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@@ -1,16 +1,20 @@
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-import * as PIXI from 'pixi.js';
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+// import * as PIXI from 'pixi.js';
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import Card from '../base/Card';
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import Card from '../base/Card';
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+import Button from '../misc/Button';
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// import Injector from '../../services/Injector';
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// import Injector from '../../services/Injector';
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import BoardStage from './Board';
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import BoardStage from './Board';
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+import GuiableContainer from '../../../helpers/Guiable';
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import * as Machine from '../../game';
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import * as Machine from '../../game';
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console.log(Machine);
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console.log(Machine);
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let GameMachine = new Machine.GameMachine();
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let GameMachine = new Machine.GameMachine();
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-class BoardPlayDemo extends PIXI.Container{
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+const TURN_TIME = 2000;// ms delay for NPC
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+
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+class BoardPlayDemo extends GuiableContainer{
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constructor(props) {
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constructor(props) {
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- super();
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+ super(props);
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let {GameLayer} = props;
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let {GameLayer} = props;
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this.GameLayer = GameLayer;
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this.GameLayer = GameLayer;
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@@ -18,26 +22,36 @@ class BoardPlayDemo extends PIXI.Container{
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this.stage = new BoardStage(props);
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this.stage = new BoardStage(props);
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this.addChild(this.stage);
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this.addChild(this.stage);
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- for(var i=0;i<5;i++) {
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- let rn = parseInt((Math.random()*1000) % 6, 10);
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- let card = new Card({GameLayer, id:rn});
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- let t = i;
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- this.stage.deck.getHolder(t).occupy(card);
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- // setTimeout(() => ) , 100);
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- this.addChild(card);
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- }
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+ this.stage.deck.draw();
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this.stage.board.onCardPlaced = (p,c) => this.moveOnMachine(p,c);
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this.stage.board.onCardPlaced = (p,c) => this.moveOnMachine(p,c);
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document.onkeypress = (e) => {
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document.onkeypress = (e) => {
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e = e || window.event;
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e = e || window.event;
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- if (e.keyCode === '80') {
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+ if (e.keyCode === 80 || e.keyCode === 112) {
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if(this.freeSlots.includes(1))
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if(this.freeSlots.includes(1))
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this.NPCMove();
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this.NPCMove();
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}
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}
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+ if (e.keyCode === 99) {
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+ this.stage.board.clear();
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+ this.freeSlots = [1,1,1, 1,1,1 ,1,1,1];
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+ }
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+ if (e.keyCode === 100) {
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+ this.stage.deck.draw();
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+ }
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};
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};
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this.freeSlots = [1,1,1, 1,1,1 ,1,1,1];
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this.freeSlots = [1,1,1, 1,1,1 ,1,1,1];
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+
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+
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+ this.addUI(props);
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+
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+ // Gui ///////////////////////////
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+
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+ this.addFolder('BoardPlayDemo');
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+ this.addToFolder('BoardPlayDemo', this, 'saveState');
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+ this.addToFolder('BoardPlayDemo', this, 'loadState');
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+ /////////////////////////////////
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}
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}
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moveOnMachine(position, card) {
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moveOnMachine(position, card) {
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@@ -52,9 +66,12 @@ class BoardPlayDemo extends PIXI.Container{
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// Play NPC
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// Play NPC
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if( card.team === 0 ) {
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if( card.team === 0 ) {
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+ this.stage.deck.lock();
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if(this.freeSlots.includes(1))
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if(this.freeSlots.includes(1))
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- this.NPCMove();
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+ setTimeout( () => this.NPCMove(), TURN_TIME);
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}
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}
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+
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+ this.stage.board.updateScore();
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}
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}
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NPCMove() {
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NPCMove() {
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@@ -68,6 +85,48 @@ class BoardPlayDemo extends PIXI.Container{
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let cc = new Card({GameLayer:this.GameLayer, id:cid, team: 1});
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let cc = new Card({GameLayer:this.GameLayer, id:cid, team: 1});
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this.addChild(cc);
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this.addChild(cc);
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this.stage.board.holders[pos].occupy(cc);
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this.stage.board.holders[pos].occupy(cc);
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+
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+ this.stage.deck.unlock();
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+ }
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+
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+ addUI(props) {
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+ let clearButton = new Button({GameLayer: this.GameLayer, Text: { text: 'Clear Board'}, x: 150, y: 200});
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+ clearButton.scale.set(0.6);
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+ this.addChild(clearButton.onClick(() => {
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+ this.stage.board.clear();
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+ this.freeSlots = [1,1,1, 1,1,1 ,1,1,1];
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+ }));
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+ let drawButton = new Button({GameLayer: this.GameLayer, Text: { text: 'Draw Cards'}, x: 150, y: 300});
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+ drawButton.scale.set(0.6);
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+ this.addChild(drawButton.onClick(() => {
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+ this.stage.deck.draw();
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+ }));
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+ }
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+
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+
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+
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+ saveState = () => {
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+ let state = GameMachine.save();
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+ alert(JSON.stringify({ state: state, freeSlots: this.freeSlots}));
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+ }
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+
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+ loadState = () => {
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+ var loadJSON = prompt("Enter load info...", "");
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+
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+ let jsonData = null;
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+ try {
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+ jsonData = JSON.parse(loadJSON);
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+ } catch (e) {
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+ alert("Error parsing input data!");
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+ }
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+ let {freeSlots, ...restState} = jsonData;
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+ this.freeSlots = freeSlots;
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+ GameMachine.load(restState);
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+ this.sync();
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+ }
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+
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+ sync() {
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+
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}
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}
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_kill = () => {}
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_kill = () => {}
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