 2; i = 0; while ( i < this.uv.length ) { // UV VERTEX DATA this.uv[ i ++ ] = data.readFloatArray( len ); } } // JOINT-INDEXES / WEIGHTS if ( this.attrib & 64 ) { this.jointPerVertex = data.readUByte(); var jntLen = this.numVertex * this.jointPerVertex; this.joint = data.readUShortArray( jntLen ); this.weight = data.readFloatArray( jntLen ); } // VERTEX_COLOR if ( this.attrib & 128 ) { var colorAttrib = data.readUByte(); this.numColor = ( ( ( colorAttrib & 64 ) >> 6 ) | ( ( colorAttrib & 128 ) >> 6 ) ) + 1; this.color = []; for ( i = 0, len = colorAttrib & 15; i < len; i ++ ) { this.color.push( data.readFloatArray( this.numVertex * this.numColor ) ); } } // VERTEX this.vertex = data.readFloatArray( this.length ); // SUB-MESHES var count = data.readUByte(); this.groups = []; if ( this.attrib & 1024 ) { // INDEXES for ( i = 0, len = 0; i < count; i ++ ) { j = data.readVInt() * 3; this.groups.push( { start: len, count: j, } ); len += j; } this.indexes = this.isBig ? data.readUIntArray( len ) : data.readUShortArray( len ); } else { // INDEXES var stride = this.isBig ? 4 : 2, bytearray = new SEA3D.UByteArray(); for ( i = 0, j = 0; i < count; i ++ ) { len = data.readVInt() * 3; this.groups.push( { start: j, count: len, } ); j += len; bytearray.add( data.readUByteArray( len * stride ) ); } this.indexes = this.isBig ? new Uint32Array( bytearray.toBuffer() ) : new Uint16Array( bytearray.toBuffer() ); } }; SEA3D.Geometry.prototype = Object.create( SEA3D.GeometryBase.prototype ); SEA3D.Geometry.prototype.constructor = SEA3D.Geometry; SEA3D.Geometry.prototype.type = "geo"; // // Object3D // SEA3D.Object3D = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.isStatic = false; this.visible = true; this.attrib = data.readUShort(); if ( this.attrib & 1 ) this.parent = sea3d.getObject( data.readUInt() ); if ( this.attrib & 2 ) this.animations = data.readAnimationList( sea3d ); if ( this.attrib & 4 ) this.scripts = data.readScriptList( sea3d ); if ( this.attrib & 16 ) this.attributes = sea3d.getObject( data.readUInt() ); if ( this.attrib & 32 ) { var objectType = data.readUByte(); this.isStatic = ( objectType & 1 ) != 0; this.visible = ( objectType & 2 ) == 0; } }; SEA3D.Object3D.prototype.readTag = function ( kind, data, size ) { }; // // Entity3D // SEA3D.Entity3D = function ( name, data, sea3d ) { SEA3D.Object3D.call( this, name, data, sea3d ); this.castShadows = true; if ( this.attrib & 64 ) { var lightType = data.readUByte(); this.castShadows = ( lightType & 1 ) == 0; } }; SEA3D.Entity3D.prototype = Object.create( SEA3D.Object3D.prototype ); SEA3D.Entity3D.prototype.constructor = SEA3D.Entity3D; // // Sound3D // SEA3D.Sound3D = function ( name, data, sea3d ) { SEA3D.Object3D.call( this, name, data, sea3d ); this.autoPlay = ( this.attrib & 64 ) != 0; if ( this.attrib & 128 ) this.mixer = sea3d.getObject( data.readUInt() ); this.sound = sea3d.getObject( data.readUInt() ); this.volume = data.readFloat(); }; SEA3D.Sound3D.prototype = Object.create( SEA3D.Object3D.prototype ); SEA3D.Sound3D.prototype.constructor = SEA3D.Sound3D; // // Sound Point // SEA3D.SoundPoint = function ( name, data, sea3d ) { SEA3D.Sound3D.call( this, name, data, sea3d ); this.position = data.readVector3(); this.distance = data.readFloat(); data.readTags( this.readTag.bind( this ) ); }; SEA3D.SoundPoint.prototype = Object.create( SEA3D.Sound3D.prototype ); SEA3D.SoundPoint.prototype.constructor = SEA3D.SoundPoint; SEA3D.SoundPoint.prototype.type = "sp"; // // Container3D // SEA3D.Container3D = function ( name, data, sea3d ) { SEA3D.Object3D.call( this, name, data, sea3d ); this.transform = data.readMatrix(); data.readTags( this.readTag.bind( this ) ); }; SEA3D.Container3D.prototype = Object.create( SEA3D.Object3D.prototype ); SEA3D.Container3D.prototype.constructor = SEA3D.Container3D; SEA3D.Container3D.prototype.type = "c3d"; // // Script URL // SEA3D.ScriptURL = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.url = data.readUTF8( data.length ); }; SEA3D.ScriptURL.prototype.type = "src"; // // Texture URL // SEA3D.TextureURL = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.url = data.readUTF8( data.length ); }; SEA3D.TextureURL.prototype.type = "urlT"; // // CubeMap URL // SEA3D.CubeMapURL = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.faces = []; for ( var i = 0; i < 6; i ++ ) { this.faces[ i ] = data.readUTF8Tiny(); } }; SEA3D.CubeMapURL.prototype.type = "cURL"; // // Actions // SEA3D.Actions = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.count = data.readUInt(); this.actions = []; for ( var i = 0; i < this.count; i ++ ) { var flag = data.readUByte(); var kind = data.readUShort(); var size = data.readUShort(); var position = data.position; var act = this.actions[ i ] = { kind: