/** * @author sunag / http://www.sunag.com.br/ */ THREE.BumpNode = function( value, coord, scale ) { THREE.TempNode.call( this, 'v3' ); this.value = value; this.coord = coord || new THREE.UVNode(); this.scale = scale || new THREE.Vector2Node( 1, 1 ); }; THREE.BumpNode.fBumpToNormal = new THREE.FunctionNode( [ "vec3 bumpToNormal( sampler2D bumpMap, vec2 uv, vec2 scale ) {", " vec2 dSTdx = dFdx( uv );", " vec2 dSTdy = dFdy( uv );", " float Hll = texture2D( bumpMap, uv ).x;", " float dBx = texture2D( bumpMap, uv + dSTdx ).x - Hll;", " float dBy = texture2D( bumpMap, uv + dSTdy ).x - Hll;", " return vec3( .5 + ( dBx * scale.x ), .5 + ( dBy * scale.y ), 1.0 );", "}" ].join( "\n" ), null, { derivatives: true } ); THREE.BumpNode.prototype = Object.create( THREE.TempNode.prototype ); THREE.BumpNode.prototype.constructor = THREE.BumpNode; THREE.BumpNode.prototype.generate = function( builder, output ) { var material = builder.material, func = THREE.BumpNode.fBumpToNormal; builder.include( func ); if ( builder.isShader( 'fragment' ) ) { return builder.format( func.name + '(' + this.value.build( builder, 'sampler2D' ) + ',' + this.coord.build( builder, 'v2' ) + ',' + this.scale.build( builder, 'v2' ) + ')', this.getType( builder ), output ); } else { console.warn( "THREE.BumpNode is not compatible with " + builder.shader + " shader." ); return builder.format( 'vec3( 0.0 )', this.getType( builder ), output ); } };