/** * @author sunag / http://www.sunag.com.br/ */ THREE.NormalMapNode = function( value, uv, scale, normal, position ) { THREE.TempNode.call( this, 'v3' ); this.value = value; this.scale = scale || new THREE.FloatNode( 1 ); this.normal = normal || new THREE.NormalNode( THREE.NormalNode.LOCAL ); this.position = position || new THREE.PositionNode( THREE.NormalNode.VIEW ); }; THREE.NormalMapNode.prototype = Object.create( THREE.TempNode.prototype ); THREE.NormalMapNode.prototype.constructor = THREE.NormalMapNode; THREE.NormalMapNode.prototype.generate = function( builder, output ) { var material = builder.material; builder.include( 'perturbNormal2Arb' ); if ( builder.isShader( 'fragment' ) ) { return builder.format( 'perturbNormal2Arb(-' + this.position.build( builder, 'v3' ) + ',' + this.normal.build( builder, 'v3' ) + ',' + this.value.build( builder, 'v3' ) + ',' + this.value.coord.build( builder, 'v2' ) + ',' + this.scale.build( builder, 'v2' ) + ')', this.getType( builder ), output ); } else { console.warn( "THREE.NormalMapNode is not compatible with " + builder.shader + " shader." ); return builder.format( 'vec3( 0.0 )', this.getType( builder ), output ); } };