kind }; // range of animation if ( flag & 1 ) { // start and count in frames act.range = [ data.readUInt(), data.readUInt() ]; } // time if ( flag & 2 ) { act.time = data.readUInt(); } // easing if ( flag & 4 ) { act.intrpl = data.readInterpolation(); if ( act.intrpl.indexOf( 'back.' ) == 0 ) { act.intrplParam0 = data.readFloat(); } else if ( act.intrpl.indexOf( 'elastic.' ) == 0 ) { act.intrplParam0 = data.readFloat(); act.intrplParam1 = data.readFloat(); } } switch ( kind ) { case SEA3D.Actions.RTT_TARGET: act.source = sea3d.getObject( data.readUInt() ); act.target = sea3d.getObject( data.readUInt() ); break; case SEA3D.Actions.LOOK_AT: act.source = sea3d.getObject( data.readUInt() ); act.target = sea3d.getObject( data.readUInt() ); break; case SEA3D.Actions.PLAY_SOUND: act.sound = sea3d.getObject( data.readUInt() ); act.offset = data.readUInt(); break; case SEA3D.Actions.PLAY_ANIMATION: act.object = sea3d.getObject( data.readUInt() ); act.name = data.readUTF8Tiny(); break; case SEA3D.Actions.FOG: act.color = data.readUInt24(); act.min = data.readFloat(); act.max = data.readFloat(); break; case SEA3D.Actions.ENVIRONMENT: act.texture = sea3d.getObject( data.readUInt() ); break; case SEA3D.Actions.ENVIRONMENT_COLOR: act.color = data.readUInt24F(); break; case SEA3D.Actions.CAMERA: act.camera = sea3d.getObject( data.readUInt() ); break; case SEA3D.Actions.SCRIPTS: act.scripts = data.readScriptList( sea3d ); break; case SEA3D.Actions.CLASS_OF: act.classof = sea3d.getObject( data.readUInt() ); break; case SEA3D.Actions.ATTRIBUTES: act.attributes = sea3d.getObject( data.readUInt() ); break; default: console.log( "Action \"" + kind + "\" not found." ); break; } data.position = position + size; } }; SEA3D.Actions.SCENE = 0; SEA3D.Actions.ENVIRONMENT_COLOR = 1; SEA3D.Actions.ENVIRONMENT = 2; SEA3D.Actions.FOG = 3; SEA3D.Actions.PLAY_ANIMATION = 4; SEA3D.Actions.PLAY_SOUND = 5; SEA3D.Actions.ANIMATION_AUDIO_SYNC = 6; SEA3D.Actions.LOOK_AT = 7; SEA3D.Actions.RTT_TARGET = 8; SEA3D.Actions.CAMERA = 9; SEA3D.Actions.SCRIPTS = 10; SEA3D.Actions.CLASS_OF = 11; SEA3D.Actions.ATTRIBUTES = 12; SEA3D.Actions.prototype.type = "act"; // // Properties // SEA3D.Properties = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.tag = data.readProperties( sea3d ); this.tag.__name = name; }; SEA3D.Properties.prototype.type = "prop"; // // File Info // SEA3D.FileInfo = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.tag = data.readProperties( sea3d ); this.tag.__name = name; sea3d.info = this.tag; }; SEA3D.FileInfo.prototype.type = "info"; // // Java Script // SEA3D.JavaScript = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.src = data.readUTF8( data.length ); }; SEA3D.JavaScript.prototype.type = "js"; // // Java Script Method // SEA3D.JavaScriptMethod = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; var count = data.readUShort(); this.methods = {}; for ( var i = 0; i < count; i ++ ) { var flag = data.readUByte(); var method = data.readUTF8Tiny(); this.methods[ method ] = { src: data.readUTF8Long() }; } }; SEA3D.JavaScriptMethod.prototype.type = "jsm"; // // GLSL // SEA3D.GLSL = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.src = data.readUTF8( data.length ); }; SEA3D.GLSL.prototype.type = "glsl"; // // Dummy // SEA3D.Dummy = function ( name, data, sea3d ) { SEA3D.Object3D.call( this, name, data, sea3d ); this.transform = data.readMatrix(); this.width = data.readFloat(); this.height = data.readFloat(); this.depth = data.readFloat(); data.readTags( this.readTag.bind( this ) ); }; SEA3D.Dummy.prototype = Object.create( SEA3D.Object3D.prototype ); SEA3D.Dummy.prototype.constructor = SEA3D.Dummy; SEA3D.Dummy.prototype.type = "dmy"; // // Line // SEA3D.Line = function ( name, data, sea3d ) { SEA3D.Object3D.call( this, name, data, sea3d ); this.count = ( this.attrib & 64 ? data.readUInt() : data.readUShort() ) * 3; this.closed = ( this.attrib & 128 ) != 0; this.transform = data.readMatrix(); this.vertex = []; var i = 0; while ( i < this.count ) { this.vertex[ i ++ ] = data.readFloat(); } data.readTags( this.readTag.bind( this ) ); }; SEA3D.Line.prototype = Object.create( SEA3D.Object3D.prototype ); SEA3D.Line.prototype.constructor = SEA3D.Line; SEA3D.Line.prototype.type = "line"; // // Sprite // SEA3D.Sprite = function ( name, data, sea3d ) { SEA3D.Object3D.call( this, name, data, sea3d ); if ( this.attrib & 256 ) { this.material = sea3d.getObject( data.readUInt() ); } this.position = data.readVector3(); this.width = data.readFloat(); this.height = data.readFloat(); data.readTags( this.readTag.bind( this ) ); }; SEA3D.Sprite.prototype = Object.create( SEA3D.Object3D.prototype ); SEA3D.Sprite.prototype.constructor = SEA3D.Sprite; SEA3D.Sprite.prototype.type = "m2d"; // // Mesh // SEA3D.Mesh = function ( name, data, sea3d ) { SEA3D.Entity3D.call( this, name, data, sea3d ); // MATERIAL if ( this.attrib & 256 ) { this.material = []; var len = data.readUByte(); if ( len == 1 ) this.material[ 0 ] = sea3d.getObject( data.readUInt() ); else { var i = 0; while ( i < len ) { var matIndex = data.readUInt(); if ( matIndex > 0 ) this.material[ i ++ ] = sea3d.getObject( matIndex - 1 ); else this.material[ i ++ ] = undefined; } } } if ( this.attrib & 512 ) { this.modifiers = []; var len = data.readUByte(); for ( var i = 0; i < len; i ++ ) { this.modifiers[ i ] = sea3d.getObject( data.readUInt() ); } } if ( this.attrib & 1024 ) { this.reference = { type: data.readUByte(), ref: sea3d.getObject( data.readUInt() ) }; } this.transform = data.readMatrix(); this.geometry = sea3d.getObject( data.readUInt() ); data.readTags( this.readTag.bind( this ) ); }; SEA3D.Mesh.prototype = Object.create( SEA3D.Entity3D.prototype ); SEA3D.Mesh.prototype.constructor = SEA3D.Mesh; SEA3D.Mesh.prototype.type = "m3d"; // // Skeleton // SEA3D.Skeleton = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; var length = data.readUShort(); this.joint = []; for ( var i = 0; i < length; i ++ ) { this.joint[ i ] = { name: data.readUTF8Tiny(), parentIndex: data.readUShort() - 1, inverseBindMatrix: data.readMatrix() }; } }; SEA3D.Skeleton.prototype.type = "skl"; // // Skeleton Local // SEA3D.SkeletonLocal = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; var length = data.readUShort(); this.joint = []; for ( var i = 0; i < length; i ++ ) { this.joint[ i ] = { name: data.readUTF8Tiny(), parentIndex: data.readUShort() - 1, // POSITION XYZ x: data.readFloat(), y: data.readFloat(), z: data.readFloat(), // QUATERNION XYZW qx: data.readFloat(), qy: data.readFloat(), qz: data.readFloat(), qw: data.readFloat() }; } }; SEA3D.SkeletonLocal.prototype.type = "sklq"; // // Animation Base // SEA3D.AnimationBase = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; var flag = data.readUByte(); this.sequence = []; if ( flag & 1 ) { var count = data.readUShort(); for ( var i = 0; i < count; i ++ ) { flag = data.readUByte(); this.sequence[ i ] = { name: data.readUTF8Tiny(), start: data.readUInt(), count: data.readUInt(), repeat: ( flag & 1 ) != 0, intrpl: ( flag & 2 ) == 0 }; } } this.frameRate = data.readUByte(); this.numFrames = data.readUInt(); // no contains sequence if ( this.sequence.length == 0 ) { this.sequence[ 0 ] = { name: "root", start: 0, count: this.numFrames, repeat: true, intrpl: true }; } }; // // Animation // SEA3D.Animation = function ( name, data, sea3d ) { SEA3D.AnimationBase.call( this, name, data, sea3d ); this.dataList = []; for ( var i = 0, l = data.readUByte(); i < l; i ++ ) { var kind = data.readUShort(), type = data.readUByte(); var anmRaw = data.readVector( type, this.numFrames, 0 ); this.dataList.push( { kind: kind, type: type, blockSize: SEA3D.Stream.sizeOf( type ), data: anmRaw } ); } }; SEA3D.Animation.POSITION = 0; SEA3D.Animation.ROTATION = 1; SEA3D.Animation.SCALE = 2; SEA3D.Animation.COLOR = 3; SEA3D.Animation.MULTIPLIER = 4; SEA3D.Animation.ATTENUATION_START = 5; SEA3D.Animation.ATTENUATION_END = 6; SEA3D.Animation.FOV = 7; SEA3D.Animation.OFFSET_U = 8; SEA3D.Animation.OFFSET_V = 9; SEA3D.Animation.SCALE_U = 10; SEA3D.Animation.SCALE_V = 11; SEA3D.Animation.ANGLE = 12; SEA3D.Animation.ALPHA = 13; SEA3D.Animation.VOLUME = 14; SEA3D.Animation.DefaultLerpFuncs = [ SEA3D.Math.lerp3x, // POSITION SEA3D.Math.lerpQuat4x, // ROTATION SEA3D.Math.lerp3x, // SCALE SEA3D.Math.lerpColor1x, // COLOR SEA3D.Math.lerp1x, // MULTIPLIER SEA3D.Math.lerp1x, // ATTENUATION_START SEA3D.Math.lerp1x, // ATTENUATION_END SEA3D.Math.lerp1x, // FOV SEA3D.Math.lerp1x, // OFFSET_U SEA3D.Math.lerp1x, // OFFSET_V SEA3D.Math.lerp1x, // SCALE_U SEA3D.Math.lerp1x, // SCALE_V SEA3D.Math.lerpAng1x, // ANGLE SEA3D.Math.lerp1x, // ALPHA SEA3D.Math.lerp1x // VOLUME ]; SEA3D.Animation.prototype = Object.create( SEA3D.AnimationBase.prototype ); SEA3D.Animation.prototype.constructor = SEA3D.Animation; SEA3D.Animation.prototype.type = "anm"; // // Skeleton Animation // SEA3D.SkeletonAnimation = function ( name, data, sea3d ) { SEA3D.AnimationBase.call( this, name, data, sea3d ); this.name = name; this.data = data; this.sea3d = sea3d; this.numJoints = data.readUShort(); this.raw = data.readFloatArray( this.numFrames * this.numJoints * 7 ); }; SEA3D.SkeletonAnimation.prototype.type = "skla"; // // Morph // SEA3D.Morph = function ( name, data, sea3d ) { SEA3D.GeometryBase.call( this, name, data, sea3d ); var useVertex = ( this.attrib & 2 ) != 0; var useNormal = ( this.attrib & 4 ) != 0; var nodeCount = data.readUShort(); this.node = []; for ( var i = 0; i < nodeCount; i ++ ) { var nodeName = data.readUTF8Tiny(), verts, norms; if ( useVertex ) verts = data.readFloatArray( this.length ); if ( useNormal ) norms = data.readFloatArray( this.length ); this.node[ i ] = { vertex: verts, normal: norms, name: nodeName }; } }; SEA3D.Morph.prototype = Object.create( SEA3D.GeometryBase.prototype ); SEA3D.Morph.prototype.constructor = SEA3D.Morph; SEA3D.Morph.prototype.type = "mph"; // // Vertex Animation // SEA3D.VertexAnimation = function ( name, data, sea3d ) { SEA3D.AnimationBase.call( this, name, data, sea3d ); var flags = data.readUByte(); this.isBig = ( flags & 1 ) != 0; data.readVInt = this.isBig ? data.readUInt : data.readUShort; this.numVertex = data.readVInt(); this.length = this.numVertex * 3; var useVertex = ( flags & 2 ) != 0; var useNormal = ( flags & 4 ) != 0; this.frame = []; var i, verts, norms; for ( i = 0; i < this.numFrames; i ++ ) { if ( useVertex ) verts = data.readFloatArray( this.length ); if ( useNormal ) norms = data.readFloatArray( this.length ); this.frame[ i ] = { vertex: verts, normal: norms }; } }; SEA3D.VertexAnimation.prototype = Object.create( SEA3D.AnimationBase.prototype ); SEA3D.VertexAnimation.prototype.constructor = SEA3D.VertexAnimation; SEA3D.VertexAnimation.prototype.type = "vtxa"; // // Camera // SEA3D.Camera = function ( name, data, sea3d ) { SEA3D.Object3D.call( this, name, data, sea3d ); if ( this.attrib & 64 ) { this.dof = { distance: data.readFloat(), range: data.readFloat() }; } this.transform = data.readMatrix(); this.fov = data.readFloat(); data.readTags( this.readTag.bind( this ) ); }; SEA3D.Camera.prototype = Object.create( SEA3D.Object3D.prototype ); SEA3D.Camera.prototype.constructor = SEA3D.Camera; SEA3D.Camera.prototype.type = "cam"; // // Orthographic Camera // SEA3D.OrthographicCamera = function ( name, data, sea3d ) { SEA3D.Object3D.call( this, name, data, sea3d ); this.transform = data.readMatrix(); this.height = data.readFloat(); data.readTags( this.readTag.bind( this ) ); }; SEA3D.OrthographicCamera.prototype = Object.create( SEA3D.Object3D.prototype ); SEA3D.OrthographicCamera.prototype.constructor = SEA3D.OrthographicCamera; SEA3D.OrthographicCamera.prototype.type = "camo"; // // Joint Object // SEA3D.JointObject = function ( name, data, sea3d ) { SEA3D.Object3D.call( this, name, data, sea3d ); this.target = sea3d.getObject( data.readUInt() ); this.joint = data.readUShort(); data.readTags( this.readTag.bind( this ) ); }; SEA3D.JointObject.prototype = Object.create( SEA3D.Object3D.prototype ); SEA3D.JointObject.prototype.constructor = SEA3D.JointObject; SEA3D.JointObject.prototype.type = "jnt"; // // Light // SEA3D.Light = function ( name, data, sea3d ) { SEA3D.Object3D.call( this, name, data, sea3d ); this.attenStart = Number.MAX_VALUE; this.attenEnd = Number.MAX_VALUE; if ( this.attrib & 64 ) { var shadowHeader = data.readUByte(); this.shadow = {}; this.shadow.opacity = shadowHeader & 1 ? data.readFloat() : 1; this.shadow.color = shadowHeader & 2 ? data.readUInt24() : 0x000000; } if ( this.attrib & 512 ) { this.attenStart = data.readFloat(); this.attenEnd = data.readFloat(); } this.color = data.readUInt24(); this.multiplier = data.readFloat(); }; SEA3D.Light.prototype = Object.create( SEA3D.Object3D.prototype ); SEA3D.Light.prototype.constructor = SEA3D.Light; // // Point Light // SEA3D.PointLight = function ( name, data, sea3d ) { SEA3D.Light.call( this, name, data, sea3d ); if ( this.attrib & 128 ) { this.attenuation = { start: data.readFloat(), end: data.readFloat() }; } this.position = data.readVector3(); data.readTags( this.readTag.bind( this ) ); }; SEA3D.PointLight.prototype = Object.create( SEA3D.Light.prototype ); SEA3D.PointLight.prototype.constructor = SEA3D.PointLight; SEA3D.PointLight.prototype.type = "plht"; // // Hemisphere Light // SEA3D.HemisphereLight = function ( name, data, sea3d ) { SEA3D.Light.call( this, name, data, sea3d ); if ( this.attrib & 128 ) { this.attenuation = { start: data.readFloat(), end: data.readFloat() }; } this.secondColor = data.readUInt24(); data.readTags( this.readTag.bind( this ) ); }; SEA3D.HemisphereLight.prototype = Object.create( SEA3D.Light.prototype ); SEA3D.HemisphereLight.prototype.constructor = SEA3D.HemisphereLight; SEA3D.HemisphereLight.prototype.type = "hlht"; // // Ambient Light // SEA3D.AmbientLight = function ( name, data, sea3d ) { SEA3D.Light.call( this, name, data, sea3d ); data.readTags( this.readTag.bind( this ) ); }; SEA3D.AmbientLight.prototype = Object.create( SEA3D.Light.prototype ); SEA3D.AmbientLight.prototype.constructor = SEA3D.AmbientLight; SEA3D.AmbientLight.prototype.type = "alht"; // // Directional Light // SEA3D.DirectionalLight = function ( name, data, sea3d ) { SEA3D.Light.call( this, name, data, sea3d ); this.transform = data.readMatrix(); data.readTags( this.readTag.bind( this ) ); }; SEA3D.DirectionalLight.prototype = Object.create( SEA3D.Light.prototype ); SEA3D.DirectionalLight.prototype.constructor = SEA3D.DirectionalLight; SEA3D.DirectionalLight.prototype.type = "dlht"; // // Material // SEA3D.Material = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.technique = []; this.tecniquesDict = {}; this.attrib = data.readUShort(); this.alpha = 1; this.blendMode = "normal"; this.physical = false; this.anisotropy = false; this.bothSides = ( this.attrib & 1 ) != 0; this.receiveLights = ( this.attrib & 2 ) == 0; this.receiveShadows = ( this.attrib & 4 ) == 0; this.receiveFog = ( this.attrib & 8 ) == 0; this.repeat = ( this.attrib & 16 ) == 0; if ( this.attrib & 32 ) this.alpha = data.readFloat(); if ( this.attrib & 64 ) this.blendMode = data.readBlendMode(); if ( this.attrib & 128 ) this.animations = data.readAnimationList( sea3d ); this.depthWrite = ( this.attrib & 256 ) == 0; this.depthTest = ( this.attrib & 512 ) == 0; this.premultipliedAlpha = ( this.attrib & 1024 ) != 0; var count = data.readUByte(); for ( var i = 0; i < count; ++ i ) { var kind = data.readUShort(); var size = data.readUShort(); var pos = data.position; var tech, methodAttrib; switch ( kind ) { case SEA3D.Material.PHONG: tech = { ambientColor: data.readUInt24(), diffuseColor: data.readUInt24(), specularColor: data.readUInt24(), specular: data.readFloat(), gloss: data.readFloat() }; break; case SEA3D.Material.PHYSICAL: tech = { color: data.readUInt24(), roughness: data.readFloat(), metalness: data.readFloat() }; break; case SEA3D.Material.ANISOTROPIC: break; case SEA3D.Material.COMPOSITE_TEXTURE: tech = { composite: sea3d.getObject( data.readUInt() ) }; break; case SEA3D.Material.DIFFUSE_MAP: tech = { texture: sea3d.getObject( data.readUInt() ) }; break; case SEA3D.Material.SPECULAR_MAP: tech = { texture: sea3d.getObject( data.readUInt() ) }; break; case SEA3D.Material.NORMAL_MAP: tech = { texture: sea3d.getObject( data.readUInt() ) }; break; case SEA3D.Material.REFLECTION: case SEA3D.Material.FRESNEL_REFLECTION: tech = { texture: sea3d.getObject( data.readUInt() ), alpha: data.readFloat() }; if ( kind == SEA3D.Material.FRESNEL_REFLECTION ) { tech.power = data.readFloat(); tech.normal = data.readFloat(); } break; case SEA3D.Material.REFRACTION: tech = { texture: sea3d.getObject( data.readUInt() ), alpha: data.readFloat(), ior: data.readFloat() }; break; case SEA3D.Material.RIM: tech = { color: data.readUInt24(), strength: data.readFloat(), power: data.readFloat(), blendMode: data.readBlendMode() }; break; case SEA3D.Material.LIGHT_MAP: tech = { texture: sea3d.getObject( data.readUInt() ), channel: data.readUByte(), blendMode: data.readBlendMode() }; break; case SEA3D.Material.DETAIL_MAP: tech = { texture: sea3d.getObject( data.readUInt() ), scale: data.readFloat(), blendMode: data.readBlendMode() }; break; case SEA3D.Material.CEL: tech = { color: data.readUInt24(), levels: data.readUByte(), size: data.readFloat(), specularCutOff: data.readFloat(), smoothness: data.readFloat() }; break; case SEA3D.Material.TRANSLUCENT: tech = { translucency: data.readFloat(), scattering: data.readFloat() }; break; case SEA3D.Material.BLEND_NORMAL_MAP: methodAttrib = data.readUByte(); tech = { texture: sea3d.getObject( data.readUInt() ), secondaryTexture: sea3d.getObject( data.readUInt() ) }; if ( methodAttrib & 1 ) { tech.offsetX0 = data.readFloat(); tech.offsetY0 = data.readFloat(); tech.offsetX1 = data.readFloat(); tech.offsetY1 = data.readFloat(); } else { tech.offsetX0 = tech.offsetY0 = tech.offsetX1 = tech.offsetY1 = 0; } tech.animate = methodAttrib & 2; break; case SEA3D.Material.MIRROR_REFLECTION: tech = { texture: sea3d.getObject( data.readUInt() ), alpha: data.readFloat() }; break; case SEA3D.Material.AMBIENT_MAP: tech = { texture: sea3d.getObject( data.readUInt() ) }; break; case SEA3D.Material.ALPHA_MAP: tech = { texture: sea3d.getObject( data.readUInt() ) }; break; case SEA3D.Material.EMISSIVE: tech = { color: data.readUInt24() }; break; case SEA3D.Material.EMISSIVE_MAP: tech = { texture: sea3d.getObject( data.readUInt() ) }; break; case SEA3D.Material.ROUGHNESS_MAP: case SEA3D.Material.METALNESS_MAP: tech = { texture: sea3d.getObject( data.readUInt() ) }; break; case SEA3D.Material.VERTEX_COLOR: tech = { blendMode: data.readBlendMode() }; break; case SEA3D.Material.WRAP_LIGHTING: tech = { color: data.readUInt24(), strength: data.readFloat() }; break; case SEA3D.Material.COLOR_REPLACE: methodAttrib = data.readUByte(); tech = { red: data.readUInt24(), green: data.readUInt24(), blue: data.readUInt24F() }; if ( methodAttrib & 1 ) tech.mask = sea3d.getObject( data.readUInt() ); if ( methodAttrib & 2 ) tech.alpha = data.readFloat(); break; case SEA3D.Material.REFLECTION_SPHERICAL: tech = { texture: sea3d.getObject( data.readUInt() ), alpha: data.readFloat() }; break; case SEA3D.Material.REFLECTIVITY: methodAttrib = data.readUByte(); tech = { strength: data.readFloat() }; if ( methodAttrib & 1 ) tech.mask = sea3d.getObject( data.readUInt() ); break; case SEA3D.Material.CLEAR_COAT: tech = { strength: data.readFloat(), roughness: data.readFloat() }; break; default: console.warn( "SEA3D: MaterialTechnique not found:", kind.toString( 16 ) ); data.position = pos += size; continue; } tech.kind = kind; this.technique.push( tech ); this.tecniquesDict[ kind ] = tech; data.position = pos += size; } }; SEA3D.Material.PHONG = 0; SEA3D.Material.COMPOSITE_TEXTURE = 1; SEA3D.Material.DIFFUSE_MAP = 2; SEA3D.Material.SPECULAR_MAP = 3; SEA3D.Material.REFLECTION = 4; SEA3D.Material.REFRACTION = 5; SEA3D.Material.NORMAL_MAP = 6; SEA3D.Material.FRESNEL_REFLECTION = 7; SEA3D.Material.RIM = 8; SEA3D.Material.LIGHT_MAP = 9; SEA3D.Material.DETAIL_MAP = 10; SEA3D.Material.CEL = 11; SEA3D.Material.TRANSLUCENT = 12; SEA3D.Material.BLEND_NORMAL_MAP = 13; SEA3D.Material.MIRROR_REFLECTION = 14; SEA3D.Material.AMBIENT_MAP = 15; SEA3D.Material.ALPHA_MAP = 16; SEA3D.Material.EMISSIVE_MAP = 17; SEA3D.Material.VERTEX_COLOR = 18; SEA3D.Material.WRAP_LIGHTING = 19; SEA3D.Material.COLOR_REPLACE = 20; SEA3D.Material.REFLECTION_SPHERICAL = 21; SEA3D.Material.ANISOTROPIC = 22; SEA3D.Material.EMISSIVE = 23; SEA3D.Material.PHYSICAL = 24; SEA3D.Material.ROUGHNESS_MAP = 25; SEA3D.Material.METALNESS_MAP = 26; SEA3D.Material.REFLECTIVITY = 27; SEA3D.Material.CLEAR_COAT = 28; SEA3D.Material.prototype.type = "mat"; // // Composite // SEA3D.Composite = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; var layerCount = data.readUByte(); this.layer = []; for ( var i = 0; i < layerCount; i ++ ) { this.layer[ i ] = new SEA3D.Composite.prototype.Layer( data, sea3d ); } }; SEA3D.Composite.prototype.getLayerByName = function ( name ) { for ( var i = 0; i < this.layer.length; i ++ ) { if ( this.layer[ i ].name == name ) { return this.layer[ i ]; } } }; SEA3D.Composite.prototype.Layer = function ( data, sea3d ) { var attrib = data.readUShort(); if ( attrib & 1 ) this.texture = new SEA3D.Composite.LayerBitmap( data, sea3d ); else this.color = data.readUInt24(); if ( attrib & 2 ) { this.mask = new SEA3D.Composite.LayerBitmap( data, sea3d ); } if ( attrib & 4 ) { this.name = data.readUTF8Tiny(); } this.blendMode = attrib & 8 ? data.readBlendMode() : "normal"; this.opacity = attrib & 16 ? data.readFloat() : 1; }; SEA3D.Composite.LayerBitmap = function ( data, sea3d ) { this.map = sea3d.getObject( data.readUInt() ); var attrib = data.readUShort(); this.channel = attrib & 1 ? data.readUByte() : 0; this.repeat = attrib & 2 == 0; this.offsetU = attrib & 4 ? data.readFloat() : 0; this.offsetV = attrib & 8 ? data.readFloat() : 0; this.scaleU = attrib & 16 ? data.readFloat() : 1; this.scaleV = attrib & 32 ? data.readFloat() : 1; this.rotation = attrib & 64 ? data.readFloat() : 0; if ( attrib & 128 ) this.animation = data.readAnimationList( sea3d ); }; SEA3D.Composite.prototype.type = "ctex"; // // Planar Render // SEA3D.PlanarRender = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.attrib = data.readUByte(); this.quality = ( this.attrib & 1 ) | ( this.attrib & 2 ); this.transform = data.readMatrix(); }; SEA3D.PlanarRender.prototype.type = "rttp"; // // Cube Render // SEA3D.CubeRender = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.attrib = data.readUByte(); this.quality = ( this.attrib & 1 ) | ( this.attrib & 2 ); this.position = data.readVector3(); }; SEA3D.CubeRender.prototype.type = "rttc"; // // Cube Maps // SEA3D.CubeMap = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.transparent = false; var ext = data.readExt(); this.faces = []; for ( var i = 0; i < 6; i ++ ) { var size = data.readUInt(); this.faces[ i ] = data.concat( data.position, size ); data.position += size; } }; SEA3D.CubeMap.prototype.type = "cmap"; // // JPEG // SEA3D.JPEG = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.transparent = false; }; SEA3D.JPEG.prototype.type = "jpg"; // // JPEG_XR // SEA3D.JPEG_XR = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.transparent = true; }; SEA3D.JPEG_XR.prototype.type = "wdp"; // // PNG // SEA3D.PNG = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.transparent = data.getByte( 25 ) == 0x06; }; SEA3D.PNG.prototype.type = "png"; // // GIF // SEA3D.GIF = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; this.transparent = data.getByte( 11 ) > 0; }; SEA3D.GIF.prototype.type = "gif"; // // OGG // SEA3D.OGG = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; }; SEA3D.OGG.prototype.type = "ogg"; // // MP3 // SEA3D.MP3 = function ( name, data, sea3d ) { this.name = name; this.data = data; this.sea3d = sea3d; }; SEA3D.MP3.prototype.type = "mp3"; // // FILE FORMAT // SEA3D.File = function ( config ) { this.config = { streaming: true, timeLimit: 60 }; if ( config ) { if ( config.streaming !