/** * @author sunag / http://www.sunag.com.br/ */ THREE.NodePass = function() { THREE.ShaderPass.call( this ); this.textureID = 'renderTexture'; this.fragment = new THREE.RawNode( new THREE.ScreenNode() ); this.node = new THREE.NodeMaterial(); this.node.fragment = this.fragment; this.build(); }; THREE.NodePass.prototype = Object.create( THREE.ShaderPass.prototype ); THREE.NodePass.prototype.constructor = THREE.NodePass; THREE.NodeMaterial.addShortcuts( THREE.NodePass.prototype, 'fragment', [ 'value' ] ); THREE.NodePass.prototype.build = function() { this.node.build(); this.uniforms = this.node.uniforms; this.material = this.node; };