/** * @author sunag / http://www.sunag.com.br/ */ THREE.SwitchNode = function( node, components ) { THREE.GLNode.call( this ); this.node = node; this.components = components || 'x'; }; THREE.SwitchNode.prototype = Object.create( THREE.GLNode.prototype ); THREE.SwitchNode.prototype.constructor = THREE.SwitchNode; THREE.SwitchNode.prototype.getType = function( builder ) { return builder.getFormatFromLength( this.components.length ); }; THREE.SwitchNode.prototype.generate = function( builder, output ) { var type = this.node.getType( builder ); var inputLength = builder.getFormatLength( type ) - 1; var node = this.node.build( builder, type ); if ( inputLength > 0 ) { // get max length var outputLength = 0; var components = builder.colorToVector( this.components ); var i, len = components.length; for ( i = 0; i < len; i ++ ) { outputLength = Math.max( outputLength, builder.getIndexByElement( components.charAt( i ) ) ); } if ( outputLength > inputLength ) outputLength = inputLength; // split node += '.'; for ( i = 0; i < len; i ++ ) { var elm = components.charAt( i ); var idx = builder.getIndexByElement( components.charAt( i ) ); if ( idx > outputLength ) idx = outputLength; node += builder.getElementByIndex( idx ); } return builder.format( node, this.getType( builder ), output ); } else { // join return builder.format( node, type, output ) } };