== undefined ) this.config.streaming = config.streaming; if ( config.timeLimit !== undefined ) this.config.timeLimit = config.timeLimit; } this.version = SEA3D.VERSION; this.objects = []; this.typeClass = {}; this.typeRead = {}; this.typeUnique = {}; this.position = this.dataPosition = 0; this.scope = this; // SEA3D this.addClass( SEA3D.FileInfo, true ); this.addClass( SEA3D.Geometry, true ); this.addClass( SEA3D.Mesh ); this.addClass( SEA3D.Sprite ); this.addClass( SEA3D.Material ); this.addClass( SEA3D.Composite ); this.addClass( SEA3D.PointLight ); this.addClass( SEA3D.DirectionalLight ); this.addClass( SEA3D.HemisphereLight ); this.addClass( SEA3D.AmbientLight ); this.addClass( SEA3D.Skeleton, true ); this.addClass( SEA3D.SkeletonLocal, true ); this.addClass( SEA3D.SkeletonAnimation, true ); this.addClass( SEA3D.JointObject ); this.addClass( SEA3D.Camera ); this.addClass( SEA3D.OrthographicCamera ); this.addClass( SEA3D.Morph, true ); this.addClass( SEA3D.VertexAnimation, true ); this.addClass( SEA3D.CubeMap, true ); this.addClass( SEA3D.Animation ); this.addClass( SEA3D.Dummy ); this.addClass( SEA3D.Line ); this.addClass( SEA3D.SoundPoint ); this.addClass( SEA3D.PlanarRender ); this.addClass( SEA3D.CubeRender ); this.addClass( SEA3D.Actions ); this.addClass( SEA3D.Container3D ); this.addClass( SEA3D.Properties ); // URL BASED this.addClass( SEA3D.ScriptURL, true ); this.addClass( SEA3D.TextureURL, true ); this.addClass( SEA3D.CubeMapURL, true ); // UNIVERSAL this.addClass( SEA3D.JPEG, true ); this.addClass( SEA3D.JPEG_XR, true ); this.addClass( SEA3D.PNG, true ); this.addClass( SEA3D.GIF, true ); this.addClass( SEA3D.OGG, true ); this.addClass( SEA3D.MP3, true ); this.addClass( SEA3D.JavaScript, true ); this.addClass( SEA3D.JavaScriptMethod, true ); this.addClass( SEA3D.GLSL, true ); // Extensions var i = SEA3D.File.Extensions.length; while ( i -- ) { SEA3D.File.Extensions[ i ].call( this ); } }; SEA3D.File.Extensions = []; SEA3D.File.CompressionLibs = {}; SEA3D.File.DecompressionMethod = {}; SEA3D.File.setExtension = function ( callback ) { SEA3D.File.Extensions.push( callback ); }; SEA3D.File.setDecompressionEngine = function ( id, name, method ) { SEA3D.File.CompressionLibs[ id ] = name; SEA3D.File.DecompressionMethod[ id ] = method; }; SEA3D.File.prototype.addClass = function ( clazz, unique ) { this.typeClass[ clazz.prototype.type ] = clazz; this.typeUnique[ clazz.prototype.type ] = unique === true; }; SEA3D.File.prototype.readHead = function () { if ( this.stream.bytesAvailable < 16 ) return false; if ( this.stream.readUTF8( 3 ) != "SEA" ) throw new Error( "Invalid SEA3D format." ); this.sign = this.stream.readUTF8( 3 ); this.version = this.stream.readUInt24(); if ( this.stream.readUByte() != 0 ) { throw new Error( "Protection algorithm not compatible." ); } this.compressionID = this.stream.readUByte(); this.compressionAlgorithm = SEA3D.File.CompressionLibs[ this.compressionID ]; this.decompressionMethod = SEA3D.File.DecompressionMethod[ this.compressionID ]; if ( this.compressionID > 0 && ! this.decompressionMethod ) { throw new Error( "Compression algorithm not compatible." ); } this.length = this.stream.readUInt(); this.dataPosition = this.stream.position; this.objects.length = 0; this.state = this.readBody; if ( this.onHead ) { this.onHead( { file: this, sign: this.sign } ); } return true; }; SEA3D.File.prototype.getObject = function ( index ) { return this.objects[ index ]; }; SEA3D.File.prototype.getObjectByName = function ( name ) { return this.objects[ name ]; }; SEA3D.File.prototype.readSEAObject = function () { if ( this.stream.bytesAvailable < 4 ) return null; var size = this.stream.readUInt(); var position = this.stream.position; if ( this.stream.bytesAvailable < size ) return null; var flag = this.stream.readUByte(); var type = this.stream.readExt(); var meta = null; var name = flag & 1 ? this.stream.readUTF8Tiny() : "", compressed = ( flag & 2 ) != 0, streaming = ( flag & 4 ) != 0; if ( flag & 8 ) { var metalen = this.stream.readUShort(); var metabytes = this.stream.concat( this.stream.position, metalen ); this.stream.position += metalen; if ( compressed && this.decompressionMethod ) { metabytes.buffer = this.decompressionMethod( metabytes.buffer ); } meta = metabytes.readProperties( this ); } size -= this.stream.position - position; position = this.stream.position; var data = this.stream.concat( position, size ), obj; if ( this.typeClass[ type ] ) { if ( compressed && this.decompressionMethod ) { data.buffer = this.decompressionMethod( data.buffer ); } obj = new this.typeClass[ type ]( name, data, this ); if ( ( this.config.streaming && streaming || this.config.forceStreaming ) && this.typeRead[ type ] ) { this.typeRead[ type ].call( this.scope, obj ); } } else { obj = new SEA3D.Object( name, data, type, this ); console.warn( "SEA3D: Unknown format \"" + type + "\" of file \"" + name + "\". Add a module referring for this format." ); } obj.streaming = streaming; obj.metadata = meta; this.objects.push( this.objects[ obj.name + "." + obj.type ] = obj ); this.dataPosition = position + size; ++ this.position; return obj; }; SEA3D.File.prototype.isDone = function () { return this.position == this.length; }; SEA3D.File.prototype.readBody = function () { this.timer.update(); if ( ! this.resume ) return false; while ( this.position < this.length ) { if ( this.timer.deltaTime < this.config.timeLimit ) { this.stream.position = this.dataPosition; var sea = this.readSEAObject(); if ( sea ) this.dispatchCompleteObject( sea ); else return false; } else return false; } this.state = this.readComplete; return true; }; SEA3D.File.prototype.initParse = function () { this.timer = new SEA3D.Timer(); this.position = 0; this.resume = true; }; SEA3D.File.prototype.parse = function () { this.initParse(); if ( isFinite( this.config.timeLimit ) ) setTimeout( this.parseObject.bind( this ), 10 ); else this.parseObject(); }; SEA3D.File.prototype.parseObject = function () { this.timer.update(); while ( this.position < this.length && this.timer.deltaTime < this.config.timeLimit ) { var obj = this.objects[ this.position ++ ], type = obj.type; if ( ! this.typeUnique[ type ] ) delete obj.tag; if ( ( obj.streaming || this.config.forceStreaming ) && this.typeRead[ type ] ) { if ( obj.tag == undefined ) { this.typeRead[ type ].call( this.scope, obj ); } } } if ( this.position == this.length ) { var elapsedTime = this.timer.elapsedTime; var message = elapsedTime + "ms, " + this.objects.length + " objects"; if ( this.onParseComplete ) { this.onParseComplete( { file: this, timeTotal: elapsedTime, message: message } ); } else console.log( "SEA3D Parse Complete:", message ); } else { if ( this.onParseProgress ) { this.onParseProgress( { file: this, loaded: this.position, total: this.length } ); } setTimeout( this.parseObject.bind( this ), 10 ); } }; SEA3D.File.prototype.readComplete = function () { this.stream.position = this.dataPosition; if ( this.stream.readUInt24F() != 0x5EA3D1 ) console.warn( "SEA3D file is corrupted." ); delete this.state; return false; }; SEA3D.File.prototype.readState = function () { while ( this.state() ) continue; if ( this.state ) { requestAnimationFrame( this.readState.bind( this ) ); this.dispatchProgress(); } else { this.dispatchComplete(); } }; SEA3D.File.prototype.read = function ( buffer ) { if ( ! buffer ) throw new Error( "No data found." ); this.initParse(); this.stream = new SEA3D.Stream( buffer ); this.state = this.readHead; this.readState(); }; SEA3D.File.prototype.dispatchCompleteObject = function ( obj ) { if ( ! this.onCompleteObject ) return; this.onCompleteObject( { file: this, object: obj } ); }; SEA3D.File.prototype.dispatchProgress = function () { if ( ! this.onProgress ) return; this.onProgress( { file: this, loaded: this.position, total: this.length } ); }; SEA3D.File.prototype.dispatchDownloadProgress = function ( position, length ) { if ( ! this.onDownloadProgress ) return; this.onDownloadProgress( { file: this, loaded: position, total: length } ); }; SEA3D.File.prototype.dispatchComplete = function () { var elapsedTime = this.timer.elapsedTime; var message = elapsedTime + "ms, " + this.objects.length + " objects"; if ( this.onComplete ) this.onComplete( { file: this, timeTotal: elapsedTime, message: message } ); else console.log( "SEA3D:", message ); }; SEA3D.File.prototype.dispatchError = function ( id, message ) { if ( this.onError ) this.onError( { file: this, id: id, message: message } ); else console.error( "SEA3D: #" + id, message ); }; SEA3D.File.prototype.load = function ( url ) { var file = this, xhr = new XMLHttpRequest(); xhr.open( "GET", url, true ); xhr.responseType = 'arraybuffer'; xhr.onprogress = function ( e ) { if ( e.lengthComputable ) { file.dispatchDownloadProgress( e.loaded, e.total ); } }; xhr.onreadystatechange = function () { if ( xhr.readyState === 2 ) { //xhr.getResponseHeader("Content-Length"); } else if ( xhr.readyState === 3 ) { // progress } else if ( xhr.readyState === 4 ) { if ( xhr.status === 200 || xhr.status === 0 ) { // complete file.read( this.response ); } else { this.dispatchError( 1001, "Couldn't load [" + url + "] [" + xhr.status + "]" ); } } }; xhr.send(); };